📄 gamegraph.lst
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C51 COMPILER V8.02 GAMEGRAPH 08/24/2008 10:50:54 PAGE 1
C51 COMPILER V8.02, COMPILATION OF MODULE GAMEGRAPH
OBJECT MODULE PLACED IN GameGraph.obj
COMPILER INVOKED BY: D:\Keil\C51\BIN\C51.EXE sources\GameGraph.c BROWSE INCDIR(.\include) DEBUG OBJECTEXTEND PRINT(.\Gam
-eGraph.lst) OBJECT(GameGraph.obj)
line level source
1 //*************************************************************************************************
2 //* *
3 //* ******************************游戏图像处理程序************************** *
4 //* *
5 //*************************************************************************************************
6 #include "at89x51.h"
7 #include "LCD12864.h"
8
9 #define FRAMELEFT 38 //边框范围:ucLine:36~127。
10
11
12
13 //*************************************************************************************************
14 //* *
15 //* ******************************游戏区域边框绘制函数************************** *
16 //* *
17 //*************************************************************************************************
18 void vShowFrame()
19 {
20 1 unsigned char ucCount;
21 1 //<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<绘制左半屏>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
22 1 CS1=1;
23 1 CS2=0;
24 1 vWriteCMD(LCDPAGE);
25 1 vWriteCMD(LCDLINE+FRAMELEFT);
26 1 for(ucCount=FRAMELEFT;ucCount<64;ucCount++)
27 1 vWriteData(0xC0);
28 1
29 1 for(ucCount=1;ucCount<7;ucCount++)
30 1 {
31 2 vWriteCMD(LCDPAGE+ucCount);
32 2 vWriteCMD(LCDLINE+FRAMELEFT);
33 2 vWriteData(0xFF);
34 2 vWriteData(0xFF);
35 2 }
36 1
37 1 vWriteCMD(LCDPAGE+7);
38 1 vWriteCMD(LCDLINE+FRAMELEFT);
39 1 for(ucCount=FRAMELEFT;ucCount<64;ucCount++)
40 1 vWriteData(0x03);
41 1 //<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<绘制右半屏>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
42 1 CS1=0;
43 1 CS2=1;
44 1 vWriteCMD(LCDPAGE);
45 1 vWriteCMD(LCDLINE);
46 1 for(ucCount=0;ucCount<62;ucCount++)
47 1 vWriteData(0xC0);
48 1
49 1 for(ucCount=1;ucCount<7;ucCount++)
50 1 {
51 2 vWriteCMD(LCDPAGE+ucCount);
52 2 vWriteCMD(LCDLINE+60);
53 2 vWriteData(0xFF);
54 2 vWriteData(0xFF);
C51 COMPILER V8.02 GAMEGRAPH 08/24/2008 10:50:54 PAGE 2
55 2 }
56 1
57 1 vWriteCMD(LCDPAGE+7);
58 1 vWriteCMD(LCDLINE);
59 1 for(ucCount=0;ucCount<62;ucCount++)
60 1 vWriteData(0x03);
61 1 }
MODULE INFORMATION: STATIC OVERLAYABLE
CODE SIZE = 187 ----
CONSTANT SIZE = ---- ----
XDATA SIZE = ---- ----
PDATA SIZE = ---- ----
DATA SIZE = ---- 1
IDATA SIZE = ---- ----
BIT SIZE = ---- ----
END OF MODULE INFORMATION.
C51 COMPILATION COMPLETE. 0 WARNING(S), 0 ERROR(S)
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