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📄 m_boss32.java

📁 JAKE2用JAVA写的queck2的3D游戏开发引擎
💻 JAVA
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    public final static int FRAME_jump11 = 376;    public final static int FRAME_jump12 = 377;    public final static int FRAME_jump13 = 378;    public final static int FRAME_pain401 = 379;    public final static int FRAME_pain402 = 380;    public final static int FRAME_pain403 = 381;    public final static int FRAME_pain404 = 382;    public final static int FRAME_pain501 = 383;    public final static int FRAME_pain502 = 384;    public final static int FRAME_pain503 = 385;    public final static int FRAME_pain504 = 386;    public final static int FRAME_pain601 = 387;    public final static int FRAME_pain602 = 388;    public final static int FRAME_pain603 = 389;    public final static int FRAME_pain604 = 390;    public final static int FRAME_pain605 = 391;    public final static int FRAME_pain606 = 392;    public final static int FRAME_pain607 = 393;    public final static int FRAME_pain608 = 394;    public final static int FRAME_pain609 = 395;    public final static int FRAME_pain610 = 396;    public final static int FRAME_pain611 = 397;    public final static int FRAME_pain612 = 398;    public final static int FRAME_pain613 = 399;    public final static int FRAME_pain614 = 400;    public final static int FRAME_pain615 = 401;    public final static int FRAME_pain616 = 402;    public final static int FRAME_pain617 = 403;    public final static int FRAME_pain618 = 404;    public final static int FRAME_pain619 = 405;    public final static int FRAME_pain620 = 406;    public final static int FRAME_pain621 = 407;    public final static int FRAME_pain622 = 408;    public final static int FRAME_pain623 = 409;    public final static int FRAME_pain624 = 410;    public final static int FRAME_pain625 = 411;    public final static int FRAME_pain626 = 412;    public final static int FRAME_pain627 = 413;    public final static int FRAME_stand201 = 414;    public final static int FRAME_stand202 = 415;    public final static int FRAME_stand203 = 416;    public final static int FRAME_stand204 = 417;    public final static int FRAME_stand205 = 418;    public final static int FRAME_stand206 = 419;    public final static int FRAME_stand207 = 420;    public final static int FRAME_stand208 = 421;    public final static int FRAME_stand209 = 422;    public final static int FRAME_stand210 = 423;    public final static int FRAME_stand211 = 424;    public final static int FRAME_stand212 = 425;    public final static int FRAME_stand213 = 426;    public final static int FRAME_stand214 = 427;    public final static int FRAME_stand215 = 428;    public final static int FRAME_stand216 = 429;    public final static int FRAME_stand217 = 430;    public final static int FRAME_stand218 = 431;    public final static int FRAME_stand219 = 432;    public final static int FRAME_stand220 = 433;    public final static int FRAME_stand221 = 434;    public final static int FRAME_stand222 = 435;    public final static int FRAME_stand223 = 436;    public final static int FRAME_stand224 = 437;    public final static int FRAME_stand225 = 438;    public final static int FRAME_stand226 = 439;    public final static int FRAME_stand227 = 440;    public final static int FRAME_stand228 = 441;    public final static int FRAME_stand229 = 442;    public final static int FRAME_stand230 = 443;    public final static int FRAME_stand231 = 444;    public final static int FRAME_stand232 = 445;    public final static int FRAME_stand233 = 446;    public final static int FRAME_stand234 = 447;    public final static int FRAME_stand235 = 448;    public final static int FRAME_stand236 = 449;    public final static int FRAME_stand237 = 450;    public final static int FRAME_stand238 = 451;    public final static int FRAME_stand239 = 452;    public final static int FRAME_stand240 = 453;    public final static int FRAME_stand241 = 454;    public final static int FRAME_stand242 = 455;    public final static int FRAME_stand243 = 456;    public final static int FRAME_stand244 = 457;    public final static int FRAME_stand245 = 458;    public final static int FRAME_stand246 = 459;    public final static int FRAME_stand247 = 460;    public final static int FRAME_stand248 = 461;    public final static int FRAME_stand249 = 462;    public final static int FRAME_stand250 = 463;    public final static int FRAME_stand251 = 464;    public final static int FRAME_stand252 = 465;    public final static int FRAME_stand253 = 466;    public final static int FRAME_stand254 = 467;    public final static int FRAME_stand255 = 468;    public final static int FRAME_stand256 = 469;    public final static int FRAME_stand257 = 470;    public final static int FRAME_stand258 = 471;    public final static int FRAME_stand259 = 472;    public final