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📄 gamecricket.java

📁 DoCoMo 手机Java源码 4人游戏用 Cricket
💻 JAVA
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package Darts;

import com.nttdocomo.ui.*;

/** The game of Cricket. */
public class GameCricket extends GameBase {

    /* 僋儕働僢僩偵娭偡傞掕媊 */
    /* 嵟戝儔僂儞僪悢 */
    public static final int ROUNDMAX  = 20;
    /* 僋儘乕僘僇僂儞僩 */
    public static final int CLOSECNT = 3;
    /* 僋儕働僢僩僫儞僶乕 */
    public static final int[] CRIKETNUMBER = { 20, 19, 18, 17, 16, 15, 25 };

    /* 儗僀傾僂僩掕媊 */
    /* 儅乕僋昞帵埵抲 */
    private int markPos[] = new int[7];
    /* 僫儞僶乕昞帵埵抲 */
    private int numPos[] = new int[7];

    /* 僋儕働僢僩僫儞僶乕 */
    private int curCrNum;
    /* 忬懺曐帩 */
    private int[][] hitResult;
    private boolean[] numClosed;

    public GameCricket(Darts _parent, int _playerCnt) {
        super( _parent, _playerCnt );

        for( int i = 0; i < 7; i++) {
            markPos[i] = ( ( dsH / 9 ) * ( i + 1 ) );
            numPos[i] = ( ( dsH / 9 ) * ( i + 2 ) );
        }
    }

    /* 僋儕働僢僩奐巒 */
    public void start() {
        reset();

        Display.setCurrent( this );

        repaint();
    }

    /* 弶婜壔 */
    private void reset() {
        player = new Player[playerCnt];
        score  = new int[playerCnt];
        hitResult = new int[playerCnt][7];
        numClosed = new boolean[7];

        for( int i = 0; i < playerCnt; i++ ) {
            player[i] = new Player( ROUNDMAX );
            score [i] = 0;
            for ( int j = 0; j < 7; j++ ) {
                hitResult[i][j] = 0;
            }
        }

        curPlayer   = 1;
        curRound    = 1;
        curThrowCnt = 1;
        curCrNum    = 0;
        winPlayer = 0;
        evenPlayerCnt = 0;

        gameStat   = GS_PLAYING;
    }

    /* 1僗儘乕恑傔傞 */
    public void progress(int _markCnt) {
        if ( gameStat != GS_PLAYING ) {
            return;
        }

        if ( playerCnt >= 2 ) {
            int lastCnt = 0;

            if ( numClosed[curCrNum] == true ) {
                if ( CLOSECNT - hitResult[curPlayer - 1][curCrNum] > 0 ) {
                    lastCnt = CLOSECNT - hitResult[curPlayer - 1][curCrNum];
                }
                if ( lastCnt < _markCnt ) {
                    _markCnt = lastCnt;
                }
            }

            /* 僆乕僶乕僉儖 */
            /* 巇條偑椙偔傢偐傜側偄偺偱枹幚憰 */
        }

        player[curPlayer - 1].hitting( curRound, curThrowCnt,
                                       curCrNum, _markCnt);

        hitResult[curPlayer - 1][curCrNum] += _markCnt;

        if ( _markCnt > 0 ) {
            numClosed[curCrNum] = true;
            for ( int i = 0; i < playerCnt; i++ ) {
                if ( hitResult[i][curCrNum] < 3 ) {
                    numClosed[curCrNum] = false;
                    break;
                }
            }
        }

        scoreRecalc( curPlayer );

/*   傾儚乕僪弌偡側傜偙偙   */
//        repaint();
/*   傾儚乕僪弌偡側傜偙偙   */

        /* 廔椆敾掕 */
        /* 慡偰僋儘乕僘偐偮摼揰偑堦斣崅偗傟偽廔椆 */

        if ( allClosed( curPlayer - 1 ) == true ) {
            int hiScore = 0;
            for ( int i = 0; i < playerCnt; i++ ) {
                if ( ( ( curPlayer - 1 ) != i ) &&
                     ( score[i] > hiScore ) ) {
                    hiScore = score[i];
                }
            }

            if ( score[curPlayer - 1] >= hiScore ) {
                gameStat = GS_FINISH;
                winPlayer = curPlayer;
            }
        }

