📄 m_supertank.java
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new mframe_t(GameAI.ai_move, 0, TreadSound), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t supertank_move_turn_right = new mmove_t(FRAME_right_1, FRAME_right_18, supertank_frames_turn_right, supertank_run); static mframe_t supertank_frames_turn_left[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, TreadSound), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t supertank_move_turn_left = new mmove_t(FRAME_left_1, FRAME_left_18, supertank_frames_turn_left, supertank_run); static mframe_t supertank_frames_pain3[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t supertank_move_pain3 = new mmove_t(FRAME_pain3_9, FRAME_pain3_12, supertank_frames_pain3, supertank_run); static mframe_t supertank_frames_pain2[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t supertank_move_pain2 = new mmove_t(FRAME_pain2_5, FRAME_pain2_8, supertank_frames_pain2, supertank_run); static mframe_t supertank_frames_pain1[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t supertank_move_pain1 = new mmove_t(FRAME_pain1_1, FRAME_pain1_4, supertank_frames_pain1, supertank_run); static mframe_t supertank_frames_death1[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, M_Supertank.BossExplode) }; static mmove_t supertank_move_death = new mmove_t(FRAME_death_1, FRAME_death_24, supertank_frames_death1, supertank_dead); static mframe_t supertank_frames_backward[] = new mframe_t[] { new mframe_t(GameAI.ai_walk, 0, TreadSound), new mframe_t(GameAI.ai_walk, 0, null), new mframe_t(GameAI.ai_walk, 0, null), new mframe_t(GameAI.ai_walk, 0, null), new mframe_t(GameAI.ai_walk, 0, null), new mframe_t(GameAI.ai_walk, 0, null), new mframe_t(GameAI.ai_walk, 0, null), new mframe_t(GameAI.ai_walk, 0, null), new mframe_t(GameAI.ai_walk, 0, null), new mframe_t(GameAI.ai_walk, 0, null), new mframe_t(GameAI.ai_walk, 0, null), new mframe_t(GameAI.ai_walk, 0, null), new mframe_t(GameAI.ai_walk, 0, null), new mframe_t(GameAI.ai_walk, 0, null), new mframe_t(GameAI.ai_walk, 0, null), new mframe_t(GameAI.ai_walk, 0, null), new mframe_t(GameAI.ai_walk, 0, null), new mframe_t(GameAI.ai_walk, 0, null) }; static mmove_t supertank_move_backward = new mmove_t(FRAME_backwd_1, FRAME_backwd_18, supertank_frames_backward, null); static mframe_t supertank_frames_attack4[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t supertank_move_attack4 = new mmove_t(FRAME_attak4_1, FRAME_attak4_6, supertank_frames_attack4, supertank_run); static mframe_t supertank_frames_attack3[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t supertank_move_attack3 = new mmove_t(FRAME_attak3_1, FRAME_attak3_27, supertank_frames_attack3, supertank_run); static mframe_t supertank_frames_attack2[] = new mframe_t[] { new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, supertankRocket), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, supertankRocket), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, supertankRocket), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t supertank_move_attack2 = new mmove_t(FRAME_attak2_1, FRAME_attak2_27, supertank_frames_attack2, supertank_run); static EntThinkAdapter supertank_reattack1 = new EntThinkAdapter() { public String getID(){ return "supertank_reattack1"; } public boolean think(edict_t self) { if (GameUtil.visible(self, self.enemy)) if (Lib.random() < 0.9) self.monsterinfo.currentmove = supertank_move_attack1; else self.monsterinfo.currentmove = supertank_move_end_attack1; else self.monsterinfo.currentmove = supertank_move_end_attack1; return true; } }; static mframe_t supertank_frames_attack1[] = new mframe_t[] { new mframe_t(GameAI.ai_charge, 0, supertankMachineGun), new mframe_t(GameAI.ai_charge, 0, supertankMachineGun), new mframe_t(GameAI.ai_charge, 0, supertankMachineGun), new mframe_t(GameAI.ai_charge, 0, supertankMachineGun), new mframe_t(GameAI.ai_charge, 0, supertankMachineGun), new mframe_t(GameAI.ai_charge, 0, supertankMachineGun), }; static mmove_t supertank_move_attack1 = new mmove_t(FRAME_attak1_1, FRAME_attak1_6, supertank_frames_attack1, supertank_reattack1); static mframe_t supertank_frames_end_attack1[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t supertank_move_end_attack1 = new mmove_t(FRAME_attak1_7, FRAME_attak1_20, supertank_frames_end_attack1, supertank_run); static EntPainAdapter supertank_pain = new EntPainAdapter() { public String getID(){ return "supertank_pain"; } public void pain(edict_t self, edict_t