📄 audio2ui.h
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/* Copyright (c) 2004, Symbian Software Ltd. All rights reserved */
#ifndef __AUDIO2APPUI_H__
#define __AUDIO2APPUI_H__
#include <aknappui.h>
#include <akndialog.h>
#include <MdaAudioSampleEditor.h>
class CAudio2View;
class CAudio2Engine;
class CAudio2Ui : public CAknAppUi
{
public:
void ConstructL();
CAudio2Ui();
~CAudio2Ui();
public: // from CEikAppUi
void HandleCommandL(TInt aCommand);
virtual TKeyResponse HandleKeyEventL(const TKeyEvent& aKeyEvent,TEventCode aType);
void DynInitMenuPaneL(TInt aMenuId, CEikMenuPane* aMenuPane);
void UpdateViewL();
private:
void CommandHandlerL(TInt aCommand);
void ToneDialogL();
void PlayFileDialogL();
void TypesDialogL();
void FormatsDialogL();
void ConvertL();
private:
CAudio2View* iAppView;
CAudio2Engine *iEngine;
CDesCArrayFlat* iFileTypeArray;
//convert to types
RArray<TFourCC> iDataTypes;
RArray<TUint> iSampleRates;
RArray<TUint> iChannels;
TInt iFormatIndex;
TInt iCodecIndex;
TInt iSampleRatesIndex;
TInt iChannelsIndex;
};
#endif // __AUDIO2APPUI_H__
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