        /* 慡偰搳偘偒偭偨傜廔椆 */
        if ( curRound == ROUNDMAX && curPlayer == playerCnt &&
            curThrowCnt == THROWMAX ) {
            gameStat = GS_FINISH;

            int hiScore = score[0];
            winPlayer = 1;
            evenPlayerCnt = 0;

            for ( int i = 1; i < playerCnt; i++ ) {
                if ( score[i] > hiScore ) {
                    hiScore = score[i];
                    winPlayer = i + 1;
                    evenPlayerCnt = 0;
                }
                else if ( score[i] == hiScore ) {
                    evenPlayerCnt++;
                }
            }
        }

        if ( gameStat == GS_PLAYING ) {
            curThrowCnt++;
            if ( curThrowCnt > THROWMAX ) {
                curThrowCnt = 1;

                curPlayer ++;
                if ( curPlayer > playerCnt ) {
                    curPlayer = 1;
                    curRound++;
                }
            }
        }

        repaint();
    }

    /* 1僗儘乕栠偡 */
    public void prev() {
        if ( curThrowCnt == 1 && curPlayer == 1 && curRound == 1 ) {
            return;
        }

        if ( gameStat == GS_PLAYING ) {
            curThrowCnt--;
            if (curThrowCnt == 0) {
                curThrowCnt = THROWMAX;

                curPlayer --;
                if (curPlayer == 0) {
                    curPlayer = playerCnt;

                    curRound--;
                    if ( curRound == 0 ) {
                        curRound++;
                    }
                }
            }
        }

        gameStat = GS_PLAYING;

        int hitNum  = player[curPlayer - 1].getHitNum (curRound, curThrowCnt);
        int hitArea = player[curPlayer - 1].getHitArea(curRound, curThrowCnt);
        hitResult[curPlayer - 1][hitNum] -= hitArea;
        player[curPlayer - 1].hitting( curRound, curThrowCnt, 0, 0 );

        if ( hitArea != 0 ) {
            numClosed[hitNum] = false;
        }

        scoreRecalc( curPlayer );

        repaint();
    }

    /* 僗僐傾嵞寁嶼 */
    public void scoreRecalc(int playerNum) {
        /* 僗僐傾弶婜壔 */
        score[playerNum - 1] = 0;

        /* 僗僐傾嵞寁嶼 */
        for ( int i = 0; i < 7; i++ ) {
            if ( hitResult[playerNum - 1][i] > 3 ) {
                score[playerNum - 1] +=
                    ( hitResult[playerNum - 1][i] - CLOSECNT ) * CRIKETNUMBER[i];
            }
        }
    }

    /* 僆乕儖僋儘乕僘僠僃僢僋 */
    public boolean allClosed(int playerNum) {
        return ( hitResult[playerNum][0] >= 3 &&
                 hitResult[playerNum][1] >= 3 &&
                 hitResult[playerNum][2] >= 3 &&
                 hitResult[playerNum][3] >= 3 &&
                 hitResult[playerNum][4] >= 3 &&
                 hitResult[playerNum][5] >= 3 &&
                 hitResult[playerNum][6] >= 3 );
    }

    public synchronized void paint(Graphics g) {
        drawBackGround();
        drawRound();
        drawScore();
        drawMark();
        drawCursor();
    }

    /* 攚宨昤夋 */
    private void drawBackGround() {
        g.lock();
        g.clearRect( 0, 0, dsW, dsH );

        g.setColor( Color.WHITE );
        g.drawLine( 0, strMH + 2, dsW, strMH + 2 );
        g.drawLine(0, dsH - strLH, dsW, dsH - strLH);

        g.drawLine( dsHW - ( ( strLW * 2 ) + 2 ), strMH + 2,
                    dsHW - ( ( strLW * 2 ) + 2 ), dsH - strLH );
        g.drawLine( dsHW + ( ( strLW * 2 ) + 2 ), strMH + 2,
                    dsHW + ( ( strLW * 2 ) + 2 ), dsH - strLH );

        g.drawLine( dsHW, dsH - strLH, dsHW, dsH );

        g.setFont( Font.getFont( Font.FACE_SYSTEM |
                                 Font.SIZE_LARGE  |
                                 Font.STYLE_BOLD ) );

