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📄 gamegraph.lst

📁 基于单片机的12864Proteus仿真【c语言程序】
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C51 COMPILER V8.02   GAMEGRAPH                                                             08/24/2008 10:50:54 PAGE 1   


C51 COMPILER V8.02, COMPILATION OF MODULE GAMEGRAPH
OBJECT MODULE PLACED IN GameGraph.obj
COMPILER INVOKED BY: D:\Keil\C51\BIN\C51.EXE sources\GameGraph.c BROWSE INCDIR(.\include) DEBUG OBJECTEXTEND PRINT(.\Gam
                    -eGraph.lst) OBJECT(GameGraph.obj)

line level    source

   1          //*************************************************************************************************
   2          //*                                                                                                                                                                                               *
   3          //*                      ******************************游戏图像处理程序**************************                         *
   4          //*                                                                                                                                                                                               *
   5          //*************************************************************************************************
   6          #include "at89x51.h"
   7          #include "LCD12864.h"
   8          
   9          #define FRAMELEFT 38                               //边框范围:ucLine:36~127。
  10                                                                                  
  11          
  12          
  13          //*************************************************************************************************
  14          //*                                                                                                                                                                                               *
  15          //*                      ******************************游戏区域边框绘制函数**************************             *
  16          //*                                                                                                                                                                                               *
  17          //*************************************************************************************************
  18          void vShowFrame()
  19          {
  20   1              unsigned char ucCount;
  21   1      //<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<绘制左半屏>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  22   1              CS1=1;
  23   1              CS2=0;
  24   1              vWriteCMD(LCDPAGE);
  25   1              vWriteCMD(LCDLINE+FRAMELEFT);
  26   1              for(ucCount=FRAMELEFT;ucCount<64;ucCount++)
  27   1                      vWriteData(0xC0);
  28   1      
  29   1              for(ucCount=1;ucCount<7;ucCount++)
  30   1                      {
  31   2                      vWriteCMD(LCDPAGE+ucCount);
  32   2                      vWriteCMD(LCDLINE+FRAMELEFT);
  33   2                      vWriteData(0xFF);
  34   2                      vWriteData(0xFF);
  35   2                      }
  36   1      
  37   1              vWriteCMD(LCDPAGE+7);
  38   1              vWriteCMD(LCDLINE+FRAMELEFT);
  39   1              for(ucCount=FRAMELEFT;ucCount<64;ucCount++)
  40   1                      vWriteData(0x03);
  41   1      //<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<绘制右半屏>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  42   1              CS1=0;
  43   1              CS2=1;
  44   1              vWriteCMD(LCDPAGE);
  45   1              vWriteCMD(LCDLINE);
  46   1              for(ucCount=0;ucCount<62;ucCount++)
  47   1                      vWriteData(0xC0);
  48   1      
  49   1              for(ucCount=1;ucCount<7;ucCount++)
  50   1                      {
  51   2                      vWriteCMD(LCDPAGE+ucCount);
  52   2                      vWriteCMD(LCDLINE+60);
  53   2                      vWriteData(0xFF);
  54   2                      vWriteData(0xFF);
C51 COMPILER V8.02   GAMEGRAPH                                                             08/24/2008 10:50:54 PAGE 2   

  55   2                      }
  56   1      
  57   1              vWriteCMD(LCDPAGE+7);
  58   1              vWriteCMD(LCDLINE);
  59   1              for(ucCount=0;ucCount<62;ucCount++)
  60   1                      vWriteData(0x03);
  61   1      }


MODULE INFORMATION:   STATIC OVERLAYABLE
   CODE SIZE        =    187    ----
   CONSTANT SIZE    =   ----    ----
   XDATA SIZE       =   ----    ----
   PDATA SIZE       =   ----    ----
   DATA SIZE        =   ----       1
   IDATA SIZE       =   ----    ----
   BIT SIZE         =   ----    ----
END OF MODULE INFORMATION.


C51 COMPILATION COMPLETE.  0 WARNING(S),  0 ERROR(S)

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