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📄 ntoggle.h

📁 针对嵌入式micro window系统
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/* * NanoWidgets v0.1 * (C) 1999 Screen Media AS *  * Written by Vidar Hokstad *  * Contains code from The Nano Toolkit, * (C) 1999 by Alexander Peuchert. * */#ifndef __NTOGGLE_H#define __NTOGGLE_HDEFINE_NOBJECT(toggle,widget)   int pressed;   int selected;   void (* onchange_handler) (struct toggle_nobject *, int selected);END_NOBJECTDEFINE_NCLASS(toggle,widget)   NSLOT(int,init);   NSLOT(void,onchange);    /* Set an onchange handler */   NSLOT(void,setstate);    /* Set state of the toggle */   NSLOT(int,isselected);  /* Is this button selected? */   NSLOT(void,paintstate);END_NCLASS#define n_toggle_init(__this__,__parent__) n_call(toggle,init,__this__,(__this__,__parent__))#define n_toggle_onchange(__this__,__handler__) n_call(toggle,onchange,__this__,(__this__,__handler__))#define n_toggle_setstate(__this__,__state__) n_call(toggle,setstate,__this__,(__this__,__state__))#define n_toggle_isselected(__this__) n_call(toggle,isselected,__this__,(__this__))#define n_toggle_paintstate(__this__,__state__) n_call(toggle,paintstate,__this__,(__this__,__state__))/* Define a simpler name for the instance structure */typedef struct toggle_nobject NTOGGLE;void n_init_toggle_class(void);		/* Initialise toggle class */#endif

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