static int FRAME_stand260 = 473;    public final static int FRAME_walk201 = 474;    public final static int FRAME_walk202 = 475;    public final static int FRAME_walk203 = 476;    public final static int FRAME_walk204 = 477;    public final static int FRAME_walk205 = 478;    public final static int FRAME_walk206 = 479;    public final static int FRAME_walk207 = 480;    public final static int FRAME_walk208 = 481;    public final static int FRAME_walk209 = 482;    public final static int FRAME_walk210 = 483;    public final static int FRAME_walk211 = 484;    public final static int FRAME_walk212 = 485;    public final static int FRAME_walk213 = 486;    public final static int FRAME_walk214 = 487;    public final static int FRAME_walk215 = 488;    public final static int FRAME_walk216 = 489;    public final static int FRAME_walk217 = 490;    public final static float MODEL_SCALE = 1.000000f;    static int sound_pain4;    static int sound_pain5;    static int sound_pain6;    static int sound_death;    static int sound_step_left;    static int sound_step_right;    static int sound_attack_bfg;    static int sound_brainsplorch;    static int sound_prerailgun;    static int sound_popup;    static int sound_taunt1;    static int sound_taunt2;    static int sound_taunt3;    static int sound_hit;    static EntThinkAdapter makron_taunt = new EntThinkAdapter() {    	public String getID() { return "makron_taunt"; }        public boolean think(edict_t self) {            float r;            r = Lib.random();            if (r <= 0.3)                GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_taunt1, 1,                        Defines.ATTN_NONE, 0);            else if (r <= 0.6)                GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_taunt2, 1,                        Defines.ATTN_NONE, 0);            else                GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_taunt3, 1,                        Defines.ATTN_NONE, 0);            return true;        }    };    //    //	   stand    //    static EntThinkAdapter makron_stand = new EntThinkAdapter() {    	public String getID() { return "makron_stand"; }        public boolean think(edict_t self) {            self.monsterinfo.currentmove = makron_move_stand;            return true;        }    };    /*     * static EntThinkAdapter xxx = new EntThinkAdapter() { public boolean     * think(edict_t self) { return true; } };     */    static EntThinkAdapter makron_hit = new EntThinkAdapter() {    	public String getID() { return "makron_hit"; }        public boolean think(edict_t self) {            GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_hit, 1,                    Defines.ATTN_NONE, 0);            return true;        }    };    static EntThinkAdapter makron_popup = new EntThinkAdapter() {    	public String getID() { return "makron_popup"; }        public boolean think(edict_t self) {            GameBase.gi.sound(self, Defines.CHAN_BODY, sound_popup, 1,                    Defines.ATTN_NONE, 0);            return true;        }    };    static EntThinkAdapter makron_step_left = new EntThinkAdapter() {    	public String getID() { return "makron_step_left"; }        public boolean think(edict_t self) {            GameBase.gi.sound(self, Defines.CHAN_BODY, sound_step_left, 1,                    Defines.ATTN_NORM, 0);            return true;        }    };    static EntThinkAdapter makron_step_right = new EntThinkAdapter() {    	public String getID() { return "makron_step_right"; }        public boolean think(edict_t self) {            GameBase.gi.sound(self, Defines.CHAN_BODY, sound_step_right, 1,                    Defines.ATTN_NORM, 0);            return true;        }    };    static EntThinkAdapter makron_brainsplorch = new EntThinkAdapter() {    	public String getID() { return "makron_brainsplorch"; }        public boolean think(edict_t self) {            GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_brainsplorch, 1,                    Defines.ATTN_NORM, 0);            return true;        }    };    static EntThinkAdapter makron_prerailgun = new EntThinkAdapter() {    	public String getID() { return "makron_prerailgun"; }        public boolean think(edict_t self) {            GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_prerailgun, 1,                    Defines.ATTN_NORM, 0);            return true;        }    };    static mframe_t makron_frames_stand[] = new mframe_t[] {            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            // 10            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            // 20            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            // 30            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            // 40            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),

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