📄 m_flipper.java
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}; public final static int FLIPPER_RUN_SPEED = 24; static mframe_t flipper_frames_run[] = new mframe_t[] { new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), // 6 new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), // 10 new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), // 20 new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null) // 29 }; static mmove_t flipper_move_run_loop = new mmove_t(FRAME_flpver06, FRAME_flpver29, flipper_frames_run, null); static EntThinkAdapter flipper_run_loop = new EntThinkAdapter() { public String getID() { return "flipper_run_loop"; } public boolean think(edict_t self) { self.monsterinfo.currentmove = flipper_move_run_loop; return true; } }; static mframe_t flipper_frames_run_start[] = new mframe_t[] { new mframe_t(GameAI.ai_run, 8, null), new mframe_t(GameAI.ai_run, 8, null), new mframe_t(GameAI.ai_run, 8, null), new mframe_t(GameAI.ai_run, 8, null), new mframe_t(GameAI.ai_run, 8, null), new mframe_t(GameAI.ai_run, 8, null) }; static mmove_t flipper_move_run_start = new mmove_t(FRAME_flpver01, FRAME_flpver06, flipper_frames_run_start, flipper_run_loop); static EntThinkAdapter flipper_run = new EntThinkAdapter() { public String getID() { return "flipper_run"; } public boolean think(edict_t self) { self.monsterinfo.currentmove = flipper_move_run_start; return true; } }; /* Standard Swimming */ static mframe_t flipper_frames_walk[] = new mframe_t[] { new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null) }; static mmove_t flipper_move_walk = new mmove_t(FRAME_flphor01, FRAME_flphor24, flipper_frames_walk, null); static EntThinkAdapter flipper_walk = new EntThinkAdapter() { public String getID() { return "flipper_walk"; } public boolean think(edict_t self) { self.monsterinfo.currentmove = flipper_move_walk; return true; } }; static mframe_t flipper_frames_start_run[] = new mframe_t[] { new mframe_t(GameAI.ai_run, 8, null), new mframe_t(GameAI.ai_run, 8, null), new mframe_t(GameAI.ai_run, 8, null), new mframe_t(GameAI.ai_run, 8, null), new mframe_t(GameAI.ai_run, 8, flipper_run) }; static mmove_t flipper_move_start_run = new mmove_t(FRAME_flphor01, FRAME_flphor05, flipper_frames_start_run, null); static EntThinkAdapter flipper_start_run = new EntThinkAdapter() { public String getID() { return "flipper_start_run"; } public boolean think(edict_t self) { self.monsterinfo.currentmove = flipper_move_start_run; return true; } }; static mframe_t flipper_frames_pain2[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t flipper_move_pain2 = new mmove_t(FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run); static mframe_t flipper_frames_pain1[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t flipper_move_pain1 = new mmove_t(FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run); static EntThinkAdapter flipper_bite = new EntThinkAdapter() { public String getID() { return "flipper_bite"; } public boolean think(edict_t self) { float[] aim = { 0, 0, 0 }; Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, 0, 0); GameWeapon.fire_hit(self, aim, 5, 0); return true; } }; static EntThinkAdapter flipper_preattack = new EntThinkAdapter() { public String getID() { return "flipper_preattack"; } public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_chomp, 1, Defines.ATTN_NORM, 0); return true; } }; static mframe_t flipper_frames_attack[] = new mframe_t[] { new mframe_t(GameAI.ai_charge, 0, flipper_preattack), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, flipper_bite), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, flipper_bite), new mframe_t(GameAI.ai_charge, 0, null) }; static mmove_t flipper_move_attack = new mmove_t(FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run); static EntThinkAdapter flipper_melee = new EntThinkAdapter() { public String getID() { return "flipper_melee"; } public boolean think(edict_t self) { self.monsterinfo.currentmove = flipper_move_attack; return