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📄 m_berserk.java

📁 JAKE2用JAVA写的queck2的3D游戏开发引擎
💻 JAVA
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    public final static int FRAME_slam4 = 149;    public final static int FRAME_slam5 = 150;    public final static int FRAME_slam6 = 151;    public final static int FRAME_slam7 = 152;    public final static int FRAME_slam8 = 153;    public final static int FRAME_slam9 = 154;    public final static int FRAME_slam10 = 155;    public final static int FRAME_slam11 = 156;    public final static int FRAME_slam12 = 157;    public final static int FRAME_slam13 = 158;    public final static int FRAME_slam14 = 159;    public final static int FRAME_slam15 = 160;    public final static int FRAME_slam16 = 161;    public final static int FRAME_slam17 = 162;    public final static int FRAME_slam18 = 163;    public final static int FRAME_slam19 = 164;    public final static int FRAME_slam20 = 165;    public final static int FRAME_slam21 = 166;    public final static int FRAME_slam22 = 167;    public final static int FRAME_slam23 = 168;    public final static int FRAME_duck1 = 169;    public final static int FRAME_duck2 = 170;    public final static int FRAME_duck3 = 171;    public final static int FRAME_duck4 = 172;    public final static int FRAME_duck5 = 173;    public final static int FRAME_duck6 = 174;    public final static int FRAME_duck7 = 175;    public final static int FRAME_duck8 = 176;    public final static int FRAME_duck9 = 177;    public final static int FRAME_duck10 = 178;    public final static int FRAME_fall1 = 179;    public final static int FRAME_fall2 = 180;    public final static int FRAME_fall3 = 181;    public final static int FRAME_fall4 = 182;    public final static int FRAME_fall5 = 183;    public final static int FRAME_fall6 = 184;    public final static int FRAME_fall7 = 185;    public final static int FRAME_fall8 = 186;    public final static int FRAME_fall9 = 187;    public final static int FRAME_fall10 = 188;    public final static int FRAME_fall11 = 189;    public final static int FRAME_fall12 = 190;    public final static int FRAME_fall13 = 191;    public final static int FRAME_fall14 = 192;    public final static int FRAME_fall15 = 193;    public final static int FRAME_fall16 = 194;    public final static int FRAME_fall17 = 195;    public final static int FRAME_fall18 = 196;    public final static int FRAME_fall19 = 197;    public final static int FRAME_fall20 = 198;    public final static int FRAME_painc1 = 199;    public final static int FRAME_painc2 = 200;    public final static int FRAME_painc3 = 201;    public final static int FRAME_painc4 = 202;    public final static int FRAME_painb1 = 203;    public final static int FRAME_painb2 = 204;    public final static int FRAME_painb3 = 205;    public final static int FRAME_painb4 = 206;    public final static int FRAME_painb5 = 207;    public final static int FRAME_painb6 = 208;    public final static int FRAME_painb7 = 209;    public final static int FRAME_painb8 = 210;    public final static int FRAME_painb9 = 211;    public final static int FRAME_painb10 = 212;    public final static int FRAME_painb11 = 213;    public final static int FRAME_painb12 = 214;    public final static int FRAME_painb13 = 215;    public final static int FRAME_painb14 = 216;    public final static int FRAME_painb15 = 217;    public final static int FRAME_painb16 = 218;    public final static int FRAME_painb17 = 219;    public final static int FRAME_painb18 = 220;    public final static int FRAME_painb19 = 221;    public final static int FRAME_painb20 = 222;    public final static int FRAME_death1 = 223;    public final static int FRAME_death2 = 224;    public final static int FRAME_death3 = 225;    public final static int FRAME_death4 = 226;    public final static int FRAME_death5 = 227;    public final static int FRAME_death6 = 228;    public final static int FRAME_death7 = 229;    public final static int FRAME_death8 = 230;    public final static int FRAME_death9 = 231;    public final static int FRAME_death10 = 232;    public final static int FRAME_death11 = 233;    public final static int FRAME_death12 = 234;    public final static int FRAME_death13 = 235;    public final static int FRAME_deathc1 = 236;    public final static int FRAME_deathc2 = 237;    public final static int FRAME_deathc3 = 238;    public final static int FRAME_deathc4 = 239;    public final static int FRAME_deathc5 = 240;    public final static int FRAME_deathc6 = 241;    public final static int FRAME_deathc7 = 242;    public final static int FRAME_deathc8 = 243;    public final static float MODEL_SCALE = 1.000000f;    