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📄 m_boss32.java

📁 JAKE2用JAVA写的queck2的3D游戏开发引擎
💻 JAVA
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            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            // 50            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null) // 60    };    static mmove_t makron_move_stand = new mmove_t(FRAME_stand201,            FRAME_stand260, makron_frames_stand, null);    static mframe_t makron_frames_run[] = new mframe_t[] {            new mframe_t(GameAI.ai_run, 3, makron_step_left),            new mframe_t(GameAI.ai_run, 12, null),            new mframe_t(GameAI.ai_run, 8, null),            new mframe_t(GameAI.ai_run, 8, null),            new mframe_t(GameAI.ai_run, 8, makron_step_right),            new mframe_t(GameAI.ai_run, 6, null),            new mframe_t(GameAI.ai_run, 12, null),            new mframe_t(GameAI.ai_run, 9, null),            new mframe_t(GameAI.ai_run, 6, null),            new mframe_t(GameAI.ai_run, 12, null) };    static mmove_t makron_move_run = new mmove_t(FRAME_walk204, FRAME_walk213,            makron_frames_run, null);    static mframe_t makron_frames_walk[] = new mframe_t[] {            new mframe_t(GameAI.ai_walk, 3, makron_step_left),            new mframe_t(GameAI.ai_walk, 12, null),            new mframe_t(GameAI.ai_walk, 8, null),            new mframe_t(GameAI.ai_walk, 8, null),            new mframe_t(GameAI.ai_walk, 8, makron_step_right),            new mframe_t(GameAI.ai_walk, 6, null),            new mframe_t(GameAI.ai_walk, 12, null),            new mframe_t(GameAI.ai_walk, 9, null),            new mframe_t(GameAI.ai_walk, 6, null),            new mframe_t(GameAI.ai_walk, 12, null) };    static mmove_t makron_move_walk = new mmove_t(FRAME_walk204, FRAME_walk213,            makron_frames_run, null);    //    //	   death    //    static EntThinkAdapter makron_dead = new EntThinkAdapter() {    	public String getID() { return "makron_dead"; }        public boolean think(edict_t self) {            Math3D.VectorSet(self.mins, -60, -60, 0);            Math3D.VectorSet(self.maxs, 60, 60, 72);            self.movetype = Defines.MOVETYPE_TOSS;            self.svflags |= Defines.SVF_DEADMONSTER;            self.nextthink = 0;            GameBase.gi.linkentity(self);            return true;        }    };    static EntThinkAdapter makron_walk = new EntThinkAdapter() {    	public String getID() { return "makron_walk"; }        public boolean think(edict_t self) {            self.monsterinfo.currentmove = makron_move_walk;            return true;        }    };    static EntThinkAdapter makron_run = new EntThinkAdapter() {    	public String getID() { return "makron_run"; }        public boolean think(edict_t self) {            if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)                self.monsterinfo.currentmove = makron_move_stand;            else                self.monsterinfo.currentmove = makron_move_run;            return true;        }    };    static mframe_t makron_frames_pain6[] = new mframe_t[] {            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            // 10            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, makron_popup),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            // 20            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, makron_taunt),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null) };    static mmove_t makron_move_pain6 = new mmove_t(FRAME_pain601,            FRAME_pain627, makron_frames_pain6, makron_run);    static mframe_t makron_frames_pain5[] = new mframe_t[] {            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null) };    static mmove_t makron_move_pain5 = new mmove_t(FRAME_pain501,            FRAME_pain504, makron_frames_pain5, makron_run);    static mframe_t makron_frames_pain4[] = new mframe_t[] {            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null) };    static mmove_t makron_move_pain4 = new mmove_t(FRAME_pain401,            FRAME_pain404, makron_frames_pain4, makron_run);    static mframe_t makron_frames_death2[] = new mframe_t[] {            new mframe_t(GameAI.ai_move, -15, null),            new mframe_t(GameAI.ai_move, 3, null),            new mframe_t(GameAI.ai_move, -12, null),            new mframe_t(GameAI.ai_move, 0, makron_step_left),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            // 10            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 11, null),            new mframe_t(GameAI.ai_move, 12, null),            new mframe_t(GameAI.ai_move, 11, makron_step_right),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            // 20            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            // 30            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 5, null),            new mframe_t(GameAI.ai_move, 7, null),            new mframe_t(GameAI.ai_move, 6, makron_step_left),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, -1, null),            new mframe_t(GameAI.ai_move, 2, null),            // 40            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            // 50            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, -6, null),            new mframe_t(GameAI.ai_move, -4, null),            new mframe_t(GameAI.ai_move, -6, makron_step_right),            new mframe_t(GameAI.ai_move, -4, null),            new mframe_t(GameAI.ai_move, -4, makron_step_left),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            // 60            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, -2, null),            new mframe_t(GameAI.ai_move, -5, null),            new mframe_t(GameAI.ai_move, -3, makron_step_right),            