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📄 adseesaw.java

📁 手机游戏
💻 JAVA
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/*
    adseesaw.java    僔乕僜乕僎乕儉
    auth    kaihatsu@ad2000-ltd.com
    edit    2001/08/01
            2001/09/11


*/

import java.util.*;                                                           //昁梫側儔僀僽儔儕偺僀儞億乕僩
import com.kddi.io.*;
import com.kddi.system.*;
import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;
import java.lang.Object;

public class Adseesaw extends MIDlet implements CommandListener {             //婲摦僋儔僗偺奐巒

    static GameCvs MyCanvas;                                                  //僎乕儉梡僉儍儞僶僗偺梡堄
    static Display MyDisplay;                                                 //帺暘帺恎偺昞帵僉儍儞僶僗
    static Thread  runner;                                                    //帺暘帺恎偺僞僗僋

    public Adseesaw() {                                                       //僐儞僗僩儔僋僞

        MyCanvas = new GameCvs();                                             //僎乕儉僉儍儞僶僗偺嶌惉
        MyDisplay = Display.getDisplay(this);                                 //梡堄偝傟偨僨傿僗僾儗僀僆僽僕僃僋僩傪庢摼
        MyDisplay.setCurrent(MyCanvas);                                       //偦傟傪僇儗儞僩偵愝掕
        MyCanvas.setCommandListener(this);                                    //僐儅儞僪儕僗僫乕傪僙僢僩
        runner = new Thread(MyCanvas);                                        //僎乕儉僉儍儞僶僗傪僞僗僋偵偟偰乧丄
        runner.start();                                                       //幚峴奐巒
        MyCanvas.startTimer();                                                //僞僀儅乕僞僗僋傕婲摦

    }                                                                         //丂摿偵壗傕側偄

    protected void destroyApp(boolean unconditional){                         //廔椆帪偵昁梫側張棟
    }

    protected void pauseApp(){                                                //億乕僘帪偵昁梫側張棟
    }

    protected void startApp(){                                                //婲摦僄儞僩儕
    }                                                                         //拝怣妱崬偑偁偭偨応崌丄暅婣帪偵傕屇偽傟傞
                                                                              //暅婣帪偺摦嶌傪丄偒偪傫偲峴偆偨傔偵偼丄
                                                                              //攝椂偑昁梫偱偁傞丅

//---------------------- 僐儅儞僪儃僞儞偺張棟

    private Command exitCommand = new Command("廔椆", Command.EXIT   , 1);    //廔椆儃僞儞傪EXIT儃僞儞偲偟偰嶌惉
    private Command gameCommand = new Command("PLAY", Command.SCREEN , 1);    //PLAY儃僞儞傪SCREEN儃僞儞偲偟偰嶌惉

    public void commandAction(Command com, Displayable disp) {                //SOFTKEY偑墴偝傟偨傜偙偙偵棃傞

        if(com == exitCommand){                                               //廔椆儃僞儞偑墴偝傟偨傜丄

            MyCanvas.gameMode = MyCanvas.gameMode_Exit;                       //丂偦偺巪婰偡

        }

        if(com == gameCommand){                                               //PLAY儃僞儞偑墴偝傟偨傜丄

            if(MyCanvas.gameMode == MyCanvas.gameMode_StartWait){             //丂僎乕儉奐巒懸偪拞偱偁傞偙偲傪妋擣偟偰丄

                MyCanvas.gameMode = MyCanvas.gameMode_Start;                  //丂丂偦偺巪婰偡

            }

        }

    }

//----------------------- 僎乕儉僉儍儞僶僗

    public class GameCvs extends Canvas                                       //僎乕儉偺杮懱僋儔僗
        implements Runnable {                                                 //摉慠幚峴偱偒傞傛偆偵偡傞

        private Timer timer;                                                  //僞僀儅乕娭楢偺掕媊
        private MyTimer timerTask;                                            //
        private int timerCounter;                                             //

        private Random rand;                                                  //棎悢敪惗梡
        private Font fTime;                                                   //巊梡偡傞Font

                                                                              //僎乕儉拞偱偺尰嵼偺忬懺傪暘椶偟偰偍偔
        private final int gameMode_Top       = 10;                            //丂奐巒懸偪傊偺堏峴忬懺
        private final int gameMode_StartWait = 20;                            //丂奐巒懸偪忬懺
        private final int gameMode_Start     = 30;                            //丂僎乕儉奐巒傊偺堏峴忬懺
        private final int gameMode_Play      = 40;                            //丂僎乕儉僾儗僀拞
        private final int gameMode_End       = 50;                            //丂僎乕儉廔椆傊偺堏峴忬懺
        private final int gameMode_EndWait   = 60;                            //丂僾儗僀廔椆昞帵忬懺
        private final int gameMode_Exit      = -1;                            //丂僎乕儉廔椆

        private final int keyLeft  = KEY_NUM4;                                //僔乕僜乕傪嵍偵摦偐偡僉乕傪悢帤僉乕偺係偲偡傞
        private final int keyRight = KEY_NUM6;                                //僔乕僜乕傪塃偵摦偐偡僉乕傪悢帤僉乕偺俇偲偡傞

        private int gameMode;                                                 //僎乕儉偺忬懺傪曐娗偡傞曄悢
        private int key;                                                      //墴偝傟偨僉乕傪曐娗偡傞曄悢

