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📄 client_persistant_t.java

📁 JAKE2用JAVA写的queck2的3D游戏开发引擎
💻 JAVA
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/*Copyright (C) 1997-2001 Id Software, Inc.This program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*/// Created on 31.10.2003 by RST.// $Id: client_persistant_t.java,v 1.7 2005/02/06 18:52:55 salomo Exp $package jake2.game;import jake2.Defines;import jake2.util.Lib;import jake2.util.QuakeFile;import java.io.IOException;import java.io.RandomAccessFile;import java.nio.ByteBuffer;public class client_persistant_t {	public void set(client_persistant_t from) {				userinfo= from.userinfo;		netname= from.netname;		hand= from.hand;		connected= from.connected;		health= from.health;		max_health= from.max_health;		savedFlags= from.savedFlags;		selected_item= from.selected_item;		System.arraycopy(from.inventory, 0, inventory, 0, inventory.length);		max_bullets= from.max_bullets;		max_shells= from.max_shells;		max_rockets= from.max_rockets;		max_grenades= from.max_grenades;		max_cells= from.max_cells;		max_slugs= from.max_slugs;		weapon= from.weapon;		lastweapon= from.lastweapon;		power_cubes= from.power_cubes;		score= from.score;		game_helpchanged= from.game_helpchanged;		helpchanged= from.helpchanged;		spectator= from.spectator;	}	//	client data that stays across multiple level loads	String userinfo= "";	String netname= "";	int hand;	boolean connected; // a loadgame will leave valid entities that	// just don't have a connection yet	// values saved and restored from edicts when changing levels	int health;	int max_health;	int savedFlags;	int selected_item;	int inventory[]= new int[Defines.MAX_ITEMS];	// ammo capacities	public int max_bullets;	public int max_shells;	public int max_rockets;	public int max_grenades;	public int max_cells;	public int max_slugs;	//pointer	gitem_t weapon;	//pointer	gitem_t lastweapon;	int power_cubes; // used for tracking the cubes in coop games	int score; // for calculating total unit score in coop games	int game_helpchanged;	int helpchanged;	boolean spectator; // client is a spectator	/** Reads a client_persistant structure from a file. */	public void read(QuakeFile f) throws IOException {		userinfo= f.readString();		netname= f.readString();		hand= f.readInt();		connected= f.readInt() != 0;		health= f.readInt();		max_health= f.readInt();		savedFlags= f.readInt();		selected_item= f.readInt();		for (int n= 0; n < Defines.MAX_ITEMS; n++)			inventory[n]= f.readInt();		max_bullets= f.readInt();		max_shells= f.readInt();		max_rockets= f.readInt();		max_grenades= f.readInt();		max_cells= f.readInt();		max_slugs= f.readInt();		weapon= f.readItem();		lastweapon= f.readItem();		power_cubes= f.readInt();		score= f.readInt();		game_helpchanged= f.readInt();		helpchanged= f.readInt();		spectator= f.readInt() != 0;	}	/** Writes a client_persistant structure to a file. */	public void write(QuakeFile f) throws IOException {		// client persistant_t		f.writeString(userinfo);		f.writeString(netname);		f.writeInt(hand);		f.writeInt(connected ? 1 : 0);		f.writeInt(health);		f.writeInt(max_health);		f.writeInt(savedFlags);		f.writeInt(selected_item);		for (int n= 0; n < Defines.MAX_ITEMS; n++)			f.writeInt(inventory[n]);		f.writeInt(max_bullets);		f.writeInt(max_shells);		f.writeInt(max_rockets);		f.writeInt(max_grenades);		f.writeInt(max_cells);		f.writeInt(max_slugs);		f.writeItem(weapon);		f.writeItem(lastweapon);		f.writeInt(power_cubes);		f.writeInt(score);		f.writeInt(game_helpchanged);		f.writeInt(helpchanged);		f.writeInt(spectator ? 1 : 0);	}}

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