true; } }; static EntPainAdapter flipper_pain = new EntPainAdapter() { public String getID() { return "flipper_pain"; } public void pain(edict_t self, edict_t other, float kick, int damage) { int n; if (self.health < (self.max_health / 2)) self.s.skinnum = 1; if (GameBase.level.time < self.pain_debounce_time) return; self.pain_debounce_time = GameBase.level.time + 3; if (GameBase.skill.value == 3) return; // no pain anims in nightmare n = (Lib.rand() + 1) % 2; if (n == 0) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1, Defines.ATTN_NORM, 0); self.monsterinfo.currentmove = flipper_move_pain1; } else { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain2, 1, Defines.ATTN_NORM, 0); self.monsterinfo.currentmove = flipper_move_pain2; } return; } }; static EntThinkAdapter flipper_dead = new EntThinkAdapter() { public String getID() { return "flipper_dead"; } public boolean think(edict_t self) { Math3D.VectorSet(self.mins, -16, -16, -24); Math3D.VectorSet(self.maxs, 16, 16, -8); self.movetype = Defines.MOVETYPE_TOSS; self.svflags |= Defines.SVF_DEADMONSTER; self.nextthink = 0; GameBase.gi.linkentity(self); return true; } }; static mframe_t flipper_frames_death[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t flipper_move_death = new mmove_t(FRAME_flpdth01, FRAME_flpdth56, flipper_frames_death, flipper_dead); static EntInteractAdapter flipper_sight = new EntInteractAdapter() { public String getID() { return "flipper_sight"; } public boolean interact(edict_t self, edict_t other) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1, Defines.ATTN_NORM, 0); return true; } }; static EntDieAdapter flipper_die = new EntDieAdapter() { public String getID() { return "flipper_die"; } public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { int n; // check for gib if (self.health <= self.gib_health) { GameBase.gi .sound(self, Defines.CHAN_VOICE, GameBase.gi .soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0); for (n = 0; n < 2; n++) GameMisc.ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, Defines.GIB_ORGANIC); for (n = 0; n < 2; n++) GameMisc.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC); GameMisc.ThrowHead(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC); self.deadflag = Defines.DEAD_DEAD; return; } if (self.deadflag == Defines.DEAD_DEAD) return; // regular death GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death, 1, Defines.ATTN_NORM, 0); self.deadflag = Defines.DEAD_DEAD; self.takedamage = Defines.DAMAGE_YES; self.monsterinfo.currentmove = flipper_move_death; } }; /* * QUAKED monster_flipper (1 .5 0) (-16 -16 -24) (16 16 32) Ambush * Trigger_Spawn Sight */ public static void SP_monster_flipper(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return; } sound_pain1 = GameBase.gi.soundindex("flipper/flppain1.wav"); sound_pain2 = GameBase.gi.soundindex("flipper/flppain2.wav"); sound_death = GameBase.gi.soundindex("flipper/flpdeth1.wav"); sound_chomp = GameBase.gi.soundindex("flipper/flpatck1.wav"); sound_attack = GameBase.gi.soundindex("flipper/flpatck2.wav"); sound_idle = GameBase.gi.soundindex("flipper/flpidle1.wav"); sound_search = GameBase.gi.soundindex("flipper/flpsrch1.wav"); sound_sight = GameBase.gi.soundindex("flipper/flpsght1.wav"); self.movetype = Defines.MOVETYPE_STEP; self.solid = Defines.SOLID_BBOX; self.s.modelindex = GameBase.gi .modelindex("models/monsters/flipper/tris.md2"); Math3D.VectorSet(self.mins, -16, -16, 0); Math3D.VectorSet(self.maxs, 16, 16, 32); self.health = 50; self.gib_health = -30; self.mass = 100; self.pain = flipper_pain; self.die = flipper_die; self.monsterinfo.stand = flipper_stand; self.monsterinfo.walk = flipper_walk; self.monsterinfo.run = flipper_start_run; self.monsterinfo.melee = flipper_melee; self.monsterinfo.sight = flipper_sight; GameBase.gi.linkentity(self); self.monsterinfo.currentmove = flipper_move_stand; self.monsterinfo.scale = MODEL_SCALE; GameAI.swimmonster_start.think(self); }}
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