        private final int grXWidth          = 100;                            //僎乕儉夋柺偺墶暆傪100僪僢僩偲偡傞
        private final int grYWidth          = 100;                            //僎乕儉夋柺偺廲暆傪100僪僢僩偲偡傞
        private int cvsGetWidth;                                              //抂枛偺昞帵壜擻側墶暆
        private int cvsGetHeight;                                             //抂枛偺昞帵壜擻側廲暆
        private int minimamX;                                                 //僎乕儉偵巊偆昞帵簇眰虓稄銈蘕抣
        private int minimamY;                                                 //丂忋婰偺Y抣
        private int maxmamX;                                                  //僎乕儉偵巊偆昞帵簇眰虊E壓偺X抣
        private int maxmamY;                                                  //丂忋婰偺Y抣

        private final int manOffsetX        = -3;                             //恖娫僉儍儔僋僞昞帵帪偺懌尦傪婎弨偲偟偨昞帵僆僼僙僢僩偺X抣
        private final int manOffsetY        = -14;                            //丂忋婰偺Y抣
        private final int seeSawOffsetX     = -14;                            //僔乕僜乕昞帵帪偺昞帵僆僼僙僢僩偺X抣
        private final int seeSawOffsetY     = -9;                             //丂忋婰偺Y抣
        private final int seeSawXLeftLimit  = 14;                             //僔乕僜乕偺嵍堏摦偺尷奅抣
        private final int seeSawXRightLimit = 86;                             //僔乕僜乕偺塃堏摦偺尷奅抣
        private final int seeSawLeftBigin   = -18;                            //僔乕僜乕偺嵍懌応偺僙乕僼椞堟偺奐巒僆僼僙僢僩抣
        private final int seeSawLeftEnd     = -4;                             //丂忋婰偺廔椆抣
        private final int seeSawRightBigin  = 4;                              //僔乕僜乕偺塃懌応偺僙乕僼椞堟偺奐巒僆僼僙僢僩抣
        private final int seeSawRightEnd    = 18;                             //丂忋婰偺廔椆抣
        private final int seeSawHight       =  8;                             //僔乕僜乕偺崅偝
        private final int manLeftPos        = -11;                            //僔乕僜乕偺嵍懌応偺恖娫昞帵埵抲
        private final int manRightPos       =  11;                            //僔乕僜乕偺塃懌応偺恖娫昞帵埵抲
        private final int ismanLeft         = 0;                              //旘傫偱偄傞恖娫偑嵍懌応偵拝抧偡傞傋偒恖娫偱偁傞
        private final int ismanRight        = 1;                              //丂忋婰偺塃懌応
        private final int manFirstHight     = 50;                             //弶婜忬懺偱偺旘傫偱偄傞恖娫偺崅偝
        private final int manMerikomiHight  = -8;                             //巰朣帪偺恖娫昞帵崅偝
        private final int seeSawMoveSize    = 5;                              //僔乕僜乕偺1夞偺堏摦検乮僪僢僩乯
        private final int manJumpPower      = 16;                             //懪偪忋偘弶懍搙
        private final int gravity           = 2;                              //壖憐廳椡偵傛傞棊壓検

                                                                              //棊壓帪偵僙乕僼偐偳偆偐偺敾抐婎弨傪峔憿懱乮攝楍乯壔
        private final int seeSawPedalDim    = 4;                              //侾偮偺僙僢僩偺梫慺悢
        private final int seeSawPedalDimMini= 0;                              //僙乕僼椞堟偺奐巒僆僼僙僢僩傊偺斣崋
        private final int seeSawPedalDimMax = 1;                              //僙乕僼椞堟偺廔椆僆僼僙僢僩傊偺斣崋
        private final int seeSawPedalDimJpos= 2;                              //旘傫偱偄傞恖娫偺懌応僆僼僙僢僩傊偺斣崋
        private final int seeSawPedalDimOpos= 3;                              //旘傫偱偄側偄恖娫偺懌応僆僼僙僢僩傊偺斣崋
        private final int [] seeSawPedal = {                                  //忋婰梫慺傪弴偵暲傋偰傒側偟峔憿懱偲偡傞
            seeSawLeftBigin,    seeSawLeftEnd,    manLeftPos,   manRightPos,  //丂嵍懌応娭楢
            seeSawRightBigin,   seeSawRightEnd,   manRightPos,  manLeftPos    //丂塃懌応娭楢
        };

        private int seesawPosX;                                               //僔乕僜乕偺X埵抲
        private int manSwitch;                                                //旘傫偱傞恖娫偑偳偪傜偺懌応偵拝抧偡傞傋偒恖娫偐
        private int manX;                                                     //旘傫偱偄傞恖娫偺X埵抲
        private int manY;                                                     //丂忋婰偺Y埵抲
        private int manVectX;                                                 //丂忋婰偺墶曽岦偺堏摦検
        private int manVectY;                                                 //丂忋婰偺廲曽岦偺堏摦検
        private int score;                                                    //摼揰
        private int loopCount;                                                //幚峴儖乕僾偺僇僂儞僞

        public GameCvs() {                                                    //僐儞僗僩儔僋僞
        }                                                                     //丂摿偵壗傕側偄

        public void startTimer(){                                             //僞僀儅乕僞僗僋偺愝掕仌婲摦

            timerTask = new MyTimer(this);                                    //
            timer = new Timer();                                              //
            timer.schedule(timerTask, 0, 100);                                //100msec偺僞僀儅乕偲偡傞

        }

//------------------------ 僞僀儅乕妱傝崬傒張棟

        public void myTimerTask(){                                            //僞僀儅乕妱傝崬傒偑敪惗偟偨傜丄

            timerCounter++;                                                   //丂曄悢傪僇僂儞僩傾僢僾

        }

//------------------------ 僉乕張棟

        public void keyPressed(int param){                                    //僉乕偑墴偝傟偨傜偙偙偵棃傞

            key = param;                                                      //墴偝傟偨僉乕傪曐懚

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