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📄 m_soldier.java

📁 JAKE2用JAVA写的queck2的3D游戏开发引擎
💻 JAVA
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        public boolean think(edict_t self) {            soldier_fire(self, 0);            return true;        }    };    // ATTACK2 (blaster/shotgun)    static EntThinkAdapter soldier_fire2 = new EntThinkAdapter() {    	public String getID(){ return "soldier_fire2"; }        public boolean think(edict_t self) {            soldier_fire(self, 1);            return true;        }    };    static EntThinkAdapter soldier_duck_down = new EntThinkAdapter() {    	public String getID(){ return "soldier_duck_down"; }        public boolean think(edict_t self) {            if ((self.monsterinfo.aiflags & Defines.AI_DUCKED) != 0)                return true;            self.monsterinfo.aiflags |= Defines.AI_DUCKED;            self.maxs[2] -= 32;            self.takedamage = Defines.DAMAGE_YES;            self.monsterinfo.pausetime = GameBase.level.time + 1;            GameBase.gi.linkentity(self);            return true;        }    };    static EntThinkAdapter soldier_fire3 = new EntThinkAdapter() {    	public String getID(){ return "soldier_fire3"; }        public boolean think(edict_t self) {            soldier_duck_down.think(self);            soldier_fire(self, 2);            return true;        }    };    // ATTACK4 (machinegun)    static EntThinkAdapter soldier_fire4 = new EntThinkAdapter() {    	public String getID(){ return "soldier_fire4"; }        public boolean think(edict_t self) {            soldier_fire(self, 3);            //            //	if (self.enemy.health <= 0)            //		return;            //            //	if ( ((skill.value == 3) && (random() < 0.5)) || (range(self,            // self.enemy) == RANGE_MELEE) )            //		self.monsterinfo.nextframe = FRAME_attak402;            return true;        }    };    //    // DEATH    //    static EntThinkAdapter soldier_fire6 = new EntThinkAdapter() {    	public String getID(){ return "soldier_fire6"; }        public boolean think(edict_t self) {            soldier_fire(self, 5);            return true;        }    };    static EntThinkAdapter soldier_fire7 = new EntThinkAdapter() {    	public String getID(){ return "soldier_fire7"; }        public boolean think(edict_t self) {            soldier_fire(self, 6);            return true;        }    };    static EntThinkAdapter soldier_idle = new EntThinkAdapter() {    	public String getID(){ return "soldier_idle"; }        public boolean think(edict_t self) {            if (Lib.random() > 0.8)                GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_idle, 1,                        Defines.ATTN_IDLE, 0);            return true;        }    };    static EntThinkAdapter soldier_stand = new EntThinkAdapter() {    	public String getID(){ return "soldier_stand"; }        public boolean think(edict_t self) {            if ((self.monsterinfo.currentmove == soldier_move_stand3)                    || (Lib.random() < 0.8))                self.monsterinfo.currentmove = soldier_move_stand1;            else                self.monsterinfo.currentmove = soldier_move_stand3;            return true;        }    };    //    // WALK    //    static EntThinkAdapter soldier_walk1_random = new EntThinkAdapter() {    	public String getID(){ return "soldier_walk1_random"; }        public boolean think(edict_t self) {            if (Lib.random() > 0.1)                self.monsterinfo.nextframe = FRAME_walk101;            return true;        }    };    static EntThinkAdapter soldier_walk = new EntThinkAdapter() {    	public String getID(){ return "soldier_walk"; }        public boolean think(edict_t self) {            if (Lib.random() < 0.5)                self.monsterinfo.currentmove = soldier_move_walk1;            else                self.monsterinfo.currentmove = soldier_move_walk2;            return true;        }    };    static EntThinkAdapter soldier_run = new EntThinkAdapter() {    	public String getID(){ return "soldier_run"; }        public boolean think(edict_t self) {            if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) {                self.monsterinfo.currentmove = soldier_move_stand1;                return true;            }            if (self.monsterinfo.currentmove == soldier_move_walk1                    || self.monsterinfo.currentmove == soldier_move_walk2                    || self.monsterinfo.currentmove == soldier_move_start_run) {                self.monsterinfo.currentmove = soldier_move_run;                int a = 2;            } else {                self.monsterinfo.currentmove = soldier_move_start_run;            }            return true;        }    };    static EntPainAdapter soldier_pain = new EntPainAdapter() {    	public String getID(){ return "soldier_pain"; }        public void pain(edict_t self, edict_t other, float kick, int damage) {            float r;            int n;            if (self.health < (self.max_health / 2))                self.s.skinnum |= 1;            if (GameBase.level.time < self.pain_debounce_time) {                if ((self.velocity[2] > 100)                        && ((self.monsterinfo.currentmove == soldier_move_pain1)                                || (self.monsterinfo.currentmove == soldier_move_pain2) || (self.monsterinfo.currentmove == soldier_move_pain3)))                    self.monsterinfo.currentmove = soldier_move_pain4;                return;            }            self.pain_debounce_time = GameBase.level.time + 3;            n = self.s.skinnum | 1;            if (n == 1)                GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain_light,                        1, Defines.ATTN_NORM, 0);            else if (n == 3)                GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain, 1,                        Defines.ATTN_NORM, 0);            else                GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain_ss, 1,                        Defines.ATTN_NORM, 0);            if (self.velocity[2] > 100) {                self.monsterinfo.currentmove = soldier_move_pain4;                return;            }            if (GameBase.skill.value == 3)                return; // no pain anims in nightmare            r = Lib.random();            if (r < 0.33)                self.monsterinfo.currentmove = soldier_move_pain1;            else if (r < 0.66)                self.monsterinfo.currentmove = soldier_move_pain2;            else                self.monsterinfo.currentmove = soldier_move_pain3;        }    };    //    // SIGHT    //    static EntThinkAdapter soldier_duck_up = new EntThinkAdapter() {    	public String getID(){ return "soldier_duck_up"; }        public boolean think(edict_t self) {            self.monsterinfo.aiflags &= ~Defines.AI_DUCKED;            self.maxs[2] += 32;            self.takedamage = Defines.DAMAGE_AIM;            GameBase.gi.linkentity(self);            return true;        }    };    static EntInteractAdapter soldier_sight = new EntInteractAdapter() {    	public String getID(){ return "soldier_sight"; }        public boolean interact(edict_t self, edict_t other) {            if (Lib.random() < 0.5)                GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight1, 1,                        Defines.ATTN_NORM, 0);            else                GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight2, 1,                        Defines.ATTN_NORM, 0);            if ((GameBase.skill.value > 0)                    && (GameUtil.range(self, self.enemy) >= Defines.RANGE_MID)) {                if (Lib.random() > 0.5)                    self.monsterinfo.currentmove = soldier_move_attack6;            }            return true;        }    };    //    // SPAWN    //    static EntThinkAdapter SP_monster_soldier_x = new EntThinkAdapter() {    	public String getID(){ return "SP_monster_soldier_x"; }        public boolean think(edict_t self) {            self.s.modelindex = GameBase.gi                    .modelindex("models/monsters/soldier/tris.md2");            self.monsterinfo.scale = MODEL_SCALE;            Math3D.VectorSet(self.mins, -16, -16, -24);            Math3D.VectorSet(self.maxs, 16, 16, 32);            self.movetype = Defines.MOVETYPE_STEP;            self.solid = Defines.SOLID_BBOX;            sound_idle = GameBase.gi.soundindex("soldier/solidle1.wav");            sound_sight1 = GameBase.gi.soundindex("soldier/solsght1.wav");            sound_sight2 = GameBase.gi.soundindex("soldier/solsrch1.wav");            sound_cock = GameBase.gi.soundindex("infantry/infatck3.wav");            self.mass = 100;            self.pain = soldier_pain;            self.die = soldier_die;            self.monsterinfo.stand = soldier_stand;            self.monsterinfo.walk = soldier_walk;            self.monsterinfo.run = soldier_run;            self.monsterinfo.dodge = soldier_dodge;            self.monsterinfo.attack = soldier_attack;            self.monsterinfo.melee = null;            self.monsterinfo.sight = soldier_sight;            GameBase.gi.linkentity(self);            self.monsterinfo.stand.think(self);            GameAI.walkmonster_start.think(self);            return true;        }    };    /*     * QUAKED monster_soldier_light (1 .5 0) (-16 -16 -24) (16 16 32) Ambush     * Trigger_Spawn Sight     */    public