other, float kick, int damage) { if (self.health < (self.max_health / 2)) self.s.skinnum = 1; if (GameBase.level.time < self.pain_debounce_time) return; // Lessen the chance of him going into his pain frames if (damage <= 25) if (Lib.random() < 0.2) return; // Don't go into pain if he's firing his rockets if (GameBase.skill.value >= 2) if ((self.s.frame >= FRAME_attak2_1) && (self.s.frame <= FRAME_attak2_14)) return; self.pain_debounce_time = GameBase.level.time + 3; if (GameBase.skill.value == 3) return; // no pain anims in nightmare if (damage <= 10) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1, Defines.ATTN_NORM, 0); self.monsterinfo.currentmove = supertank_move_pain1; } else if (damage <= 25) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain3, 1, Defines.ATTN_NORM, 0); self.monsterinfo.currentmove = supertank_move_pain2; } else { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain2, 1, Defines.ATTN_NORM, 0); self.monsterinfo.currentmove = supertank_move_pain3; } } }; static EntDieAdapter supertank_die = new EntDieAdapter() { public String getID(){ return "supertank_die"; } public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death, 1, Defines.ATTN_NORM, 0); self.deadflag = Defines.DEAD_DEAD; self.takedamage = Defines.DAMAGE_NO; self.count = 0; self.monsterinfo.currentmove = supertank_move_death; } }; // // monster_supertank // /* * QUAKED monster_supertank (1 .5 0) (-64 -64 0) (64 64 72) Ambush * Trigger_Spawn Sight */ public static EntThinkAdapter SP_monster_supertank = new EntThinkAdapter() { public String getID(){ return "SP_monster_supertank"; } public boolean think(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return true; } sound_pain1 = GameBase.gi.soundindex("bosstank/btkpain1.wav"); sound_pain2 = GameBase.gi.soundindex("bosstank/btkpain2.wav"); sound_pain3 = GameBase.gi.soundindex("bosstank/btkpain3.wav"); sound_death = GameBase.gi.soundindex("bosstank/btkdeth1.wav"); sound_search1 = GameBase.gi.soundindex("bosstank/btkunqv1.wav"); sound_search2 = GameBase.gi.soundindex("bosstank/btkunqv2.wav"); // self.s.sound = gi.soundindex ("bosstank/btkengn1.wav"); tread_sound = GameBase.gi.soundindex("bosstank/btkengn1.wav"); self.movetype = Defines.MOVETYPE_STEP; self.solid = Defines.SOLID_BBOX; self.s.modelindex = GameBase.gi .modelindex("models/monsters/boss1/tris.md2"); Math3D.VectorSet(self.mins, -64, -64, 0); Math3D.VectorSet(self.maxs, 64, 64, 112); self.health = 1500; self.gib_health = -500; self.mass = 800; self.pain = supertank_pain; self.die = supertank_die; self.monsterinfo.stand = supertank_stand; self.monsterinfo.walk = supertank_walk; self.monsterinfo.run = supertank_run; self.monsterinfo.dodge = null; self.monsterinfo.attack = supertank_attack; self.monsterinfo.search = supertank_search; self.monsterinfo.melee = null; self.monsterinfo.sight = null; GameBase.gi.linkentity(self); self.monsterinfo.currentmove = supertank_move_stand; self.monsterinfo.scale = MODEL_SCALE; GameAI.walkmonster_start.think(self); return true; } }; /** Common Boss explode animation. */ public static EntThinkAdapter BossExplode = new EntThinkAdapter() { public String getID(){ return "BossExplode"; } public boolean think(edict_t self) { float[] org = { 0, 0, 0 }; int n; self.think = BossExplode; Math3D.VectorCopy(self.s.origin, org); org[2] += 24 + (Lib.rand() & 15); switch (self.count++) { case 0: org[0] -= 24; org[1] -= 24; break; case 1: org[0] += 24; org[1] += 24; break; case 2: org[0] += 24; org[1] -= 24; break; case 3: org[0] -= 24; org[1] += 24; break; case 4: org[0] -= 48; org[1] -= 48; break; case 5: org[0] += 48; org[1] += 48; break; case 6: org[0] -= 48; org[1] += 48; break; case 7: org[0] += 48; org[1] -= 48; break; case 8: self.s.sound = 0; for (n = 0; n < 4; n++) GameMisc.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", 500, Defines.GIB_ORGANIC); for (n = 0; n < 8; n++) GameMisc.ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", 500, Defines.GIB_METALLIC); GameMisc.ThrowGib(self, "models/objects/gibs/chest/tris.md2", 500, Defines.GIB_ORGANIC); GameMisc.ThrowHead(self, "models/objects/gibs/gear/tris.md2", 500, Defines.GIB_METALLIC); self.deadflag = Defines.DEAD_DEAD; return true; } GameBase.gi.WriteByte(Defines.svc_temp_entity); GameBase.gi.WriteByte(Defines.TE_EXPLOSION1); GameBase.gi.WritePosition(org); GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS); self.nextthink = GameBase.level.time + 0.1f; return true; } };}
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