new mframe_t(GameAI.ai_move, -8, null),            new mframe_t(GameAI.ai_move, -3, makron_step_left),            new mframe_t(GameAI.ai_move, -7, null),            new mframe_t(GameAI.ai_move, -4, null),            new mframe_t(GameAI.ai_move, -4, makron_step_right),            // 70            new mframe_t(GameAI.ai_move, -6, null),            new mframe_t(GameAI.ai_move, -7, null),            new mframe_t(GameAI.ai_move, 0, makron_step_left),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            // 80            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, -2, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 2, null),            new mframe_t(GameAI.ai_move, 0, null),            // 90            new mframe_t(GameAI.ai_move, 27, makron_hit),            new mframe_t(GameAI.ai_move, 26, null),            new mframe_t(GameAI.ai_move, 0, makron_brainsplorch),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null) // 95    };    static mmove_t makron_move_death2 = new mmove_t(FRAME_death201,            FRAME_death295, makron_frames_death2, makron_dead);    static mframe_t makron_frames_death3[] = new mframe_t[] {            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null) };    static mmove_t makron_move_death3 = new mmove_t(FRAME_death301,            FRAME_death320, makron_frames_death3, null);    static mframe_t makron_frames_sight[] = new mframe_t[] {            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null) };    static mmove_t makron_move_sight = new mmove_t(FRAME_active01,            FRAME_active13, makron_frames_sight, makron_run);    static EntThinkAdapter makronBFG = new EntThinkAdapter() {    	public String getID() { return "makronBFG"; }        public boolean think(edict_t self) {            float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };            float[] start = { 0, 0, 0 };            float[] dir = { 0, 0, 0 };            float[] vec = { 0, 0, 0 };            Math3D.AngleVectors(self.s.angles, forward, right, null);            Math3D.G_ProjectSource(self.s.origin,                    M_Flash.monster_flash_offset[Defines.MZ2_MAKRON_BFG],                    forward, right, start);            Math3D.VectorCopy(self.enemy.s.origin, vec);            vec[2] += self.enemy.viewheight;            Math3D.VectorSubtract(vec, start, dir);            Math3D.VectorNormalize(dir);            GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_attack_bfg, 1,                    Defines.ATTN_NORM, 0);            Monster.monster_fire_bfg(self, start, dir, 50, 300, 100, 300,                    Defines.MZ2_MAKRON_BFG);            return true;        }    };    static EntThinkAdapter MakronSaveloc = new EntThinkAdapter() {    	public String getID() { return "MakronSaveloc"; }        public boolean think(edict_t self) {            Math3D.VectorCopy(self.enemy.s.origin, self.pos1); //save for                                                               // aiming the                                                               // shot            self.pos1[2] += self.enemy.viewheight;            return true;        }    };    //	   FIXME: He's not firing from the proper Z    static EntThinkAdapter MakronRailgun = new EntThinkAdapter() {    	public String getID() { return "MakronRailgun"; }        public boolean think(edict_t self) {            float[] start = { 0, 0, 0 };            float[] dir = { 0, 0, 0 };            float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };            Math3D.AngleVectors(self.s.angles, forward, right, null);            Math3D.G_ProjectSource(self.s.origin,                    M_Flash.monster_flash_offset[Defines.MZ2_MAKRON_RAILGUN_1],                    forward, right, start);            // calc direction to where we targted            Math3D.VectorSubtract(self.pos1, start, dir);            Math3D.VectorNormalize(dir);            Monster.monster_fire_railgun(self, start, dir, 50, 100,                    Defines.MZ2_MAKRON_RAILGUN_1);            return true;        }    };    //	   FIXME: This is all wrong. He's not firing at the proper angles.    static EntThinkAdapter MakronHyperblaster = new EntThinkAdapter() {    	public String getID() { return "MakronHyperblaster"; }        public boolean think(edict_t self) {            float[] dir = { 0, 0, 0 };            float[] vec = { 0, 0, 0 };            float[] start = { 0, 0, 0 };            float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };            int flash_number;            flash_number = Defines.MZ2_MAKRON_BLASTER_1                    + (self.s.frame - FRAME_attak405);            Math3D.AngleVectors(self.s.angles, forward, right, null);            Math3D.G_ProjectSource(self.s.origin,                    M_Flash.monster_flash_offset[flash_number], forward, right,                    start);            if (self.enemy != null) {                Math3D.VectorCopy(self.enemy.s.origin, vec);                vec[2] += self.enemy.viewheight;                Math3D.VectorSubtract(vec, start, vec);                Math3D.vectoangles(vec, vec);                dir[0] = vec[0];            } else {                dir[0] = 0;            }            if (self.s.frame <= FRAME_attak413)                dir[1] = self.s.angles[1] - 10                        * (self.s.frame - FRAME_attak413);            else                dir[1] = self.s.angles[1] + 10                        * (self.s.frame - FRAME_attak421);            dir[2] = 0;            Math3D.AngleVectors(dir, forward, null, null);            Monster.monster_fire_blaster(self, start, forward, 15, 1000,                    Defines.MZ2_MAKRON_BLASTER_1, Defines.EF_BLASTER);            return true;        }

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