📄 msurface_t.java
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/*Copyright (C) 1997-2001 Id Software, Inc.This program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*/// Created on 20.11.2003 by RST.// $Id: msurface_t.java,v 1.4 2005/01/14 16:13:07 cawe Exp $package jake2.render;import java.nio.ByteBuffer;import java.util.Arrays;import jake2.game.*;import jake2.qcommon.texinfo_t;import jake2.*;public class msurface_t{ public int visframe; // should be drawn when node is crossed public cplane_t plane; public int flags; public int firstedge; // look up in model->surfedges[], negative numbers public int numedges; // are backwards edges public short texturemins[] = { 0, 0 }; public short extents[] = { 0, 0 }; public int light_s, light_t; // gl lightmap coordinates public int dlight_s, dlight_t; // gl lightmap coordinates for dynamic lightmaps public glpoly_t polys; // multiple if warped public msurface_t texturechain; public msurface_t lightmapchain; // TODO check this public mtexinfo_t texinfo = new mtexinfo_t(); // lighting info public int dlightframe; public int dlightbits; public int lightmaptexturenum; public byte styles[] = new byte[Defines.MAXLIGHTMAPS]; public float cached_light[] = new float[Defines.MAXLIGHTMAPS]; // values currently used in lightmap //public byte samples[]; // [numstyles*surfsize] public ByteBuffer samples; // [numstyles*surfsize] public void clear() { visframe = 0; plane.clear(); flags = 0; firstedge = 0; numedges = 0; texturemins[0] = texturemins[1] = -1; extents[0] = extents[1] = 0; light_s = light_t = 0; dlight_s = dlight_t = 0; polys = null; texturechain = null; lightmapchain = null; //texinfo = new mtexinfo_t(); texinfo.clear(); dlightframe = 0; dlightbits = 0; lightmaptexturenum = 0; for (int i = 0; i < styles.length; i++) { styles[i] = 0; } for (int i = 0; i < cached_light.length; i++) { cached_light[i] = 0; } if (samples != null) samples.clear(); }}
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