📄 cdplayerdlg.h
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// CDPlayerDlg.h : header file
//
#if !defined(AFX_CDPLAYERDLG_H__67A9DC66_1E2A_11D1_813A_0020AF337325__INCLUDED_)
#define AFX_CDPLAYERDLG_H__67A9DC66_1E2A_11D1_813A_0020AF337325__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include "CDAudio.h"
/////////////////////////////////////////////////////////////////////////////
// CCDPlayerDlg dialog
class CCDPlayerDlg : public CDialog
{
// Construction
public:
CCDPlayerDlg(CWnd* pParent = NULL); // standard constructor
CCDAudio m_CDAudio;
// Dialog Data
//{{AFX_DATA(CCDPlayerDlg)
enum { IDD = IDD_CDPLAYER_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCDPlayerDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CCDPlayerDlg)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnPlay();
afx_msg void OnStop();
afx_msg void OnPause();
afx_msg void OnEject();
afx_msg void OnForward();
afx_msg void OnBack();
afx_msg void OnSkipback();
afx_msg void OnSkipforward();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CDPLAYERDLG_H__67A9DC66_1E2A_11D1_813A_0020AF337325__INCLUDED_)
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