static int sound_pain;    static int sound_die;    static int sound_idle;    static int sound_punch;    static int sound_sight;    static int sound_search;    static EntInteractAdapter berserk_sight = new EntInteractAdapter() {        public String getID() { return "berserk_sight";}        public boolean interact(edict_t self, edict_t other) {            GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1,                    Defines.ATTN_NORM, 0);            return true;        }    };    static EntThinkAdapter berserk_search = new EntThinkAdapter() {        public String getID() { return "berserk_search";}        public boolean think(edict_t self) {            GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search, 1,                    Defines.ATTN_NORM, 0);            return true;        }    };    static EntThinkAdapter berserk_fidget = new EntThinkAdapter() {        public String getID() { return "berserk_fidget";}        public boolean think(edict_t self) {            if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)                return true;            if (Lib.random() > 0.15f)                return true;            self.monsterinfo.currentmove = berserk_move_stand_fidget;            GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_idle, 1,                    Defines.ATTN_IDLE, 0);            return true;        }    };    static mframe_t berserk_frames_stand[] = new mframe_t[] {            new mframe_t(GameAI.ai_stand, 0, berserk_fidget),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null) };    static mmove_t berserk_move_stand = new mmove_t(FRAME_stand1, FRAME_stand5,            berserk_frames_stand, null);    static EntThinkAdapter berserk_stand = new EntThinkAdapter() {        public String getID() { return "berserk_stand";}        public boolean think(edict_t self) {            self.monsterinfo.currentmove = berserk_move_stand;            return true;        }    };    static mframe_t berserk_frames_stand_fidget[] = new mframe_t[] {            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null),            new mframe_t(GameAI.ai_stand, 0, null) };    static mmove_t berserk_move_stand_fidget = new mmove_t(FRAME_standb1,            FRAME_standb20, berserk_frames_stand_fidget, berserk_stand);    static mframe_t berserk_frames_walk[] = new mframe_t[] {            new mframe_t(GameAI.ai_walk, 9.1f, null),            new mframe_t(GameAI.ai_walk, 6.3f, null),            new mframe_t(GameAI.ai_walk, 4.9f, null),            new mframe_t(GameAI.ai_walk, 6.7f, null),            new mframe_t(GameAI.ai_walk, 6.0f, null),            new mframe_t(GameAI.ai_walk, 8.2f, null),            new mframe_t(GameAI.ai_walk, 7.2f, null),            new mframe_t(GameAI.ai_walk, 6.1f, null),            new mframe_t(GameAI.ai_walk, 4.9f, null),            new mframe_t(GameAI.ai_walk, 4.7f, null),            new mframe_t(GameAI.ai_walk, 4.7f, null),            new mframe_t(GameAI.ai_walk, 4.8f, null) };    static mmove_t berserk_move_walk = new mmove_t(FRAME_walkc1, FRAME_walkc11,            berserk_frames_walk, null);    static EntThinkAdapter berserk_walk = new EntThinkAdapter() {        public String getID() { return "berserk_walk";}        public boolean think(edict_t self) {            self.monsterinfo.currentmove = berserk_move_walk;            return true;        }    };    /*     *      * **************************** SKIPPED THIS FOR NOW!     * ****************************     *      * Running . Arm raised in air     *      * void() berserk_runb1 =[ $r_att1 , berserk_runb2 ] {ai_run(21);}; void()     * berserk_runb2 =[ $r_att2 , berserk_runb3 ] {ai_run(11);}; void()     * berserk_runb3 =[ $r_att3 , berserk_runb4 ] {ai_run(21);}; void()     * berserk_runb4 =[ $r_att4 , berserk_runb5 ] {ai_run(25);}; void()     * berserk_runb5 =[ $r_att5 , berserk_runb6 ] {ai_run(18);}; void()     * berserk_runb6 =[ $r_att6 , berserk_runb7 ] {ai_run(19);}; // running with     * arm in air : start loop void() berserk_runb7 =[ $r_att7 , berserk_runb8 ]     * {ai_run(21);}; void() berserk_runb8 =[ $r_att8 , berserk_runb9 ]     * {ai_run(11);}; void() berserk_runb9 =[ $r_att9 , berserk_runb10 ]     * {ai_run(21);}; void() berserk_runb10 =[ $r_att10 , berserk_runb11 ]     * {ai_run(25);}; void() berserk_runb11 =[ $r_att11 , berserk_runb12 ]     * {ai_run(18);}; void() berserk_runb12 =[ $r_att12 , berserk_runb7 ]     * {ai_run(19);}; // running with arm in air : end loop     */    static mframe_t berserk_frames_run1[] = new mframe_t[] {            new mframe_t(GameAI.ai_run, 21, null),            new mframe_t(GameAI.ai_run, 11, null),

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