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📄 m_soldier.java

📁 JAKE2用JAVA写的queck2的3D游戏开发引擎
💻 JAVA
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    public final static int FRAME_death335 = 377;    public final static int FRAME_death336 = 378;    public final static int FRAME_death337 = 379;    public final static int FRAME_death338 = 380;    public final static int FRAME_death339 = 381;    public final static int FRAME_death340 = 382;    public final static int FRAME_death341 = 383;    public final static int FRAME_death342 = 384;    public final static int FRAME_death343 = 385;    public final static int FRAME_death344 = 386;    public final static int FRAME_death345 = 387;    public final static int FRAME_death401 = 388;    public final static int FRAME_death402 = 389;    public final static int FRAME_death403 = 390;    public final static int FRAME_death404 = 391;    public final static int FRAME_death405 = 392;    public final static int FRAME_death406 = 393;    public final static int FRAME_death407 = 394;    public final static int FRAME_death408 = 395;    public final static int FRAME_death409 = 396;    public final static int FRAME_death410 = 397;    public final static int FRAME_death411 = 398;    public final static int FRAME_death412 = 399;    public final static int FRAME_death413 = 400;    public final static int FRAME_death414 = 401;    public final static int FRAME_death415 = 402;    public final static int FRAME_death416 = 403;    public final static int FRAME_death417 = 404;    public final static int FRAME_death418 = 405;    public final static int FRAME_death419 = 406;    public final static int FRAME_death420 = 407;    public final static int FRAME_death421 = 408;    public final static int FRAME_death422 = 409;    public final static int FRAME_death423 = 410;    public final static int FRAME_death424 = 411;    public final static int FRAME_death425 = 412;    public final static int FRAME_death426 = 413;    public final static int FRAME_death427 = 414;    public final static int FRAME_death428 = 415;    public final static int FRAME_death429 = 416;    public final static int FRAME_death430 = 417;    public final static int FRAME_death431 = 418;    public final static int FRAME_death432 = 419;    public final static int FRAME_death433 = 420;    public final static int FRAME_death434 = 421;    public final static int FRAME_death435 = 422;    public final static int FRAME_death436 = 423;    public final static int FRAME_death437 = 424;    public final static int FRAME_death438 = 425;    public final static int FRAME_death439 = 426;    public final static int FRAME_death440 = 427;    public final static int FRAME_death441 = 428;    public final static int FRAME_death442 = 429;    public final static int FRAME_death443 = 430;    public final static int FRAME_death444 = 431;    public final static int FRAME_death445 = 432;    public final static int FRAME_death446 = 433;    public final static int FRAME_death447 = 434;    public final static int FRAME_death448 = 435;    public final static int FRAME_death449 = 436;    public final static int FRAME_death450 = 437;    public final static int FRAME_death451 = 438;    public final static int FRAME_death452 = 439;    public final static int FRAME_death453 = 440;    public final static int FRAME_death501 = 441;    public final static int FRAME_death502 = 442;    public final static int FRAME_death503 = 443;    public final static int FRAME_death504 = 444;    public final static int FRAME_death505 = 445;    public final static int FRAME_death506 = 446;    public final static int FRAME_death507 = 447;    public final static int FRAME_death508 = 448;    public final static int FRAME_death509 = 449;    public final static int FRAME_death510 = 450;    public final static int FRAME_death511 = 451;    public final static int FRAME_death512 = 452;    public final static int FRAME_death513 = 453;    public final static int FRAME_death514 = 454;    public final static int FRAME_death515 = 455;    public final static int FRAME_death516 = 456;    public final static int FRAME_death517 = 457;    public final static int FRAME_death518 = 458;    public final static int FRAME_death519 = 459;    public final static int FRAME_death520 = 460;    public final static int FRAME_death521 = 461;    public final static int FRAME_death522 = 462;    public final static int FRAME_death523 = 463;    public final static int FRAME_death524 = 464;    public final static int FRAME_death601 = 465;    public final static int FRAME_death602 = 466;    public final static int FRAME_death603 = 467;    public final static int FRAME_death604 = 468;    public final static int FRAME_death605 = 469;    public final static int FRAME_death606 = 470;    public final static int FRAME_death607 = 471;    public final static int FRAME_death608 = 472;    public final static int FRAME_death609 = 473;    public final static int FRAME_death610 = 474;    public final static float MODEL_SCALE = 1.200000f;    static int sound_idle;    static int sound_sight1;    static int sound_sight2;    static int sound_pain_light;    static int sound_pain;    static int sound_pain_ss;    static int sound_death_light;    static int sound_death;    static int sound_death_ss;    static int sound_cock;    static EntThinkAdapter soldier_dead = new EntThinkAdapter() {    	public String getID(){ return "soldier_dead"; }        public boolean think(edict_t self) {            Math3D.VectorSet(self.mins, -16, -16, -24);            Math3D.VectorSet(self.maxs, 16, 16, -8);            self.movetype = Defines.MOVETYPE_TOSS;            self.svflags |= Defines.SVF_DEADMONSTER;            self.nextthink = 0;            GameBase.gi.linkentity(self);            return true;        }    };    static EntDieAdapter soldier_die = new EntDieAdapter() {    	public String getID(){ return "soldier_die"; }        public void die(edict_t self, edict_t inflictor, edict_t attacker,                int damage, float[] point) {            