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📄 msurface_t.java

📁 JAKE2用JAVA写的queck2的3D游戏开发引擎
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/*Copyright (C) 1997-2001 Id Software, Inc.This program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*/// Created on 20.11.2003 by RST.// $Id: msurface_t.java,v 1.4 2005/01/14 16:13:07 cawe Exp $package jake2.render;import java.nio.ByteBuffer;import java.util.Arrays;import jake2.game.*;import jake2.qcommon.texinfo_t;import jake2.*;public class msurface_t{	public int visframe; // should be drawn when node is crossed	public cplane_t plane;	public int flags;	public int firstedge; // look up in model->surfedges[], negative numbers	public int numedges; // are backwards edges	public short texturemins[] = { 0, 0 };	public short extents[] = { 0, 0 };	public int light_s, light_t; // gl lightmap coordinates	public int dlight_s, dlight_t;	// gl lightmap coordinates for dynamic lightmaps	public glpoly_t polys; // multiple if warped	public msurface_t texturechain;	public msurface_t lightmapchain;	// TODO check this	public mtexinfo_t texinfo = new mtexinfo_t();	// lighting info	public int dlightframe;	public int dlightbits;	public int lightmaptexturenum;	public byte styles[] = new byte[Defines.MAXLIGHTMAPS];	public float cached_light[] = new float[Defines.MAXLIGHTMAPS];	// values currently used in lightmap	//public byte samples[]; // [numstyles*surfsize]	public ByteBuffer samples; // [numstyles*surfsize]		public void clear() {		visframe = 0;		plane.clear();		flags = 0;		firstedge = 0;		numedges = 0;		texturemins[0] = texturemins[1] = -1;		extents[0] = extents[1] = 0;		light_s = light_t = 0;		dlight_s = dlight_t = 0;		polys = null;		texturechain = null;		lightmapchain = null;		//texinfo = new mtexinfo_t();		texinfo.clear();		dlightframe = 0;		dlightbits = 0;		lightmaptexturenum = 0;				for (int i = 0; i < styles.length; i++)		{			styles[i] = 0;		}		for (int i = 0; i < cached_light.length; i++)		{			cached_light[i] = 0;		}		if (samples != null) samples.clear();	}}

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