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📄 m_brain.java

📁 JAKE2用JAVA写的queck2的3D游戏开发引擎
💻 JAVA
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    public final static int FRAME_stand19 = 180;    public final static int FRAME_stand20 = 181;    public final static int FRAME_stand21 = 182;    public final static int FRAME_stand22 = 183;    public final static int FRAME_stand23 = 184;    public final static int FRAME_stand24 = 185;    public final static int FRAME_stand25 = 186;    public final static int FRAME_stand26 = 187;    public final static int FRAME_stand27 = 188;    public final static int FRAME_stand28 = 189;    public final static int FRAME_stand29 = 190;    public final static int FRAME_stand30 = 191;    public final static int FRAME_stand31 = 192;    public final static int FRAME_stand32 = 193;    public final static int FRAME_stand33 = 194;    public final static int FRAME_stand34 = 195;    public final static int FRAME_stand35 = 196;    public final static int FRAME_stand36 = 197;    public final static int FRAME_stand37 = 198;    public final static int FRAME_stand38 = 199;    public final static int FRAME_stand39 = 200;    public final static int FRAME_stand40 = 201;    public final static int FRAME_stand41 = 202;    public final static int FRAME_stand42 = 203;    public final static int FRAME_stand43 = 204;    public final static int FRAME_stand44 = 205;    public final static int FRAME_stand45 = 206;    public final static int FRAME_stand46 = 207;    public final static int FRAME_stand47 = 208;    public final static int FRAME_stand48 = 209;    public final static int FRAME_stand49 = 210;    public final static int FRAME_stand50 = 211;    public final static int FRAME_stand51 = 212;    public final static int FRAME_stand52 = 213;    public final static int FRAME_stand53 = 214;    public final static int FRAME_stand54 = 215;    public final static int FRAME_stand55 = 216;    public final static int FRAME_stand56 = 217;    public final static int FRAME_stand57 = 218;    public final static int FRAME_stand58 = 219;    public final static int FRAME_stand59 = 220;    public final static int FRAME_stand60 = 221;    public final static float MODEL_SCALE = 1.000000f;    static int sound_chest_open;    static int sound_tentacles_extend;    static int sound_tentacles_retract;    static int sound_death;    static int sound_idle1;    static int sound_idle2;    static int sound_idle3;    static int sound_pain1;    static int sound_pain2;    static int sound_sight;    static int sound_search;    static int sound_melee1;    static int sound_melee2;    static int sound_melee3;    static EntInteractAdapter brain_sight = new EntInteractAdapter() {    	public String getID() { return "brain_sight"; }        public boolean interact(edict_t self, edict_t other) {            GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1,                    Defines.ATTN_NORM, 0);            return true;        }    };    static EntThinkAdapter brain_search = new EntThinkAdapter() {    	public String getID() { return "brain_search"; }        public boolean think(edict_t self) {            GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search, 1,                    Defines.ATTN_NORM, 0);            return true;        }    };    //    //	   STAND    //    static mframe_t brain_frames_stand[] = new mframe_t[] {            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null) };    static mmove_t brain_move_stand = new mmove_t(FRAME_stand01, FRAME_stand30,            brain_frames_stand, null);    static EntThinkAdapter brain_stand = new EntThinkAdapter() {    	public String getID() { return "brain_stand"; }        public boolean think(edict_t self) {            self.monsterinfo.currentmove = brain_move_stand;            return true;        }    };    //    //	   IDLE    //    static mframe_t brain_frames_idle[] = new mframe_t[] {            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null) };    static mmove_t brain_move_idle = new mmove_t(FRAME_stand31, FRAME_stand60,            brain_frames_idle, brain_stand);    static EntThinkAdapter brain_idle = new EntThinkAdapter() {    	public String getID() { return "brain_idle"; }        public boolean think(edict_t self) {            GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_idle3, 1,                    Defines.ATTN_IDLE, 0);            self.monsterinfo.currentmove = brain_move_idle;            return true;        }    };    //    //	   WALK    //    static mframe_t brain_frames_walk1[] = new mframe_t[] {            new mframe_t(GameAI.ai_walk, 7, null),            new mframe_t(GameAI.ai_walk, 2, null),            new mframe_t(GameAI.ai_walk, 3, null),            new mframe_t(GameAI.ai_walk, 3, null),            new mframe_t(GameAI.ai_walk, 1, null),            new mframe_t(GameAI.ai_walk, 0, null),            new mframe_t(GameAI.ai_walk, 0, null),            new mframe_t(GameAI.ai_walk, 9, null),            new mframe_t(GameAI.ai_walk, -4, null),            new mframe_t(GameAI.ai_walk, -1, null),            new mframe_t(GameAI.ai_walk, 2, null) };    static mmove_t brain_move_walk1 = new mmove_t(FRAME_walk101, FRAME_walk111,            brain_frames_walk1, null);    //	   