📄 monsterinfo_t.java
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/*Copyright (C) 1997-2001 Id Software, Inc.This program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*/// Created on 31.10.2003 by RST.// $Id: monsterinfo_t.java,v 1.2 2004/08/20 21:29:58 salomo Exp $package jake2.game;import jake2.util.QuakeFile;import java.io.IOException;import java.io.RandomAccessFile;public class monsterinfo_t { public mmove_t currentmove; public int aiflags; public int nextframe; public float scale; public EntThinkAdapter stand; public EntThinkAdapter idle; public EntThinkAdapter search; public EntThinkAdapter walk; public EntThinkAdapter run; public EntDodgeAdapter dodge; public EntThinkAdapter attack; public EntThinkAdapter melee; public EntInteractAdapter sight; public EntThinkAdapter checkattack; public float pausetime; public float attack_finished; public float[] saved_goal= { 0, 0, 0 }; public float search_time; public float trail_time; public float[] last_sighting= { 0, 0, 0 }; public int attack_state; public int lefty; public float idle_time; public int linkcount; public int power_armor_type; public int power_armor_power; /** Writes the monsterinfo to the file.*/ public void write(QuakeFile f) throws IOException { f.writeBoolean(currentmove != null); if (currentmove != null) currentmove.write(f); f.writeInt(aiflags); f.writeInt(nextframe); f.writeFloat(scale); f.writeAdapter(stand); f.writeAdapter(idle); f.writeAdapter(search); f.writeAdapter(walk); f.writeAdapter(run); f.writeAdapter(dodge); f.writeAdapter(attack); f.writeAdapter(melee); f.writeAdapter(sight); f.writeAdapter(checkattack); f.writeFloat(pausetime); f.writeFloat(attack_finished); f.writeVector(saved_goal); f.writeFloat(search_time); f.writeFloat(trail_time); f.writeVector(last_sighting); f.writeInt(attack_state); f.writeInt(lefty); f.writeFloat(idle_time); f.writeInt(linkcount); f.writeInt(power_armor_power); f.writeInt(power_armor_type); } /** Writes the monsterinfo to the file.*/ public void read(QuakeFile f) throws IOException { if (f.readBoolean()) { currentmove= new mmove_t(); currentmove.read(f); } else currentmove= null; aiflags = f.readInt(); nextframe = f.readInt(); scale = f.readFloat(); stand = (EntThinkAdapter) f.readAdapter(); idle = (EntThinkAdapter) f.readAdapter(); search = (EntThinkAdapter) f.readAdapter(); walk = (EntThinkAdapter) f.readAdapter(); run = (EntThinkAdapter) f.readAdapter(); dodge = (EntDodgeAdapter) f.readAdapter(); attack = (EntThinkAdapter) f.readAdapter(); melee = (EntThinkAdapter) f.readAdapter(); sight = (EntInteractAdapter) f.readAdapter(); checkattack = (EntThinkAdapter) f.readAdapter(); pausetime = f.readFloat(); attack_finished = f.readFloat(); saved_goal = f.readVector(); search_time = f.readFloat(); trail_time = f.readFloat(); last_sighting = f.readVector(); attack_state = f.readInt(); lefty = f.readInt(); idle_time = f.readFloat(); linkcount = f.readInt(); power_armor_power = f.readInt(); power_armor_type = f.readInt(); }}
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