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📄 spawn_temp_t.java

📁 JAKE2用JAVA写的queck2的3D游戏开发引擎
💻 JAVA
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/*Copyright (C) 1997-2001 Id Software, Inc.This program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*/// Created on 31.10.2003 by RST.// $Id: spawn_temp_t.java,v 1.1.1.1 2004/07/07 19:59:26 hzi Exp $package jake2.game;import jake2.util.*;public class spawn_temp_t {	// world vars	public String sky="";	public float skyrotate;	public float[] skyaxis = { 0, 0, 0 };		public String nextmap="";	public int lip;	public int distance;	public int height;		public String noise="";	public float pausetime;	public String item="";	public String gravity="";	public float minyaw;	public float maxyaw;	public float minpitch;	public float maxpitch;	public boolean set(String key, String value) {		if (key.equals("lip")) {			lip=Lib.atoi(value);			return true;		} // F_INT, FFL_SPAWNTEMP),				if (key.equals("distance")) {			distance=Lib.atoi(value);			return true;		} // F_INT, FFL_SPAWNTEMP),				if (key.equals("height")) {			height=Lib.atoi(value);			return true;		} // F_INT, FFL_SPAWNTEMP),				if (key.equals("noise")) {			noise = GameSpawn.ED_NewString(value);			return true;		} // F_LSTRING, FFL_SPAWNTEMP),				if (key.equals("pausetime")) {			pausetime = Lib.atof(value);			return true;		} // F_FLOAT, FFL_SPAWNTEMP),				if (key.equals("item")) {			item = GameSpawn.ED_NewString(value);			return true;		} // F_LSTRING, FFL_SPAWNTEMP),				if (key.equals("gravity")) {			 gravity = GameSpawn.ED_NewString(value);			return true;		} // F_LSTRING, FFL_SPAWNTEMP),				if (key.equals("sky")) {			sky = GameSpawn.ED_NewString(value);			return true;		} // F_LSTRING, FFL_SPAWNTEMP),				if (key.equals("skyrotate")) {			skyrotate=Lib.atof(value);			return true;		} // F_FLOAT, FFL_SPAWNTEMP),				if (key.equals("skyaxis")) {			skyaxis=Lib.atov(value);			return true;		} // F_VECTOR, FFL_SPAWNTEMP),				if (key.equals("minyaw")) {			minyaw=Lib.atof(value);			return true;		} // F_FLOAT, FFL_SPAWNTEMP),				if (key.equals("maxyaw")) {			maxyaw=Lib.atof(value);			return true;		} // F_FLOAT, FFL_SPAWNTEMP),				if (key.equals("minpitch")) {			minpitch = Lib.atof(value);			return true;		} // F_FLOAT, FFL_SPAWNTEMP),				if (key.equals("maxpitch")) {			maxpitch = Lib.atof(value);			return true;		} // F_FLOAT, FFL_SPAWNTEMP),				if (key.equals("nextmap")) {			nextmap  = GameSpawn.ED_NewString(value);			return true;		} // F_LSTRING, FFL_SPAWNTEMP),		return false;	}}

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