        g.drawString( "20"  , dsHW - strLW,         numPos[0] );
        g.drawString( "19"  , dsHW - strLW,         numPos[1] );
        g.drawString( "18"  , dsHW - strLW,         numPos[2] );
        g.drawString( "17"  , dsHW - strLW,         numPos[3] );
        g.drawString( "16"  , dsHW - strLW,         numPos[4] );
        g.drawString( "15"  , dsHW - strLW,         numPos[5] );
        g.drawString( "BULL", dsHW - ( strLW * 2 ), numPos[6] );

        g.unlock(true);
    }

    /* 儔僂儞僪昤夋 */
    private void drawRound() {
        g.lock();

        g.setFont( Font.getFont( Font.FACE_SYSTEM |
                                 Font.SIZE_MEDIUM |
                                 Font.STYLE_BOLD ) );

        g.drawString( "Round " + curRound + " / " + ROUNDMAX ,
                       roundPosX, roundPosY );

        g.unlock(true);
    }

    /* 儅乕僋昤夋 */
    private void drawMark() {
        g.lock();

        g.setFont( Font.getFont( Font.FACE_SYSTEM |
                                 Font.SIZE_LARGE  |
                                 Font.STYLE_BOLD ) );

        for ( int i = 0; i < 7; i++ ) {
            if ( ( playerCnt > 1 ) && ( numClosed[i] == true ) ) {
                g.setColor( Color.SILVER );
                g.fillRect( 0, numPos[i] - 12, getWidth(), 3 );
                for ( int j = 0; j < playerCnt; j++ ) {
                    g.drawString( "乛", playerPos[j], numPos[i] );
                    g.drawString( "乢", playerPos[j], numPos[i] );
                    g.drawString( "仜", playerPos[j], numPos[i] );
                }
            }
            else {
                for ( int j = 0; j < playerCnt; j++ ) {
                    if ( j == 0 ) {
                        g.setColor( Color.BLUE );
                    }
                    else if ( j == 1 ) {
                        g.setColor( Color.RED );
                    }
                    else if ( j == 2) {
                        g.setColor( Color.GREEN );
                    }
                    else if ( j == 3 ) {
                        g.setColor( Color.YELLOW );
                    }

                    if ( hitResult[j][i] >= 1 ) {
                        g.drawString( "乛", playerPos[j], numPos[i] );
                    }
                    if ( hitResult[j][i] >= 2 ) {
                        g.drawString( "乢", playerPos[j], numPos[i] );
                    }
                    if ( hitResult[j][i] >= 3 ) {
                        g.drawString( "仜", playerPos[j], numPos[i] );
                    }
                }
            }
        }

        g.unlock(true);
    }

    /* 僇乕僜儖昤夋 */
    private void drawCursor() {
        if ( gameStat == GS_FINISH ) {
            return;
        }

        g.lock();

        g.setColor( Color.YELLOW );
        g.drawRect( playerPos[curPlayer - 1], markPos[curCrNum] ,28, 28);

        g.unlock(true);
    }

    public void processEvent(int _type, int _key) {
        if ( Display.KEY_PRESSED_EVENT == _type ) {
            if ( _key == Display.KEY_SOFT2 || gameStat == GS_GAMEOVER ) {
                gameMenu = new GameMenu( this );
                Display.setCurrent( gameMenu );
            }

            else if ( _key == Display.KEY_SOFT1 ) {
                prev();
            }

            else if ( gameStat == GS_FINISH ) {
                drawFinish();
                return;
            }

            else if ( _key == Display.KEY_UP || _key == Display.KEY_LEFT ) {
                if ( curCrNum > 0 ) {
                    curCrNum--;
                }
                repaint();
            }

            else if ( _key == Display.KEY_RIGHT || _key == Display.KEY_DOWN ) {
                if ( curCrNum < 6 ) {
                    curCrNum++;
                }
                repaint();
            }

            else if ( _key == Display.KEY_3 ) {
                if ( curCrNum != 6 ) {
                    progress( _key );
                }
            }

            else if ( _key == Display.KEY_2 ||
                 _key == Display.KEY_1 ||
                 _key == Display.KEY_0 ) {
                progress( _key );
            }
        }
    }

}

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