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📄 m_boss2.java

📁 JAKE2用JAVA写的queck2的3D游戏开发引擎
💻 JAVA
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/* * Copyright (C) 1997-2001 Id Software, Inc. *  * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. *  * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. *  * See the GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. *   */// Created on 13.11.2003 by RST.// $Id: M_Boss2.java,v 1.4 2005/11/20 22:18:33 salomo Exp $package jake2.game.monsters;import jake2.Defines;import jake2.game.EntDieAdapter;import jake2.game.EntPainAdapter;import jake2.game.EntThinkAdapter;import jake2.game.GameAI;import jake2.game.GameBase;import jake2.game.GameUtil;import jake2.game.Monster;import jake2.game.edict_t;import jake2.game.mframe_t;import jake2.game.mmove_t;import jake2.game.trace_t;import jake2.util.Lib;import jake2.util.Math3D;public class M_Boss2 {    public final static int FRAME_stand30 = 0;    public final static int FRAME_stand31 = 1;    public final static int FRAME_stand32 = 2;    public final static int FRAME_stand33 = 3;    public final static int FRAME_stand34 = 4;    public final static int FRAME_stand35 = 5;    public final static int FRAME_stand36 = 6;    public final static int FRAME_stand37 = 7;    public final static int FRAME_stand38 = 8;    public final static int FRAME_stand39 = 9;    public final static int FRAME_stand40 = 10;    public final static int FRAME_stand41 = 11;    public final static int FRAME_stand42 = 12;    public final static int FRAME_stand43 = 13;    public final static int FRAME_stand44 = 14;    public final static int FRAME_stand45 = 15;    public final static int FRAME_stand46 = 16;    public final static int FRAME_stand47 = 17;    public final static int FRAME_stand48 = 18;    public final static int FRAME_stand49 = 19;    public final static int FRAME_stand50 = 20;    public final static int FRAME_stand1 = 21;    public final static int FRAME_stand2 = 22;    public final static int FRAME_stand3 = 23;    public final static int FRAME_stand4 = 24;    public final static int FRAME_stand5 = 25;    public final static int FRAME_stand6 = 26;    public final static int FRAME_stand7 = 27;    public final static int FRAME_stand8 = 28;    public final static int FRAME_stand9 = 29;    public final static int FRAME_stand10 = 30;    public final static int FRAME_stand11 = 31;    public final static int FRAME_stand12 = 32;    public final static int FRAME_stand13 = 33;    public final static int FRAME_stand14 = 34;    public final static int FRAME_stand15 = 35;    public final static int FRAME_stand16 = 36;    public final static int FRAME_stand17 = 37;    public final static int FRAME_stand18 = 38;    public final static int FRAME_stand19 = 39;    public final static int FRAME_stand20 = 40;    public final static int FRAME_stand21 = 41;    public final static int FRAME_stand22 = 42;    public final static int FRAME_stand23 = 43;    public final static int FRAME_stand24 = 44;    public final static int FRAME_stand25 = 45;    public final static int FRAME_stand26 = 46;    public final static int FRAME_stand27 = 47;    public final static int FRAME_stand28 = 48;    public final static int FRAME_stand29 = 49;    public final static int FRAME_walk1 = 50;    public final static int FRAME_walk2 = 51;    public final static int FRAME_walk3 = 52;    public final static int FRAME_walk4 = 53;    public final static int FRAME_walk5 = 54;    public final static int FRAME_walk6 = 55;    public final static int FRAME_walk7 = 56;    public final static int FRAME_walk8 = 57;    public final static int FRAME_walk9 = 58;    public final static int FRAME_walk10 = 59;    public final static int FRAME_walk11 = 60;    public final static int FRAME_walk12 = 61;    public final static int FRAME_walk13 = 62;    public final static int FRAME_walk14 = 63;    public final static int FRAME_walk15 = 64;    public final static int FRAME_walk16 = 65;    public final static int FRAME_walk17 = 66;    public final static int FRAME_walk18 = 67;    public final static int FRAME_walk19 = 68;    public final static int FRAME_walk20 = 69;    public final static int FRAME_attack1 = 70;    public final static int FRAME_attack2 = 71;    public final