📄 nrender.h
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/* * NanoWidgets v0.2 * (C) 1999 Screen Media AS * * Written by Vidar Hokstad * * Contains code from The Nano Toolkit, * (C) 1999 by Alexander Peuchert. * */#ifndef __NRENDER_H#define __NRENDER_Henum { RCOL_WIDGET_BACKGROUND, RCOL_WIDGET_TEXT, RCOL_WIDGET_TEXTBACKGROUND, RCOL_WIDGET_LIGHT, RCOL_WIDGET_MEDIUM, RCOL_WIDGET_DARK, RCOL_HIGHLIGHTED, RCOL_CURSOR, RCOL_MAXCOL};DEFINE_NOBJECT(render,object) MWCOLORVAL colors[RCOL_MAXCOL];END_NOBJECTDEFINE_NCLASS(render,object) NSLOT(int,init); NSLOT(void,border); /* Draw a pressed or unpressed border, typically for buttons etc. */ NSLOT(void,panel); /* Draw a pressed or unpressed panel, with surrounding border */ NSLOT(void,widgetbackground); /* Draw a pressed or unpressed widget background. How the background is * rendered is undefined. The background is assumed to be drawn before * the border, and before any "inner parts" of the widget is drawn */ NSLOT(MWCOLORVAL,getcolor);END_NCLASS#define n_render_init(__this__) n_call(render,init,__this__,(__this__))#define n_render_getcolor(__this__,__col__) n_call(render,getcolor,__this__,(__this__,__col__))#define n_render_border(__this__,widget,x,y,w,h,pressed) n_call(render,border,__this__,(__this__,widget,x,y,w,h,pressed))#define n_render_panel(__this__,widget,x,y,w,h,pressed) n_call(render,panel,__this__,(__this__,widget,x,y,w,h,pressed))typedef struct render_nobject NRENDER;void n_init_render_class(void); /* Initialise render class */#endif
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