📄 m_berserk.java
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new mframe_t(GameAI.ai_run, 21, null), new mframe_t(GameAI.ai_run, 25, null), new mframe_t(GameAI.ai_run, 18, null), new mframe_t(GameAI.ai_run, 19, null) }; static mmove_t berserk_move_run1 = new mmove_t(FRAME_run1, FRAME_run6, berserk_frames_run1, null); static EntThinkAdapter berserk_run = new EntThinkAdapter() { public String getID() { return "berserk_run";} public boolean think(edict_t self) { if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) self.monsterinfo.currentmove = berserk_move_stand; else self.monsterinfo.currentmove = berserk_move_run1; return true; } }; static EntThinkAdapter berserk_attack_spike = new EntThinkAdapter() { public String getID() { return "berserk_attack_spike";} public boolean think(edict_t self) { float[] aim = { Defines.MELEE_DISTANCE, 0f, -24f }; GameWeapon.fire_hit(self, aim, (15 + (Lib.rand() % 6)), 400); // Faster attack -- upwards and backwards return true; } }; static EntThinkAdapter berserk_swing = new EntThinkAdapter() { public String getID() { return "berserk_swing";} public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_punch, 1, Defines.ATTN_NORM, 0); return true; } }; static mframe_t berserk_frames_attack_spike[] = new mframe_t[] { new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, berserk_swing), new mframe_t(GameAI.ai_charge, 0, berserk_attack_spike), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null) }; static mmove_t berserk_move_attack_spike = new mmove_t(FRAME_att_c1, FRAME_att_c8, berserk_frames_attack_spike, berserk_run); static EntThinkAdapter berserk_attack_club = new EntThinkAdapter() { public String getID() { return "berserk_attack_club";} public boolean think(edict_t self) { float aim[] = { 0, 0, 0 }; Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.mins[0], -4); GameWeapon.fire_hit(self, aim, (5 + (Lib.rand() % 6)), 400); // Slower // attack return true; } }; static mframe_t berserk_frames_attack_club[] = new mframe_t[] { new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, berserk_swing), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, berserk_attack_club), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null) }; static mmove_t berserk_move_attack_club = new mmove_t(FRAME_att_c9, FRAME_att_c20, berserk_frames_attack_club, berserk_run); static EntThinkAdapter berserk_strike = new EntThinkAdapter() { public String getID() { return "berserk_strike";} public boolean think(edict_t self) { return true; } }; static mframe_t berserk_frames_attack_strike[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, berserk_swing), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, berserk_strike), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 9.7f, null), new mframe_t(GameAI.ai_move, 13.6f, null) }; static mmove_t berserk_move_attack_strike = new mmove_t(FRAME_att_c21, FRAME_att_c34, berserk_frames_attack_strike, berserk_run); static EntThinkAdapter berserk_melee = new EntThinkAdapter() { public String getID() { return "berserk_melee";} public boolean think(edict_t self) { if ((Lib.rand() % 2) == 0) self.monsterinfo.currentmove = berserk_move_attack_spike; else self.monsterinfo.currentmove = berserk_move_attack_club; return true; } }; /* * void() berserk_atke1 =[ $r_attb1, berserk_atke2 ] {ai_run(9);}; void() * berserk_atke2 =[ $r_attb2, berserk_atke3 ] {ai_run(6);}; void() * berserk_atke3 =[ $r_attb3, berserk_atke4 ] {ai_run(18.4);}; void() * berserk_atke4 =[ $r_attb4, berserk_atke5 ] {ai_run(25);}; void() * berserk_atke5 =[ $r_attb5, berserk_atke6 ] {ai_run(14);}; void() * berserk_atke6 =[ $r_attb6, berserk_atke7 ] {ai_run(20);}; void() * berserk_atke7 =[ $r_attb7, berserk_atke8 ] {ai_run(8.5);}; void() * berserk_atke8 =[ $r_attb8, berserk_atke9 ] {ai_run(3);}; void() * berserk_atke9 =[ $r_attb9, berserk_atke10 ] {ai_run(17.5);}; void() * berserk_atke10 =[ $r_attb10, berserk_atke11 ] {ai_run(17);}; void() * berserk_atke11 =[ $r_attb11, berserk_atke12 ] {ai_run(9);}; void() * berserk_atke12 =[ $r_attb12, berserk_atke13 ] {ai_run(25);}; void() * berserk_atke13 =[ $r_attb13, berserk_atke14 ] {ai_run(3.7);}; void() * berserk_atke14 =[ $r_attb14, berserk_atke15 ] {ai_run(2.6);}; void() * berserk_atke15 =[ $r_attb15, berserk_atke16 ] {ai_run(19);}; void() * berserk_atke16 =[ $r_attb16, berserk_atke17 ] {ai_run(25);}; void() * berserk_atke17 =[ $r_attb17, berserk_atke18 ] {ai_run(19.6);}; void() * berserk_atke18 =[ $r_attb18, berserk_run1 ] {ai_run(7.8);}; */ static mframe_t berserk_frames_pain1[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t berserk_move_pain1 = new mmove_t(FRAME_painc1, FRAME_painc4, berserk_frames_pain1, berserk_run); static mframe_t berserk_frames_pain2[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t berserk_move_pain2 = new mmove_t(FRAME_painb1, FRAME_painb20, berserk_frames_pain2, berserk_run); static EntPainAdapter berserk_pain = new EntPainAdapter() { public String getID() { return "berserk_pain";} public void pain(edict_t self, edict_t other, float kick, int damage) { if (self.health < (self.max_health / 2)) self.s.skinnum = 1; if (GameBase.level.time < self.pain_debounce_time) return; self.pain_debounce_time = GameBase.level.time + 3; GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain, 1, Defines.ATTN_NORM, 0); if (GameBase.skill.value == 3) return; // no pain anims in nightmare if ((damage < 20) || (Lib.random() < 0.5)) self.monsterinfo.currentmove = berserk_move_pain1; else self.monsterinfo.currentmove = berserk_move_pain2; } }; static EntThinkAdapter berserk_dead = new EntThinkAdapter() { public String getID() { return "berserk_dead";} public boolean think(edict_t self) { Math3D.VectorSet(self.mins, -16, -16, -24); Math3D.VectorSet(self.maxs, 16, 16, -8); self.movetype = Defines.MOVETYPE_TOSS; self.svflags |= Defines.SVF_DEADMONSTER; self.nextthink = 0; GameBase.gi.linkentity(self); return true; } }; static mframe_t berserk_frames_death1[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t berserk_move_death1 = new mmove_t(FRAME_death1, FRAME_death13, berserk_frames_death1, berserk_dead); static mframe_t berserk_frames_death2[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t berserk_move_death2 = new mmove_t(FRAME_deathc1, FRAME_deathc8, berserk_frames_death2, berserk_dead); static EntDieAdapter berserk_die = new EntDieAdapter() { public String getID() { return "berserk_die";} public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float point[]) { int n; if (self.health <= self.gib_health) { GameBase.gi .sound(self, Defines.CHAN_VOICE, GameBase.gi .soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0); for (n = 0; n < 2; n++) GameMisc.ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, Defines.GIB_ORGANIC); for (n = 0; n < 4; n++) GameMisc.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC); GameMisc.ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, Defines.GIB_ORGANIC); self.deadflag = Defines.DEAD_DEAD; return; } if (self.deadflag == Defines.DEAD_DEAD) return; GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_die, 1, Defines.ATTN_NORM, 0); self.deadflag = Defines.DEAD_DEAD; self.takedamage = Defines.DAMAGE_YES; if (damage >= 50) self.monsterinfo.currentmove = berserk_move_death1; else self.monsterinfo.currentmove = berserk_move_death2; } }; /* * QUAKED monster_berserk (1 .5 0) (-16 -16 -24) (16 16 32) Ambush * Trigger_Spawn Sight */ public static void SP_monster_berserk(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return; } // pre-caches sound_pain = GameBase.gi.soundindex("berserk/berpain2.wav"); sound_die = GameBase.gi.soundindex("berserk/berdeth2.wav"); sound_idle = GameBase.gi.soundindex("berserk/beridle1.wav"); sound_punch = GameBase.gi.soundindex("berserk/attack.wav"); sound_search = GameBase.gi.soundindex("berserk/bersrch1.wav"); sound_sight = GameBase.gi.soundindex("berserk/sight.wav"); self.s.modelindex = GameBase.gi .modelindex("models/monsters/berserk/tris.md2"); Math3D.VectorSet(self.mins, -16, -16, -24); Math3D.VectorSet(self.maxs, 16, 16, 32); self.movetype = Defines.MOVETYPE_STEP; self.solid = Defines.SOLID_BBOX; self.health = 240; self.gib_health = -60; self.mass = 250; self.pain = berserk_pain; self.die = berserk_die; self.monsterinfo.stand = berserk_stand; self.monsterinfo.walk = berserk_walk; self.monsterinfo.run = berserk_run; self.monsterinfo.dodge = null; self.monsterinfo.attack = null; self.monsterinfo.melee = berserk_melee; self.monsterinfo.sight = berserk_sight; self.monsterinfo.search = berserk_search; self.monsterinfo.currentmove = berserk_move_stand; self.monsterinfo.scale = MODEL_SCALE; GameBase.gi.linkentity(self); GameAI.walkmonster_start.think(self); }}
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