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📄 m_gunner.java

📁 JAKE2用JAVA写的queck2的3D游戏开发引擎
💻 JAVA
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    public final static int FRAME_pain107 = 165;    public final static int FRAME_pain108 = 166;    public final static int FRAME_pain109 = 167;    public final static int FRAME_pain110 = 168;    public final static int FRAME_pain111 = 169;    public final static int FRAME_pain112 = 170;    public final static int FRAME_pain113 = 171;    public final static int FRAME_pain114 = 172;    public final static int FRAME_pain115 = 173;    public final static int FRAME_pain116 = 174;    public final static int FRAME_pain117 = 175;    public final static int FRAME_pain118 = 176;    public final static int FRAME_pain201 = 177;    public final static int FRAME_pain202 = 178;    public final static int FRAME_pain203 = 179;    public final static int FRAME_pain204 = 180;    public final static int FRAME_pain205 = 181;    public final static int FRAME_pain206 = 182;    public final static int FRAME_pain207 = 183;    public final static int FRAME_pain208 = 184;    public final static int FRAME_pain301 = 185;    public final static int FRAME_pain302 = 186;    public final static int FRAME_pain303 = 187;    public final static int FRAME_pain304 = 188;    public final static int FRAME_pain305 = 189;    public final static int FRAME_death01 = 190;    public final static int FRAME_death02 = 191;    public final static int FRAME_death03 = 192;    public final static int FRAME_death04 = 193;    public final static int FRAME_death05 = 194;    public final static int FRAME_death06 = 195;    public final static int FRAME_death07 = 196;    public final static int FRAME_death08 = 197;    public final static int FRAME_death09 = 198;    public final static int FRAME_death10 = 199;    public final static int FRAME_death11 = 200;    public final static int FRAME_duck01 = 201;    public final static int FRAME_duck02 = 202;    public final static int FRAME_duck03 = 203;    public final static int FRAME_duck04 = 204;    public final static int FRAME_duck05 = 205;    public final static int FRAME_duck06 = 206;    public final static int FRAME_duck07 = 207;    public final static int FRAME_duck08 = 208;    public final static float MODEL_SCALE = 1.150000f;    static int sound_pain;    static int sound_pain2;    static int sound_death;    static int sound_idle;    static int sound_open;    static int sound_search;    static int sound_sight;    static EntThinkAdapter gunner_idlesound = new EntThinkAdapter() {    	public String getID() { return "gunner_idlesound"; }        public boolean think(edict_t self) {            GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_idle, 1,                    Defines.ATTN_IDLE, 0);            return true;        }    };    static EntInteractAdapter gunner_sight = new EntInteractAdapter() {    	public String getID() { return "gunner_sight"; }        public boolean interact(edict_t self, edict_t other) {            GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1,                    Defines.ATTN_NORM, 0);            return true;        }    };    static EntThinkAdapter gunner_search = new EntThinkAdapter() {    	public String getID() { return "gunner_search"; }        public boolean think(edict_t self) {            GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search, 1,                    Defines.ATTN_NORM, 0);            return true;        }    };    static mframe_t gunner_frames_fidget[] = new mframe_t[] {            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, gunner_idlesound),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null) };    static EntThinkAdapter gunner_stand = new EntThinkAdapter() {    	public String getID() { return "gunner_stand"; }        public boolean think(edict_t self) {            self.monsterinfo.currentmove = gunner_move_stand;            return true;        }    };    static mmove_t gunner_move_fidget = new mmove_t(FRAME_stand31,            FRAME_stand70, gunner_frames_fidget, gunner_stand);    static EntThinkAdapter gunner_fidget = new EntThinkAdapter() {    	public String getID() { return "gunner_fidget"; }        public boolean think(edict_t self) {            if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)                return true;            if (Lib.random() <= 0.05)                self.monsterinfo.currentmove = gunner_move_fidget;            return true;        }    };    static mframe_t gunner_frames_stand[] = new mframe_t[] {            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, gunner_fidget),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, gunner_fidget),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, gunner_fidget) };    static mmove_t gunner_move_stand = new mmove_t(FRAME_stand01,            FRAME_stand30, gunner_frames_stand, null);    static mframe_t gunner_frames_walk[] = new mframe_t[] {            new mframe_t(GameAI.ai_walk, 0, null),            new mframe_t(GameAI.ai_walk, 3, null),            new mframe_t(GameAI.ai_walk, 4, null),            new mframe_t(GameAI.ai_walk, 