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📄 m_tank.java

📁 JAKE2用JAVA写的queck2的3D游戏开发引擎
💻 JAVA
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    static EntThinkAdapter tank_walk = new EntThinkAdapter() {    	public String getID(){ return "tank_walk"; }        public boolean think(edict_t self) {            self.monsterinfo.currentmove = tank_move_walk;            return true;        }    };    static mframe_t tank_frames_start_walk[] = new mframe_t[] {            new mframe_t(GameAI.ai_walk, 0, null),            new mframe_t(GameAI.ai_walk, 6, null),            new mframe_t(GameAI.ai_walk, 6, null),            new mframe_t(GameAI.ai_walk, 11, tank_footstep) };    static mmove_t tank_move_start_walk = new mmove_t(FRAME_walk01,            FRAME_walk04, tank_frames_start_walk, tank_walk);    static mframe_t tank_frames_walk[] = new mframe_t[] {            new mframe_t(GameAI.ai_walk, 4, null),            new mframe_t(GameAI.ai_walk, 5, null),            new mframe_t(GameAI.ai_walk, 3, null),            new mframe_t(GameAI.ai_walk, 2, null),            new mframe_t(GameAI.ai_walk, 5, null),            new mframe_t(GameAI.ai_walk, 5, null),            new mframe_t(GameAI.ai_walk, 4, null),            new mframe_t(GameAI.ai_walk, 4, tank_footstep),            new mframe_t(GameAI.ai_walk, 3, null),            new mframe_t(GameAI.ai_walk, 5, null),            new mframe_t(GameAI.ai_walk, 4, null),            new mframe_t(GameAI.ai_walk, 5, null),            new mframe_t(GameAI.ai_walk, 7, null),            new mframe_t(GameAI.ai_walk, 7, null),            new mframe_t(GameAI.ai_walk, 6, null),            new mframe_t(GameAI.ai_walk, 6, tank_footstep) };    static mmove_t tank_move_walk = new mmove_t(FRAME_walk05, FRAME_walk20,            tank_frames_walk, null);    static mframe_t tank_frames_stop_walk[] = new mframe_t[] {            new mframe_t(GameAI.ai_walk, 3, null),            new mframe_t(GameAI.ai_walk, 3, null),            new mframe_t(GameAI.ai_walk, 2, null),            new mframe_t(GameAI.ai_walk, 2, null),            new mframe_t(GameAI.ai_walk, 4, tank_footstep) };    static mmove_t tank_move_stop_walk = new mmove_t(FRAME_walk21,            FRAME_walk25, tank_frames_stop_walk, tank_stand);    //    // run    //    static mframe_t tank_frames_start_run[] = new mframe_t[] {            new mframe_t(GameAI.ai_run, 0, null),            new mframe_t(GameAI.ai_run, 6, null),            new mframe_t(GameAI.ai_run, 6, null),            new mframe_t(GameAI.ai_run, 11, tank_footstep) };    static mmove_t tank_move_start_run = new mmove_t(FRAME_walk01,            FRAME_walk04, tank_frames_start_run, tank_run);    static mframe_t tank_frames_run[] = new mframe_t[] {            new mframe_t(GameAI.ai_run, 4, null),            new mframe_t(GameAI.ai_run, 5, null),            new mframe_t(GameAI.ai_run, 3, null),            new mframe_t(GameAI.ai_run, 2, null),            new mframe_t(GameAI.ai_run, 5, null),            new mframe_t(GameAI.ai_run, 5, null),            new mframe_t(GameAI.ai_run, 4, null),            new mframe_t(GameAI.ai_run, 4, tank_footstep),            new mframe_t(GameAI.ai_run, 3, null),            new mframe_t(GameAI.ai_run, 5, null),            new mframe_t(GameAI.ai_run, 4, null),            new mframe_t(GameAI.ai_run, 5, null),            new mframe_t(GameAI.ai_run, 7, null),            new mframe_t(GameAI.ai_run, 7, null),            new mframe_t(GameAI.ai_run, 6, null),            new mframe_t(GameAI.ai_run, 6, tank_footstep) };    static mmove_t tank_move_run = new mmove_t(FRAME_walk05, FRAME_walk20,            tank_frames_run, null);    static mframe_t tank_frames_stop_run[] = new mframe_t[] {            new mframe_t(GameAI.ai_run, 3, null),            new mframe_t(GameAI.ai_run, 3, null),            new mframe_t(GameAI.ai_run, 2, null),            new mframe_t(GameAI.ai_run, 2, null),            new mframe_t(GameAI.ai_run, 4, tank_footstep) };    static mmove_t tank_move_stop_run = new mmove_t(FRAME_walk21, FRAME_walk25,            tank_frames_stop_run, tank_walk);    //    // pain    //    static mframe_t tank_frames_pain1[] = new mframe_t[] {            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null) };    static mmove_t tank_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain104,            tank_frames_pain1, tank_run);    static mframe_t tank_frames_pain2[] = new mframe_t[] {            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null) };    static mmove_t tank_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain205,            tank_frames_pain2, tank_run);    static mframe_t tank_frames_pain3[] = new mframe_t[] {            new mframe_t(GameAI.ai_move, -7, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 2, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 3, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 2, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 0, tank_footstep) };    static mmove_t tank_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain316,            tank_frames_pain3, tank_run);    static EntPainAdapter tank_pain = new EntPainAdapter() {    	public String getID(){ return "tank_pain"; }        public void pain(edict_t self, edict_t other, float kick, int damage) {            if (self.health < (self.max_health / 2))                self.s.skinnum |= 1;            if (damage <= 10)                return;            if (GameBase.level.time < self.pain_debounce_time)                return;            if (damage <= 30)                if (Lib.random() > 0.2)                    return;            // If hard or nightmare, don't go into pain while attacking            if (GameBase.skill.value >= 2) {                if ((self.s.frame >= FRAME_attak301)                        && (self.s.frame <= FRAME_attak330))                    return;                if ((self.s.frame >= FRAME_attak101)                        && (self.s.frame <= FRAME_attak116))                    return;            }            self.pain_debounce_time = GameBase.level.time + 3;            GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain, 1,                    Defines.ATTN_NORM, 0);            if (GameBase.skill.value == 3)                return; // no pain anims in nightmare            if (damage <= 30)                self.monsterinfo.currentmove = tank_move_pain1;            else if (damage <= 60)                self.monsterinfo.currentmove = tank_move_pain2;            else                self.monsterinfo.currentmove = tank_move_pain3;        }    };    //    // attacks    //    static EntThinkAdapter TankBlaster = new EntThinkAdapter() {    	public String getID(){ return "TankBlaster"; }        public boolean think(edict_t self) {            float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };            float[] start = { 0, 0, 0 };            float[] end = { 0, 0, 0 };            float[] dir = { 0, 0, 0 };            int flash_number;            if (self.s.frame == FRAME_attak110)                flash_number = Defines.MZ2_TANK_BLASTER_1;            else if (self.s.frame == FRAME_attak113)                flash_number = Defines.MZ2_TANK_BLASTER_2;            else                // (self.s.frame == FRAME_attak116)                flash_number = Defines.MZ2_TANK_BLASTER_3;            Math3D.AngleVectors(self.s.angles, forward, right, null);            Math3D.G_ProjectSource(self.s.origin,                    M_Flash.monster_flash_offset[flash_number], forward, right,                    start);            Math3D.VectorCopy(self.enemy.s.origin, end);            end[2] += self.enemy.viewheight;            Math3D.VectorSubtract(end, start, dir);            Monster.monster_fire_blaster(self, start, dir, 30, 800,                    flash_number, Defines.EF_BLASTER);            return true;        }    };    static EntThinkAdapter TankStrike = new EntThinkAdapter() {    	public String getID(){ return "TankStrike"; }        public boolean think(edict_t self) {            GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_strike, 1,                    Defines.ATTN_NORM, 0);            return true;        }    };    static EntThinkAdapter TankRocket = new EntThinkAdapter() {    	public String getID(){ return "TankRocket"; }        public boolean think(edict_t self) {            float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };            float[] start = { 0, 0, 0 };            float[] dir = { 0, 0, 0 };            float[] vec = { 0, 0, 0 };            int flash_number;            if (self.s.frame == FRAME_attak324)                flash_number = Defines.MZ2_TANK_ROCKET_1;            else if (self.s.frame == FRAME_attak327)                flash_number = Defines.MZ2_TANK_ROCKET_2;            else                // (self.s.frame == FRAME_attak330)                flash_number = Defines.MZ2_TANK_ROCKET_3;            Math3D.AngleVectors(self.s.angles, forward, right, null);            Math3D.G_ProjectSource(self.s.origin,                    M_Flash.monster_flash_offset[flash_number], forward, right,                    start);            Math3D.VectorCopy(self.enemy.s.origin, vec);            vec[2] += self.enemy.viewheight;            Math3D.VectorSubtract(vec, start, dir);            Math3D.VectorNormalize(dir);            Monster                    .monster_fire_rocket(self, start, dir, 50, 550,                            flash_number);            return true;        }    };    static EntThinkAdapter TankMachineGun = new EntThinkAdapter() {    	public String getID(){ return "TankMachineGun"; }        