📄 m_boss32.java
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public final static int FRAME_jump11 = 376; public final static int FRAME_jump12 = 377; public final static int FRAME_jump13 = 378; public final static int FRAME_pain401 = 379; public final static int FRAME_pain402 = 380; public final static int FRAME_pain403 = 381; public final static int FRAME_pain404 = 382; public final static int FRAME_pain501 = 383; public final static int FRAME_pain502 = 384; public final static int FRAME_pain503 = 385; public final static int FRAME_pain504 = 386; public final static int FRAME_pain601 = 387; public final static int FRAME_pain602 = 388; public final static int FRAME_pain603 = 389; public final static int FRAME_pain604 = 390; public final static int FRAME_pain605 = 391; public final static int FRAME_pain606 = 392; public final static int FRAME_pain607 = 393; public final static int FRAME_pain608 = 394; public final static int FRAME_pain609 = 395; public final static int FRAME_pain610 = 396; public final static int FRAME_pain611 = 397; public final static int FRAME_pain612 = 398; public final static int FRAME_pain613 = 399; public final static int FRAME_pain614 = 400; public final static int FRAME_pain615 = 401; public final static int FRAME_pain616 = 402; public final static int FRAME_pain617 = 403; public final static int FRAME_pain618 = 404; public final static int FRAME_pain619 = 405; public final static int FRAME_pain620 = 406; public final static int FRAME_pain621 = 407; public final static int FRAME_pain622 = 408; public final static int FRAME_pain623 = 409; public final static int FRAME_pain624 = 410; public final static int FRAME_pain625 = 411; public final static int FRAME_pain626 = 412; public final static int FRAME_pain627 = 413; public final static int FRAME_stand201 = 414; public final static int FRAME_stand202 = 415; public final static int FRAME_stand203 = 416; public final static int FRAME_stand204 = 417; public final static int FRAME_stand205 = 418; public final static int FRAME_stand206 = 419; public final static int FRAME_stand207 = 420; public final static int FRAME_stand208 = 421; public final static int FRAME_stand209 = 422; public final static int FRAME_stand210 = 423; public final static int FRAME_stand211 = 424; public final static int FRAME_stand212 = 425; public final static int FRAME_stand213 = 426; public final static int FRAME_stand214 = 427; public final static int FRAME_stand215 = 428; public final static int FRAME_stand216 = 429; public final static int FRAME_stand217 = 430; public final static int FRAME_stand218 = 431; public final static int FRAME_stand219 = 432; public final static int FRAME_stand220 = 433; public final static int FRAME_stand221 = 434; public final static int FRAME_stand222 = 435; public final static int FRAME_stand223 = 436; public final static int FRAME_stand224 = 437; public final static int FRAME_stand225 = 438; public final static int FRAME_stand226 = 439; public final static int FRAME_stand227 = 440; public final static int FRAME_stand228 = 441; public final static int FRAME_stand229 = 442; public final static int FRAME_stand230 = 443; public final static int FRAME_stand231 = 444; public final static int FRAME_stand232 = 445; public final static int FRAME_stand233 = 446; public final static int FRAME_stand234 = 447; public final static int FRAME_stand235 = 448; public final static int FRAME_stand236 = 449; public final static int FRAME_stand237 = 450; public final static int FRAME_stand238 = 451; public final static int FRAME_stand239 = 452; public final static int FRAME_stand240 = 453; public final static int FRAME_stand241 = 454; public final static int FRAME_stand242 = 455; public final static int FRAME_stand243 = 456; public final static int FRAME_stand244 = 457; public final static int FRAME_stand245 = 458; public final static int FRAME_stand246 = 459; public final static int FRAME_stand247 = 460; public final static int FRAME_stand248 = 461; public final static int FRAME_stand249 = 462; public final static int FRAME_stand250 = 463; public final static int FRAME_stand251 = 464; public final static int FRAME_stand252 = 465; public final static int FRAME_stand253 = 466; public final static int FRAME_stand254 = 467; public final static int FRAME_stand255 = 468; public final static int FRAME_stand256 = 469; public final static int FRAME_stand257 = 470; public final static int FRAME_stand258 = 471; public final static int FRAME_stand259 = 472; public final static int FRAME_stand260 = 473; public final static int FRAME_walk201 = 474; public final static int FRAME_walk202 = 475; public final static int FRAME_walk203 = 476; public final static int FRAME_walk204 = 477; public final static int FRAME_walk205 = 478; public final static int FRAME_walk206 = 479; public final static int FRAME_walk207 = 480; public final static int FRAME_walk208 = 481; public final static int FRAME_walk209 = 482; public final static int FRAME_walk210 = 483; public final static int FRAME_walk211 = 484; public final static int FRAME_walk212 = 485; public final static int FRAME_walk213 = 486; public final static int FRAME_walk214 = 487; public final static int FRAME_walk215 = 488; public final static int FRAME_walk216 = 489; public final static int FRAME_walk217 = 490; public final static float MODEL_SCALE = 1.000000f; static int sound_pain4; static int sound_pain5; static int sound_pain6; static int sound_death; static int sound_step_left; static int sound_step_right; static int sound_attack_bfg; static int sound_brainsplorch; static int sound_prerailgun; static int sound_popup; static int sound_taunt1; static int sound_taunt2; static int sound_taunt3; static int sound_hit; static EntThinkAdapter makron_taunt = new EntThinkAdapter() { public String getID() { return "makron_taunt"; } public boolean think(edict_t self) { float r; r = Lib.random(); if (r <= 0.3) GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_taunt1, 1, Defines.ATTN_NONE, 0); else if (r <= 0.6) GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_taunt2, 1, Defines.ATTN_NONE, 0); else GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_taunt3, 1, Defines.ATTN_NONE, 0); return true; } }; // // stand // static EntThinkAdapter makron_stand = new EntThinkAdapter() { public String getID() { return "makron_stand"; } public boolean think(edict_t self) { self.monsterinfo.currentmove = makron_move_stand; return true; } }; /* * static EntThinkAdapter xxx = new EntThinkAdapter() { public boolean * think(edict_t self) { return true; } }; */ static EntThinkAdapter makron_hit = new EntThinkAdapter() { public String getID() { return "makron_hit"; } public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_hit, 1, Defines.ATTN_NONE, 0); return true; } }; static EntThinkAdapter makron_popup = new EntThinkAdapter() { public String getID() { return "makron_popup"; } public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_BODY, sound_popup, 1, Defines.ATTN_NONE, 0); return true; } }; static EntThinkAdapter makron_step_left = new EntThinkAdapter() { public String getID() { return "makron_step_left"; } public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_BODY, sound_step_left, 1, Defines.ATTN_NORM, 0); return true; } }; static EntThinkAdapter makron_step_right = new EntThinkAdapter() { public String getID() { return "makron_step_right"; } public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_BODY, sound_step_right, 1, Defines.ATTN_NORM, 0); return true; } }; static EntThinkAdapter makron_brainsplorch = new EntThinkAdapter() { public String getID() { return "makron_brainsplorch"; } public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_brainsplorch, 1, Defines.ATTN_NORM, 0); return true; } }; static EntThinkAdapter makron_prerailgun = new EntThinkAdapter() { public String getID() { return "makron_prerailgun"; } public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_prerailgun, 1, Defines.ATTN_NORM, 0); return true; } }; static mframe_t makron_frames_stand[] = new mframe_t[] { new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), // 10 new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), // 20 new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), // 30 new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), // 40 new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null),
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