static int FRAME_attack3 = 72;    public final static int FRAME_attack4 = 73;    public final static int FRAME_attack5 = 74;    public final static int FRAME_attack6 = 75;    public final static int FRAME_attack7 = 76;    public final static int FRAME_attack8 = 77;    public final static int FRAME_attack9 = 78;    public final static int FRAME_attack10 = 79;    public final static int FRAME_attack11 = 80;    public final static int FRAME_attack12 = 81;    public final static int FRAME_attack13 = 82;    public final static int FRAME_attack14 = 83;    public final static int FRAME_attack15 = 84;    public final static int FRAME_attack16 = 85;    public final static int FRAME_attack17 = 86;    public final static int FRAME_attack18 = 87;    public final static int FRAME_attack19 = 88;    public final static int FRAME_attack20 = 89;    public final static int FRAME_attack21 = 90;    public final static int FRAME_attack22 = 91;    public final static int FRAME_attack23 = 92;    public final static int FRAME_attack24 = 93;    public final static int FRAME_attack25 = 94;    public final static int FRAME_attack26 = 95;    public final static int FRAME_attack27 = 96;    public final static int FRAME_attack28 = 97;    public final static int FRAME_attack29 = 98;    public final static int FRAME_attack30 = 99;    public final static int FRAME_attack31 = 100;    public final static int FRAME_attack32 = 101;    public final static int FRAME_attack33 = 102;    public final static int FRAME_attack34 = 103;    public final static int FRAME_attack35 = 104;    public final static int FRAME_attack36 = 105;    public final static int FRAME_attack37 = 106;    public final static int FRAME_attack38 = 107;    public final static int FRAME_attack39 = 108;    public final static int FRAME_attack40 = 109;    public final static int FRAME_pain2 = 110;    public final static int FRAME_pain3 = 111;    public final static int FRAME_pain4 = 112;    public final static int FRAME_pain5 = 113;    public final static int FRAME_pain6 = 114;    public final static int FRAME_pain7 = 115;    public final static int FRAME_pain8 = 116;    public final static int FRAME_pain9 = 117;    public final static int FRAME_pain10 = 118;    public final static int FRAME_pain11 = 119;    public final static int FRAME_pain12 = 120;    public final static int FRAME_pain13 = 121;    public final static int FRAME_pain14 = 122;    public final static int FRAME_pain15 = 123;    public final static int FRAME_pain16 = 124;    public final static int FRAME_pain17 = 125;    public final static int FRAME_pain18 = 126;    public final static int FRAME_pain19 = 127;    public final static int FRAME_pain20 = 128;    public final static int FRAME_pain21 = 129;    public final static int FRAME_pain22 = 130;    public final static int FRAME_pain23 = 131;    public final static int FRAME_death2 = 132;    public final static int FRAME_death3 = 133;    public final static int FRAME_death4 = 134;    public final static int FRAME_death5 = 135;    public final static int FRAME_death6 = 136;    public final static int FRAME_death7 = 137;    public final static int FRAME_death8 = 138;    public final static int FRAME_death9 = 139;    public final static int FRAME_death10 = 140;    public final static int FRAME_death11 = 141;    public final static int FRAME_death12 = 142;    public final static int FRAME_death13 = 143;    public final static int FRAME_death14 = 144;    public final static int FRAME_death15 = 145;    public final static int FRAME_death16 = 146;    public final static int FRAME_death17 = 147;    public final static int FRAME_death18 = 148;    public final static int FRAME_death19 = 149;    public final static int FRAME_death20 = 150;    public final static int FRAME_death21 = 151;    public final static int FRAME_death22 = 152;    public final static int FRAME_death23 = 153;    public final static int FRAME_death24 = 154;    public final static int FRAME_death25 = 155;    public final static int FRAME_death26 = 156;    public final static int FRAME_death27 = 157;    public final static int FRAME_death28 = 158;    public final static int FRAME_death29 = 159;    public final static int FRAME_death30 = 160;

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