walk2 is FUBAR, do not use    /*     * # if 0 void brain_walk2_cycle(edict_t self) { if (random() > 0.1)     * self.monsterinfo.nextframe= FRAME_walk220; }     *      * static mframe_t brain_frames_walk2[]= new mframe_t[] { new     * mframe_t(ai_walk, 3, null), new mframe_t(ai_walk, -2, null), new     * mframe_t(ai_walk, -4, null), new mframe_t(ai_walk, -3, null), new     * mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 1, null), new     * mframe_t(ai_walk, 12, null), new mframe_t(ai_walk, 0, null), new     * mframe_t(ai_walk, -3, null), new mframe_t(ai_walk, 0, null), new     * mframe_t(ai_walk, -2, null), new mframe_t(ai_walk, 0, null), new     * mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 1, null), new     * mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 0, null), new     * mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 0, null), new     * mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 10, null, // Cycle     * Start)     *      * new mframe_t(ai_walk, -1, null), new mframe_t(ai_walk, 7, null), new     * mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 3, null), new     * mframe_t(ai_walk, -3, null), new mframe_t(ai_walk, 2, null), new     * mframe_t(ai_walk, 4, null), new mframe_t(ai_walk, -3, null), new     * mframe_t(ai_walk, 2, null), new mframe_t(ai_walk, 0, null), new     * mframe_t(ai_walk, 4, brain_walk2_cycle), new mframe_t(ai_walk, -1, null),     * new mframe_t(ai_walk, -1, null), new mframe_t(ai_walk, -8, null,) new     * mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 1, null), new     * mframe_t(ai_walk, 5, null), new mframe_t(ai_walk, 2, null), new     * mframe_t(ai_walk, -1, null), new mframe_t(ai_walk, -5, null)}; static     * mmove_t brain_move_walk2= new mmove_t(FRAME_walk201, FRAME_walk240,     * brain_frames_walk2, null);     *  # endif     */    static EntThinkAdapter brain_walk = new EntThinkAdapter() {    	public String getID() { return "brain_walk"; }        public boolean think(edict_t self) {            //			if (random() <= 0.5)            self.monsterinfo.currentmove = brain_move_walk1;            //		else            //			self.monsterinfo.currentmove = &brain_move_walk2;            return true;        }    };    //    //	   DUCK    //    static EntThinkAdapter brain_duck_down = new EntThinkAdapter() {    	public String getID() { return "brain_duck_down"; }        public boolean think(edict_t self) {            if ((self.monsterinfo.aiflags & Defines.AI_DUCKED) != 0)                return true;            self.monsterinfo.aiflags |= Defines.AI_DUCKED;            self.maxs[2] -= 32;            self.takedamage = Defines.DAMAGE_YES;            GameBase.gi.linkentity(self);            return true;        }    };    static EntThinkAdapter brain_duck_hold = new EntThinkAdapter() {    	public String getID() { return "brain_duck_hold"; }        public boolean think(edict_t self) {            if (GameBase.level.time >= self.monsterinfo.pausetime)                self.monsterinfo.aiflags &= ~Defines.AI_HOLD_FRAME;            else                self.monsterinfo.aiflags |= Defines.AI_HOLD_FRAME;            return true;        }    };    static EntThinkAdapter brain_duck_up = new EntThinkAdapter() {    	public String getID() { return "brain_duck_up"; }        public boolean think(edict_t self) {            self.monsterinfo.aiflags &= ~Defines.AI_DUCKED;            self.maxs[2] += 32;            self.takedamage = Defines.DAMAGE_AIM;            GameBase.gi.linkentity(self);            return true;        }    };    static EntDodgeAdapter brain_dodge = new EntDodgeAdapter() {    	public String getID() { return "brain_dodge"; }        public void dodge(edict_t self, edict_t attacker, float eta) {            if (Lib.random() > 0.25)                return;            if (self.enemy == null)                self.enemy = attacker;            self.monsterinfo.pausetime = GameBase.level.time + eta + 0.5f;            self.monsterinfo.currentmove = brain_move_duck;            return;        }    };    static mframe_t brain_frames_death2[] = new mframe_t[] {            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 9, null),            new mframe_t(GameAI.ai_move, 0, null) };    static EntThinkAdapter brain_dead = new EntThinkAdapter() {    	public String getID() { return "brain_dead"; }        public boolean think(edict_t self) {            Math3D.VectorSet(self.mins, -16, -16, -24);            Math3D.VectorSet(self.maxs, 16, 16, -8);            self.movetype = Defines.MOVETYPE_TOSS;            self.svflags |= Defines.SVF_DEADMONSTER;            self.nextthink = 0;            GameBase.gi.linkentity(self);            return true;        }    };    static mmove_t brain_move_death2 = new mmove_t(FRAME_death201,            FRAME_death205, brain_frames_death2, brain_dead);    static mframe_t brain_frames_death1[] = new mframe_t[] {            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, -2, null),            new mframe_t(GameAI.ai_move, 9, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null) };    static mmove_t brain_move_death1 = new mmove_t(FRAME_death101,            FRAME_death118, brain_frames_death1, brain_dead);

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