int n;            // check for gib            if (self.health <= self.gib_health) {                GameBase.gi                        .sound(self, Defines.CHAN_VOICE, GameBase.gi                                .soundindex("misc/udeath.wav"), 1,                                Defines.ATTN_NORM, 0);                for (n = 0; n < 3; n++)                    GameMisc.ThrowGib(self,                            "models/objects/gibs/sm_meat/tris.md2", damage,                            Defines.GIB_ORGANIC);                GameMisc.ThrowGib(self, "models/objects/gibs/chest/tris.md2",                        damage, Defines.GIB_ORGANIC);                GameMisc.ThrowHead(self, "models/objects/gibs/head2/tris.md2",                        damage, Defines.GIB_ORGANIC);                self.deadflag = Defines.DEAD_DEAD;                return;            }            if (self.deadflag == Defines.DEAD_DEAD)                return;            // regular death            self.deadflag = Defines.DEAD_DEAD;            self.takedamage = Defines.DAMAGE_YES;            self.s.skinnum |= 1;            if (self.s.skinnum == 1)                GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death_light,                        1, Defines.ATTN_NORM, 0);            else if (self.s.skinnum == 3)                GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death, 1,                        Defines.ATTN_NORM, 0);            else                // (self.s.skinnum == 5)                GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death_ss, 1,                        Defines.ATTN_NORM, 0);            if (Math.abs((self.s.origin[2] + self.viewheight) - point[2]) <= 4) {                // head shot                self.monsterinfo.currentmove = soldier_move_death3;                return;            }            n = Lib.rand() % 5;            if (n == 0)                self.monsterinfo.currentmove = soldier_move_death1;            else if (n == 1)                self.monsterinfo.currentmove = soldier_move_death2;            else if (n == 2)                self.monsterinfo.currentmove = soldier_move_death4;            else if (n == 3)                self.monsterinfo.currentmove = soldier_move_death5;            else                self.monsterinfo.currentmove = soldier_move_death6;        }    };    static EntThinkAdapter soldier_attack1_refire1 = new EntThinkAdapter() {    	public String getID(){ return "soldier_attack1_refire1"; }        public boolean think(edict_t self) {            if (self.s.skinnum > 1)                return true;            if (self.enemy.health <= 0)                return true;            if (((GameBase.skill.value == 3) && (Lib.random() < 0.5))                    || (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE))                self.monsterinfo.nextframe = FRAME_attak102;            else                self.monsterinfo.nextframe = FRAME_attak110;            return true;        }    };    static EntThinkAdapter soldier_attack1_refire2 = new EntThinkAdapter() {    	public String getID(){ return "soldier_attack1_refire2"; }        public boolean think(edict_t self) {            if (self.s.skinnum < 2)                return true;            if (self.enemy.health <= 0)                return true;            if (((GameBase.skill.value == 3) && (Lib.random() < 0.5))                    || (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE))                self.monsterinfo.nextframe = FRAME_attak102;            return true;        }    };    static EntThinkAdapter soldier_attack2_refire1 = new EntThinkAdapter() {    	public String getID(){ return "soldier_attack2_refire1"; }        public boolean think(edict_t self) {            if (self.s.skinnum > 1)                return true;            if (self.enemy.health <= 0)                return true;            if (((GameBase.skill.value == 3) && (Lib.random() < 0.5))                    || (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE))                self.monsterinfo.nextframe = FRAME_attak204;            else                self.monsterinfo.nextframe = FRAME_attak216;            return true;        }    };    static EntThinkAdapter soldier_attack2_refire2 = new EntThinkAdapter() {    	public String getID(){ return "soldier_attack2_refire2"; }        public boolean think(edict_t self) {            if (self.s.skinnum < 2)                return true;            if (self.enemy.health <= 0)                return true;            if (((GameBase.skill.value == 3) && (Lib.random() < 0.5))                    || (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE))                self.monsterinfo.nextframe = FRAME_attak204;            return true;        }    };    static EntThinkAdapter soldier_attack3_refire = new EntThinkAdapter() {    	public String getID(){ return "soldier_attack3_refire"; }        public boolean think(edict_t self) {            if ((GameBase.level.time + 0.4) < self.monsterinfo.pausetime)                self.monsterinfo.nextframe = FRAME_attak303;            return true;        }    };    static EntThinkAdapter soldier_attack6_refire = new EntThinkAdapter() {    	public String getID(){ return "soldier_attack6_refire"; }        public boolean think(edict_t self) {            if (self.enemy.health <= 0)                return true;            if (GameUtil.range(self, self.enemy) < Defines.RANGE_MID)                return true;            if (GameBase.skill.value == 3)                self.monsterinfo.nextframe = FRAME_runs03;            return true;        }    };    // ATTACK6 (run & shoot)    static EntThinkAdapter soldier_fire8 = new EntThinkAdapter() {    	public String getID(){ return "soldier_fire8"; }        public boolean think(edict_t self) {            soldier_fire(self, 7);            return true;        }    };    // ATTACK1 (blaster/shotgun)    static EntThinkAdapter soldier_fire1 = new EntThinkAdapter() {    	public String getID(){ return "soldier_fire1"; }

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