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📄 monsterinfo_t.java

📁 JAKE2用JAVA写的queck2的3D游戏开发引擎
💻 JAVA
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/*Copyright (C) 1997-2001 Id Software, Inc.This program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*/// Created on 31.10.2003 by RST.// $Id: monsterinfo_t.java,v 1.2 2004/08/20 21:29:58 salomo Exp $package jake2.game;import jake2.util.QuakeFile;import java.io.IOException;import java.io.RandomAccessFile;public class monsterinfo_t {	public mmove_t currentmove;	public int aiflags;	public int nextframe;	public float scale;	public EntThinkAdapter stand;	public EntThinkAdapter idle;	public EntThinkAdapter search;	public EntThinkAdapter walk;	public EntThinkAdapter run;	public EntDodgeAdapter dodge;	public EntThinkAdapter attack;	public EntThinkAdapter melee;	public EntInteractAdapter sight;	public EntThinkAdapter checkattack;	public float pausetime;	public float attack_finished;	public float[] saved_goal= { 0, 0, 0 };	public float search_time;	public float trail_time;	public float[] last_sighting= { 0, 0, 0 };	public int attack_state;	public int lefty;	public float idle_time;	public int linkcount;	public int power_armor_type;	public int power_armor_power;	/** Writes the monsterinfo to the file.*/	public void write(QuakeFile f) throws IOException	{		f.writeBoolean(currentmove != null);		if (currentmove != null)			currentmove.write(f);		f.writeInt(aiflags);		f.writeInt(nextframe);		f.writeFloat(scale);		f.writeAdapter(stand);		f.writeAdapter(idle);		f.writeAdapter(search);		f.writeAdapter(walk);		f.writeAdapter(run);				f.writeAdapter(dodge);				f.writeAdapter(attack);		f.writeAdapter(melee);				f.writeAdapter(sight);				f.writeAdapter(checkattack);		 		f.writeFloat(pausetime); 		f.writeFloat(attack_finished); 			f.writeVector(saved_goal);				f.writeFloat(search_time);		f.writeFloat(trail_time);				f.writeVector(last_sighting); 		f.writeInt(attack_state);		f.writeInt(lefty);			f.writeFloat(idle_time);		f.writeInt(linkcount);				f.writeInt(power_armor_power);		f.writeInt(power_armor_type);	}	/** Writes the monsterinfo to the file.*/	public void read(QuakeFile f) throws IOException	{		if (f.readBoolean())		{			currentmove= new mmove_t();			currentmove.read(f);		}		else			currentmove= null; 		aiflags = f.readInt();		nextframe = f.readInt();		scale = f.readFloat();		stand = (EntThinkAdapter) f.readAdapter();		idle = (EntThinkAdapter) f.readAdapter();		search = (EntThinkAdapter) f.readAdapter();		walk = (EntThinkAdapter) f.readAdapter();		run = (EntThinkAdapter) f.readAdapter();				dodge = (EntDodgeAdapter) f.readAdapter();				attack = (EntThinkAdapter) f.readAdapter();		melee = (EntThinkAdapter) f.readAdapter();				sight = (EntInteractAdapter) f.readAdapter();				checkattack = (EntThinkAdapter) f.readAdapter();		 		pausetime = f.readFloat(); 		attack_finished = f.readFloat(); 			saved_goal = f.readVector();				search_time = f.readFloat();		trail_time = f.readFloat();				last_sighting = f.readVector(); 		attack_state = f.readInt();		lefty = f.readInt();			idle_time = f.readFloat();		linkcount = f.readInt();				power_armor_power = f.readInt();		power_armor_type = f.readInt();	}}

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