static EntThinkAdapter SP_monster_soldier_light = new EntThinkAdapter() {    	public String getID(){ return "SP_monster_soldier_light"; }        public boolean think(edict_t self) {            if (GameBase.deathmatch.value != 0) {                GameUtil.G_FreeEdict(self);                return true;            }            SP_monster_soldier_x.think(self);            sound_pain_light = GameBase.gi.soundindex("soldier/solpain2.wav");            sound_death_light = GameBase.gi.soundindex("soldier/soldeth2.wav");            GameBase.gi.modelindex("models/objects/laser/tris.md2");            GameBase.gi.soundindex("misc/lasfly.wav");            GameBase.gi.soundindex("soldier/solatck2.wav");            self.s.skinnum = 0;            self.health = 20;            self.gib_health = -30;            return true;        }    };    /*     * QUAKED monster_soldier (1 .5 0) (-16 -16 -24) (16 16 32) Ambush     * Trigger_Spawn Sight     */    public static EntThinkAdapter SP_monster_soldier = new EntThinkAdapter() {    	public String getID(){ return "SP_monster_soldier"; }        public boolean think(edict_t self) {            Com.DPrintf("Spawning a soldier at " + self.s.origin[0] + " " +                    self.s.origin[1] + " " +                    self.s.origin[2] + " " +                    "\n");                        if (GameBase.deathmatch.value != 0) {                GameUtil.G_FreeEdict(self);                return true;            }            SP_monster_soldier_x.think(self);            sound_pain = GameBase.gi.soundindex("soldier/solpain1.wav");            sound_death = GameBase.gi.soundindex("soldier/soldeth1.wav");            GameBase.gi.soundindex("soldier/solatck1.wav");            self.s.skinnum = 2;            self.health = 30;            self.gib_health = -30;            return true;        }    };    /**     * QUAKED monster_soldier_ss (1 .5 0) (-16 -16 -24) (16 16 32) Ambush     * Trigger_Spawn Sight     */    public static EntThinkAdapter SP_monster_soldier_ss = new EntThinkAdapter() {    	public String getID(){ return "SP_monster_soldier_ss"; }        public boolean think(edict_t self) {            if (GameBase.deathmatch.value != 0) {                GameUtil.G_FreeEdict(self);                return true;            }            SP_monster_soldier_x.think(self);            sound_pain_ss = GameBase.gi.soundindex("soldier/solpain3.wav");            sound_death_ss = GameBase.gi.soundindex("soldier/soldeth3.wav");            GameBase.gi.soundindex("soldier/solatck3.wav");            self.s.skinnum = 4;            self.health = 40;            self.gib_health = -30;            return true;        }    };    static void soldier_fire(edict_t self, int flash_number) {        float[] start = { 0, 0, 0 };        float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }, up = { 0, 0, 0 };        float[] aim = { 0, 0, 0 };        float[] dir = { 0, 0, 0 };        float[] end = { 0, 0, 0 };        float r, u;        int flash_index;        if (self.s.skinnum < 2)            flash_index = blaster_flash[flash_number];        else if (self.s.skinnum < 4)            flash_index = shotgun_flash[flash_number];        else            flash_index = machinegun_flash[flash_number];        Math3D.AngleVectors(self.s.angles, forward, right, null);        Math3D.G_ProjectSource(self.s.origin,                M_Flash.monster_flash_offset[flash_index], forward, right,                start);        if (flash_number == 5 || flash_number == 6) {            Math3D.VectorCopy(forward, aim);        } else {            Math3D.VectorCopy(self.enemy.s.origin, end);            end[2] += self.enemy.viewheight;            Math3D.VectorSubtract(end, start, aim);            Math3D.vectoangles(aim, dir);            Math3D.AngleVectors(dir, forward, right, up);            r = Lib.crandom() * 1000;            u = Lib.crandom() * 500;            Math3D.VectorMA(start, 8192, forward, end);            Math3D.VectorMA(end, r, right, end);            Math3D.VectorMA(end, u, up, end);            Math3D.VectorSubtract(end, start, aim);            Math3D.VectorNormalize(aim);        }        if (self.s.skinnum <= 1) {            Monster.monster_fire_blaster(self, start, aim, 5, 600, flash_index,                    Defines.EF_BLASTER);        } else if (self.s.skinnum <= 3) {            Monster.monster_fire_shotgun(self, start, aim, 2, 1,                    Defines.DEFAULT_SHOTGUN_HSPREAD,                    Defines.DEFAULT_SHOTGUN_VSPREAD,                    Defines.DEFAULT_SHOTGUN_COUNT, flash_index);        } else {            if (0 == (self.monsterinfo.aiflags & Defines.AI_HOLD_FRAME))

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