📄 m_parasite.java
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return; // no pain anims in nightmare if (Lib.random() < 0.5) GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1, Defines.ATTN_NORM, 0); else GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain2, 1, Defines.ATTN_NORM, 0); self.monsterinfo.currentmove = parasite_move_pain1; } }; static EntThinkAdapter parasite_drain_attack = new EntThinkAdapter() { public String getID(){ return "parasite_drain_attack"; } public boolean think(edict_t self) { float[] offset = { 0, 0, 0 }, start = { 0, 0, 0 }, f = { 0, 0, 0 }, r = { 0, 0, 0 }, end = { 0, 0, 0 }, dir = { 0, 0, 0 }; trace_t tr; int damage; Math3D.AngleVectors(self.s.angles, f, r, null); Math3D.VectorSet(offset, 24, 0, 6); Math3D.G_ProjectSource(self.s.origin, offset, f, r, start); Math3D.VectorCopy(self.enemy.s.origin, end); if (!parasite_drain_attack_ok(start, end)) { end[2] = self.enemy.s.origin[2] + self.enemy.maxs[2] - 8; if (!parasite_drain_attack_ok(start, end)) { end[2] = self.enemy.s.origin[2] + self.enemy.mins[2] + 8; if (!parasite_drain_attack_ok(start, end)) return true; } } Math3D.VectorCopy(self.enemy.s.origin, end); tr = GameBase.gi.trace(start, null, null, end, self, Defines.MASK_SHOT); if (tr.ent != self.enemy) return true; if (self.s.frame == FRAME_drain03) { damage = 5; GameBase.gi.sound(self.enemy, Defines.CHAN_AUTO, sound_impact, 1, Defines.ATTN_NORM, 0); } else { if (self.s.frame == FRAME_drain04) GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_suck, 1, Defines.ATTN_NORM, 0); damage = 2; } GameBase.gi.WriteByte(Defines.svc_temp_entity); GameBase.gi.WriteByte(Defines.TE_PARASITE_ATTACK); //gi.WriteShort(self - g_edicts); GameBase.gi.WriteShort(self.index); GameBase.gi.WritePosition(start); GameBase.gi.WritePosition(end); GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS); Math3D.VectorSubtract(start, end, dir); GameCombat.T_Damage(self.enemy, self, self, dir, self.enemy.s.origin, Globals.vec3_origin, damage, 0, Defines.DAMAGE_NO_KNOCKBACK, Defines.MOD_UNKNOWN); return true; } }; static mframe_t parasite_frames_drain[] = new mframe_t[] { new mframe_t(GameAI.ai_charge, 0, parasite_launch), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 15, parasite_drain_attack), // Target hits) new mframe_t(GameAI.ai_charge, 0, parasite_drain_attack), // drain) new mframe_t(GameAI.ai_charge, 0, parasite_drain_attack), // drain) new mframe_t(GameAI.ai_charge, 0, parasite_drain_attack), // drain) new mframe_t(GameAI.ai_charge, 0, parasite_drain_attack), // drain) new mframe_t(GameAI.ai_charge, -2, parasite_drain_attack), // drain) new mframe_t(GameAI.ai_charge, -2, parasite_drain_attack), // drain) new mframe_t(GameAI.ai_charge, -3, parasite_drain_attack), // drain) new mframe_t(GameAI.ai_charge, -2, parasite_drain_attack), // drain) new mframe_t(GameAI.ai_charge, 0, parasite_drain_attack), // drain) new mframe_t(GameAI.ai_charge, -1, parasite_drain_attack), // drain) new mframe_t(GameAI.ai_charge, 0, parasite_reel_in), // let go) new mframe_t(GameAI.ai_charge, -2, null), new mframe_t(GameAI.ai_charge, -2, null), new mframe_t(GameAI.ai_charge, -3, null), new mframe_t(GameAI.ai_charge, 0, null) }; static mmove_t parasite_move_drain = new mmove_t(FRAME_drain01, FRAME_drain18, parasite_frames_drain, parasite_start_run); static mframe_t parasite_frames_break[] = new mframe_t[] { new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, -3, null), new mframe_t(GameAI.ai_charge, 1, null), new mframe_t(GameAI.ai_charge, 2, null), new mframe_t(GameAI.ai_charge, -3, null), new mframe_t(GameAI.ai_charge, 1, null), new mframe_t(GameAI.ai_charge, 1, null), new mframe_t(GameAI.ai_charge, 3, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, -18, null), new mframe_t(GameAI.ai_charge, 3, null), new mframe_t(GameAI.ai_charge, 9, null), new mframe_t(GameAI.ai_charge, 6, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, -18, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 8, null), new mframe_t(GameAI.ai_charge, 9, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, -18, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), /* airborne */ new mframe_t(GameAI.ai_charge, 0, null), /* slides */ new mframe_t(GameAI.ai_charge, 0, null), /* slides */ new mframe_t(GameAI.ai_charge, 0, null), /* slides */ new mframe_t(GameAI.ai_charge, 0, null), /* slides */ new mframe_t(GameAI.ai_charge, 4, null), new mframe_t(GameAI.ai_charge, 