5, null),            new mframe_t(GameAI.ai_walk, 7, null),            new mframe_t(GameAI.ai_walk, 2, null),            new mframe_t(GameAI.ai_walk, 6, null),            new mframe_t(GameAI.ai_walk, 4, null),            new mframe_t(GameAI.ai_walk, 2, null),            new mframe_t(GameAI.ai_walk, 7, null),            new mframe_t(GameAI.ai_walk, 5, null),            new mframe_t(GameAI.ai_walk, 7, null),            new mframe_t(GameAI.ai_walk, 4, null) };    static mmove_t gunner_move_walk = new mmove_t(FRAME_walk07, FRAME_walk19,            gunner_frames_walk, null);    static EntThinkAdapter gunner_walk = new EntThinkAdapter() {    	public String getID() { return "gunner_walk"; }        public boolean think(edict_t self) {            self.monsterinfo.currentmove = gunner_move_walk;            return true;        }    };    static mframe_t gunner_frames_run[] = new mframe_t[] {            new mframe_t(GameAI.ai_run, 26, null),            new mframe_t(GameAI.ai_run, 9, null),            new mframe_t(GameAI.ai_run, 9, null),            new mframe_t(GameAI.ai_run, 9, null),            new mframe_t(GameAI.ai_run, 15, null),            new mframe_t(GameAI.ai_run, 10, null),            new mframe_t(GameAI.ai_run, 13, null),            new mframe_t(GameAI.ai_run, 6, null) };    static mmove_t gunner_move_run = new mmove_t(FRAME_run01, FRAME_run08,            gunner_frames_run, null);    static EntThinkAdapter gunner_run = new EntThinkAdapter() {    	public String getID() { return "gunner_run"; }        public boolean think(edict_t self) {            if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)                self.monsterinfo.currentmove = gunner_move_stand;            else                self.monsterinfo.currentmove = gunner_move_run;            return true;        }    };    static mframe_t gunner_frames_runandshoot[] = new mframe_t[] {            new mframe_t(GameAI.ai_run, 32, null),            new mframe_t(GameAI.ai_run, 15, null),            new mframe_t(GameAI.ai_run, 10, null),            new mframe_t(GameAI.ai_run, 18, null),            new mframe_t(GameAI.ai_run, 8, null),            new mframe_t(GameAI.ai_run, 20, null) };    static mmove_t gunner_move_runandshoot = new mmove_t(FRAME_runs01,            FRAME_runs06, gunner_frames_runandshoot, null);    static EntThinkAdapter gunner_runandshoot = new EntThinkAdapter() {    	public String getID() { return "gunner_runandshoot"; }        public boolean think(edict_t self) {            self.monsterinfo.currentmove = gunner_move_runandshoot;            return true;        }    };    static mframe_t gunner_frames_pain3[] = new mframe_t[] {            new mframe_t(GameAI.ai_move, -3, null),            new mframe_t(GameAI.ai_move, 1, null),            new mframe_t(GameAI.ai_move, 1, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 1, null) };    static mmove_t gunner_move_pain3 = new mmove_t(FRAME_pain301,            FRAME_pain305, gunner_frames_pain3, gunner_run);    static mframe_t gunner_frames_pain2[] = new mframe_t[] {            new mframe_t(GameAI.ai_move, -2, null),            new mframe_t(GameAI.ai_move, 11, null),            new mframe_t(GameAI.ai_move, 6, null),            new mframe_t(GameAI.ai_move, 2, null),            new mframe_t(GameAI.ai_move, -1, null),            new mframe_t(GameAI.ai_move, -7, null),            new mframe_t(GameAI.ai_move, -2, null),            new mframe_t(GameAI.ai_move, -7, null) };    static mmove_t gunner_move_pain2 = new mmove_t(FRAME_pain201,            FRAME_pain208, gunner_frames_pain2, gunner_run);    static mframe_t gunner_frames_pain1[] = new mframe_t[] {            new mframe_t(GameAI.ai_move, 2, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, -5, null),            new mframe_t(GameAI.ai_move, 3, null),            new mframe_t(GameAI.ai_move, -1, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 1, null),            new mframe_t(GameAI.ai_move, 1, null),            new mframe_t(GameAI.ai_move, 2, null),            new mframe_t(GameAI.ai_move, 1, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, -2, null),            new mframe_t(GameAI.ai_move, -2, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null) };    static mmove_t gunner_move_pain1 = new mmove_t(FRAME_pain101,            FRAME_pain118, gunner_frames_pain1, gunner_run);    static EntPainAdapter gunner_pain = new EntPainAdapter() {    	public String getID() { return "gunner_pain"; }        public void pain(edict_t self, edict_t other, float kick, int damage) {            if (self.health < (self.max_health / 2))                self.s.skinnum = 1;            if (GameBase.level.time < self.pain_debounce_time)                return;            self.pain_debounce_time = GameBase.level.time + 3;            if ((Lib.rand() & 1) != 0)                GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain, 1,                        Defines.ATTN_NORM, 0);            else                GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain2, 1,                        Defines.ATTN_NORM, 0);

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