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📄 m_player.java

📁 JAKE2用JAVA写的queck2的3D游戏开发引擎
💻 JAVA
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/* * Copyright (C) 1997-2001 Id Software, Inc. *  * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. *  * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. *  * See the GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. *   */// Created on 11.11.2003 by RST.// $Id: M_Player.java,v 1.2 2005/02/06 18:48:14 salomo Exp $package jake2.game.monsters;public class M_Player {    //	This file generated by qdata - Do NOT Modify    public final static int FRAME_stand01 = 0;    public final static int FRAME_stand02 = 1;    public final static int FRAME_stand03 = 2;    public final static int FRAME_stand04 = 3;    public final static int FRAME_stand05 = 4;    public final static int FRAME_stand06 = 5;    public final static int FRAME_stand07 = 6;    public final static int FRAME_stand08 = 7;    public final static int FRAME_stand09 = 8;    public final static int FRAME_stand10 = 9;    public final static int FRAME_stand11 = 10;    public final static int FRAME_stand12 = 11;    public final static int FRAME_stand13 = 12;    public final static int FRAME_stand14 = 13;    public final static int FRAME_stand15 = 14;    public final static int FRAME_stand16 = 15;    public final static int FRAME_stand17 = 16;    public final static int FRAME_stand18 = 17;    public final static int FRAME_stand19 = 18;    public final static int FRAME_stand20 = 19;    public final static int FRAME_stand21 = 20;    public final static int FRAME_stand22 = 21;    public final static int FRAME_stand23 = 22;    public final static int FRAME_stand24 = 23;    public final static int FRAME_stand25 = 24;    public final static int FRAME_stand26 = 25;    public final static int FRAME_stand27 = 26;    public final static int FRAME_stand28 = 27;    public final static int FRAME_stand29 = 28;    public final static int FRAME_stand30 = 29;    public final static int FRAME_stand31 = 30;    public final static int FRAME_stand32 = 31;    public final static int FRAME_stand33 = 32;    public final static int FRAME_stand34 = 33;    public final static int FRAME_stand35 = 34;    public final static int FRAME_stand36 = 35;    public final static int FRAME_stand37 = 36;    public final static int FRAME_stand38 = 37;    public final static int FRAME_stand39 = 38;    public final static int FRAME_stand40 = 39;    public final static int FRAME_run1 = 40;    public final static int FRAME_run2 = 41;    public final static int FRAME_run3 = 42;    public final static int FRAME_run4 = 43;    public final static int FRAME_run5 = 44;    public final static int FRAME_run6 = 45;    public final static int FRAME_attack1 = 46;    public final static int FRAME_attack2 = 47;    public final static int FRAME_attack3 = 48;    public final static int FRAME_attack4 = 49;    public final static int FRAME_attack5 = 50;    public final static int FRAME_attack6 = 51;    public final static int FRAME_attack7 = 52;    public final static int FRAME_attack8 = 53;    public final static int FRAME_pain101 = 54;    public final static int FRAME_pain102 = 55;    public final static int FRAME_pain103 = 56;    public final static int FRAME_pain104 = 57;    public final static int FRAME_pain201 = 58;    public final static int FRAME_pain202 = 59;    public final static int FRAME_pain203 = 60;    public final static int FRAME_pain204 = 61;    public final static int FRAME_pain301 = 62;    public final static int FRAME_pain302 = 63;    public final static int FRAME_pain303 = 64;    public final static int FRAME_pain304 = 65;    public final static int FRAME_jump1 = 66;    public final static int FRAME_jump2 = 67;    public final static int FRAME_jump3 = 68;    public final static int FRAME_jump4 = 69;    public final static int FRAME_jump5 = 70;    public final static int FRAME_jump6 = 71;    public final static int FRAME_flip01 = 72;    public final static int FRAME_flip02 = 73;    public final static int FRAME_flip03 = 74;    public final static int FRAME_flip04 = 75;    public final static int FRAME_flip05 = 76;    public final static int FRAME_flip06 = 77;    public final static int FRAME_flip07 = 78;    public final static int FRAME_flip08 = 79;    public final static int FRAME_flip09 = 80;    public final static int FRAME_flip10 = 81;    public final static int FRAME_flip11 = 82;    public final static int FRAME_flip12 = 83;    public final static int FRAME_salute01 = 84;    public final static int FRAME_salute02 = 85;    public final static int FRAME_salute03 = 86;    public final static int FRAME_salute04 = 87;    public final static int FRAME_salute05 = 88;    public final static int FRAME_salute06 = 89;    public final static int FRAME_salute07 = 90;    public final static int FRAME_salute08 = 91;    public final static int FRAME_salute09 = 92;    public final static int FRAME_salute10 = 93;    public final static int FRAME_salute11 = 94;    public final static int FRAME_taunt01 = 95;    public final static int FRAME_taunt02 = 96;    public final static int FRAME_taunt03 = 97;    public final static int FRAME_taunt04 = 98;    public final static int FRAME_taunt05 = 99;    public final static int FRAME_taunt06 = 100;    public final static int FRAME_taunt07 = 101;    public final static int FRAME_taunt08 = 102;    public final static int FRAME_taunt09 = 103;    public final static int FRAME_taunt10 = 104;    public final static int FRAME_taunt11 = 105;    public final static int FRAME_taunt12 = 106;    public final static int FRAME_taunt13 = 107;    public final static int FRAME_taunt14 = 108;    public final static int FRAME_taunt15 = 109;    public final static int FRAME_taunt16 = 110;    public final static int FRAME_taunt17 = 111;    public final static int FRAME_wave01 = 112;    public final static int FRAME_wave02 = 113;    public final static int FRAME_wave03 = 114;    public final static int FRAME_wave04 = 115;    public final static int FRAME_wave05 = 116;    public final static int FRAME_wave06 = 117;    public final static int FRAME_wave07 = 118;    public final static int FRAME_wave08 = 119;    public final static int FRAME_wave09 = 120;    public final static int FRAME_wave10 = 121;    public final static int FRAME_wave11 = 122;    public final static int FRAME_point01 = 123;    public final static int FRAME_point02 = 124;    public final static int FRAME_point03 = 125;    public final static int FRAME_point04 = 126;    public final static int FRAME_point05 = 127;    public final static int FRAME_point06 = 128;    public final static int FRAME_point07 = 129;    public final static int FRAME_point08 = 130;    public final static int FRAME_point09 = 131;    public final static int FRAME_point10 = 132;    public final static int FRAME_point11 = 133;    public final static int FRAME_point12 = 134;    public final static int FRAME_crstnd01 = 135;    public final static int FRAME_crstnd02 = 136;    public final static int FRAME_crstnd03 = 137;    public final static int FRAME_crstnd04 = 138;    public final static int FRAME_crstnd05 = 139;    public final static int FRAME_crstnd06 = 140;    public final static int FRAME_crstnd07 = 141;    public final static int FRAME_crstnd08 = 142;    public final static int FRAME_crstnd09 = 143;    public final static int FRAME_crstnd10 = 144;    public final static int FRAME_crstnd11 = 145;    public final static int FRAME_crstnd12 = 146;    public final static int FRAME_crstnd13 = 147;    public final static int FRAME_crstnd14 = 148;    public final static int FRAME_crstnd15 = 149;    public final static int FRAME_crstnd16 = 150;    public final static int FRAME_crstnd17 = 151;    public final static int FRAME_crstnd18 = 152;    public final static int FRAME_crstnd19 = 153;    public final static int FRAME_crwalk1 = 154;    public final static int FRAME_crwalk2 = 155;    public final static int FRAME_crwalk3 = 156;    public final static int FRAME_crwalk4 = 157;    public final static int FRAME_crwalk5 = 158;    public final static int FRAME_crwalk6 = 159;    public final static int FRAME_crattak1 = 160;    public final static int FRAME_crattak2 = 161;    public final static int FRAME_crattak3 = 162;    public final static int FRAME_crattak4 = 163;    public final static int FRAME_crattak5 = 164;    public final static int FRAME_crattak6 = 165;    public final static int FRAME_crattak7 = 166;    public final static int FRAME_crattak8 = 167;    public final static int FRAME_crattak9 = 168;    public final static int FRAME_crpain1 = 169;    public final static int FRAME_crpain2 = 170;    public final static int FRAME_crpain3 = 171;    public final static int FRAME_crpain4 = 172;    public final static int FRAME_crdeath1 = 173;    public final static int FRAME_crdeath2 = 174;    public final static int FRAME_crdeath3 = 175;    public final static int FRAME_crdeath4 = 176;    public final static int FRAME_crdeath5 = 177;    public final static int FRAME_death101 = 178;    public final static int FRAME_death102 = 179;    public final static int FRAME_death103 = 180;    public final static int FRAME_death104 = 181;    public final static int FRAME_death105 = 182;    public final static int FRAME_death106 = 183;    public final static int FRAME_death201 = 184;    public final static int FRAME_death202 = 185;    public final static int FRAME_death203 = 186;    public final static int FRAME_death204 = 187;    public final static int FRAME_death205 = 188;    public final static int FRAME_death206 = 189;    public final static int FRAME_death301 = 190;    public final static int FRAME_death302 = 191;    public final static int FRAME_death303 = 192;    public final static int FRAME_death304 = 193;    public final static int FRAME_death305 = 194;    public final static int FRAME_death306 = 195;    public final static int FRAME_death307 = 196;    public final static int FRAME_death308 = 197;    public final static float MODEL_SCALE = 1.000000f;}

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