11, null), new mframe_t(GameAI.ai_charge, -2, null), new mframe_t(GameAI.ai_charge, -5, null), new mframe_t(GameAI.ai_charge, 1, null) }; static mmove_t parasite_move_break = new mmove_t(FRAME_break01, FRAME_break32, parasite_frames_break, parasite_start_run); /* * === Break Stuff Ends === */ static EntThinkAdapter parasite_attack = new EntThinkAdapter() { public String getID(){ return "parasite_attack"; } public boolean think(edict_t self) { // if (random() <= 0.2) // self.monsterinfo.currentmove = ¶site_move_break; // else self.monsterinfo.currentmove = parasite_move_drain; return true; } }; /* * === Death Stuff Starts === */ static EntThinkAdapter parasite_dead = new EntThinkAdapter() { public String getID(){ return "parasite_dead"; } public boolean think(edict_t self) { Math3D.VectorSet(self.mins, -16, -16, -24); Math3D.VectorSet(self.maxs, 16, 16, -8); self.movetype = Defines.MOVETYPE_TOSS; self.svflags |= Defines.SVF_DEADMONSTER; self.nextthink = 0; GameBase.gi.linkentity(self); return true; } }; static mframe_t parasite_frames_death[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t parasite_move_death = new mmove_t(FRAME_death101, FRAME_death107, parasite_frames_death, parasite_dead); static EntDieAdapter parasite_die = new EntDieAdapter() { public String getID(){ return "parasite_die"; } public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { int n; // check for gib if (self.health <= self.gib_health) { GameBase.gi .sound(self, Defines.CHAN_VOICE, GameBase.gi .soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0); for (n = 0; n < 2; n++) GameMisc.ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, Defines.GIB_ORGANIC); for (n = 0; n < 4; n++) GameMisc.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC); GameMisc.ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, Defines.GIB_ORGANIC); self.deadflag = Defines.DEAD_DEAD; return; } if (self.deadflag == Defines.DEAD_DEAD) return; // regular death GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_die, 1, Defines.ATTN_NORM, 0); self.deadflag = Defines.DEAD_DEAD; self.takedamage = Defines.DAMAGE_YES; self.monsterinfo.currentmove = parasite_move_death; } }; /* * === End Death Stuff === */ /* * QUAKED monster_parasite (1 .5 0) (-16 -16 -24) (16 16 32) Ambush * Trigger_Spawn Sight */ public static EntThinkAdapter SP_monster_parasite = new EntThinkAdapter() { public String getID(){ return "SP_monster_parasite"; } public boolean think(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return true; } sound_pain1 = GameBase.gi.soundindex("parasite/parpain1.wav"); sound_pain2 = GameBase.gi.soundindex("parasite/parpain2.wav"); sound_die = GameBase.gi.soundindex("parasite/pardeth1.wav"); sound_launch = GameBase.gi.soundindex("parasite/paratck1.wav"); sound_impact = GameBase.gi.soundindex("parasite/paratck2.wav"); sound_suck = GameBase.gi.soundindex("parasite/paratck3.wav"); sound_reelin = GameBase.gi.soundindex("parasite/paratck4.wav"); sound_sight = GameBase.gi.soundindex("parasite/parsght1.wav"); sound_tap = GameBase.gi.soundindex("parasite/paridle1.wav"); sound_scratch = GameBase.gi.soundindex("parasite/paridle2.wav"); sound_search = GameBase.gi.soundindex("parasite/parsrch1.wav"); self.s.modelindex = GameBase.gi .modelindex("models/monsters/parasite/tris.md2"); Math3D.VectorSet(self.mins, -16, -16, -24); Math3D.VectorSet(self.maxs, 16, 16, 24); self.movetype = Defines.MOVETYPE_STEP; self.solid = Defines.SOLID_BBOX; self.health = 175; self.gib_health = -50; self.mass = 250; self.pain = parasite_pain; self.die = parasite_die; self.monsterinfo.stand = parasite_stand; self.monsterinfo.walk = parasite_start_walk; self.monsterinfo.run = parasite_start_run; self.monsterinfo.attack = parasite_attack; self.monsterinfo.sight = parasite_sight; self.monsterinfo.idle = parasite_idle; GameBase.gi.linkentity(self); self.monsterinfo.currentmove = parasite_move_stand; self.monsterinfo.scale = MODEL_SCALE; GameAI.walkmonster_start.think(self); return true; } }; static boolean parasite_drain_attack_ok(float[] start, float[] end) { float[] dir = { 0, 0, 0 }, angles = { 0, 0, 0 }; // check for max distance Math3D.VectorSubtract(start, end, dir); if (Math3D.VectorLength(dir) > 256) return false; // check for min/max pitch Math3D.vectoangles(dir, angles); if (angles[0] < -180) angles[0] += 360; if (Math.abs(angles[0]) > 30) return false; return true; }}
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