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📄 pmove_t.java

📁 JAKE2用JAVA写的queck2的3D游戏开发引擎
💻 JAVA
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/* * Copyright (C) 1997-2001 Id Software, Inc. *  * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. *  * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. *  * See the GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. *   */// Created on 31.10.2003 by RST.// $Id: pmove_t.java,v 1.4 2005/01/21 01:08:48 cawe Exp $package jake2.game;import jake2.Defines;import jake2.util.Math3D;import java.util.Arrays;public class pmove_t {    public static class TraceAdapter {        // callbacks to test the world        public trace_t trace(float[] start, float[] mins, float[] maxs,                float[] end) {            return null;        }    }    public static class PointContentsAdapter {        // callbacks to test the world        public int pointcontents(float[] point) {            return 0;        }    }    // state (in / out)    public pmove_state_t s = new pmove_state_t();    // command (in)    public usercmd_t cmd = new usercmd_t();    public boolean snapinitial; // if s has been changed outside pmove    // results (out)    public int numtouch;    public edict_t touchents[] = new edict_t[Defines.MAXTOUCH];    public float[] viewangles = { 0, 0, 0 }; // clamped    public float viewheight;    public float[] mins = { 0, 0, 0 }, maxs = { 0, 0, 0 }; // bounding box size    public edict_t groundentity;    public int watertype;    public int waterlevel;    public TraceAdapter trace;    public PointContentsAdapter pointcontents;    // pmove->pm_flags    public final static int PMF_DUCKED = 1;    public final static int PMF_JUMP_HELD = 2;    public final static int PMF_ON_GROUND = 4;    public final static int PMF_TIME_WATERJUMP = 8; // pm_time is waterjump    public final static int PMF_TIME_LAND = 16; // pm_time is time before rejump    public final static int PMF_TIME_TELEPORT = 32; // pm_time is non-moving                                                    // time    public final static int PMF_NO_PREDICTION = 64; // temporarily disables                                                    // prediction (used for                                                    // grappling hook)    public void clear() {        groundentity = null;        waterlevel = watertype = 0;        trace = null;        pointcontents = null;        Math3D.VectorClear(mins);        Math3D.VectorClear(maxs);        viewheight = 0;        Math3D.VectorClear(viewangles);        Arrays.fill(touchents, null);        numtouch = 0;        snapinitial = false;        cmd.clear();        s.clear();    }}

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