public boolean think(edict_t self) {            float[] dir = { 0, 0, 0 };            float[] vec = { 0, 0, 0 };            float[] start = { 0, 0, 0 };            float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };            int flash_number;            flash_number = Defines.MZ2_TANK_MACHINEGUN_1                    + (self.s.frame - FRAME_attak406);            Math3D.AngleVectors(self.s.angles, forward, right, null);            Math3D.G_ProjectSource(self.s.origin,                    M_Flash.monster_flash_offset[flash_number], forward, right,                    start);            if (self.enemy != null) {                Math3D.VectorCopy(self.enemy.s.origin, vec);                vec[2] += self.enemy.viewheight;                Math3D.VectorSubtract(vec, start, vec);                Math3D.vectoangles(vec, vec);                dir[0] = vec[0];            } else {                dir[0] = 0;            }            if (self.s.frame <= FRAME_attak415)                dir[1] = self.s.angles[1] - 8 * (self.s.frame - FRAME_attak411);            else                dir[1] = self.s.angles[1] + 8 * (self.s.frame - FRAME_attak419);            dir[2] = 0;            Math3D.AngleVectors(dir, forward, null, null);            Monster.monster_fire_bullet(self, start, forward, 20, 4,                    Defines.DEFAULT_BULLET_HSPREAD,                    Defines.DEFAULT_BULLET_VSPREAD, flash_number);            return true;        }    };    static EntThinkAdapter tank_reattack_blaster = new EntThinkAdapter() {    	public String getID(){ return "tank_reattack_blaster"; }        public boolean think(edict_t self) {            if (GameBase.skill.value >= 2)                if (GameUtil.visible(self, self.enemy))                    if (self.enemy.health > 0)                        if (Lib.random() <= 0.6) {                            self.monsterinfo.currentmove = tank_move_reattack_blast;                            return true;                        }            self.monsterinfo.currentmove = tank_move_attack_post_blast;            return true;        }    };    static mframe_t tank_frames_attack_blast[] = new mframe_t[] {            new mframe_t(GameAI.ai_charge, 0, null),            new mframe_t(GameAI.ai_charge, 0, null),            new mframe_t(GameAI.ai_charge, 0, null),            new mframe_t(GameAI.ai_charge, 0, null),            new mframe_t(GameAI.ai_charge, -1, null),            new mframe_t(GameAI.ai_charge, -2, null),            new mframe_t(GameAI.ai_charge, -1, null),            new mframe_t(GameAI.ai_charge, -1, null),            new mframe_t(GameAI.ai_charge, 0, null),            new mframe_t(GameAI.ai_charge, 0, TankBlaster),            // 10            new mframe_t(GameAI.ai_charge, 0, null),            new mframe_t(GameAI.ai_charge, 0, null),            new mframe_t(GameAI.ai_charge, 0, TankBlaster),            new mframe_t(GameAI.ai_charge, 0, null),            new mframe_t(GameAI.ai_charge, 0, null),            new mframe_t(GameAI.ai_charge, 0, TankBlaster) // 16    };    static mmove_t tank_move_attack_blast = new mmove_t(FRAME_attak101,            FRAME_attak116, tank_frames_attack_blast, tank_reattack_blaster);    static mframe_t tank_frames_reattack_blast[] = new mframe_t[] {            new mframe_t(GameAI.ai_charge, 0, null),            new mframe_t(GameAI.ai_charge, 0, null),            new mframe_t(GameAI.ai_charge, 0, TankBlaster),            new mframe_t(GameAI.ai_charge, 0, null),            new mframe_t(GameAI.ai_charge, 0, null),            new mframe_t(GameAI.ai_charge, 0, TankBlaster) // 16)    };    static mmove_t tank_move_reattack_blast = new mmove_t(FRAME_attak111,            FRAME_attak116, tank_frames_reattack_blast, tank_reattack_blaster);    static mframe_t tank_frames_attack_post_blast[] = new mframe_t[] {            new mframe_t(GameAI.ai_move, 0, null), // 17)            new mframe_t(GameAI.ai_move, 0, null),            new mframe_t(GameAI.ai_move, 2, null),            new mframe_t(GameAI.ai_move, 3, null),            new mframe_t(GameAI.ai_move, 2, null),            new mframe_t(GameAI.ai_move, -2, tank_footstep) // 22    };    static mmove_t tank_move_attack_post_blast = new mmove_t(FRAME_attak117,            FRAME_attak122, tank_frames_attack_post_blast, tank_run);    static EntThinkAdapter tank_poststrike = new EntThinkAdapter() {    	public String getID(){ return "tank_poststrike"; }        public boolean think(edict_t self) {            self.enemy = null;            tank_run.think(self);            return true;        }    };    static EntThinkAdapter tank_doattack_rocket = new EntThinkAdapter() {    	public String getID(){ return "tank_doattack_rocket"; }        public boolean think(edict_t self) {            self.monsterinfo.currentmove = tank_move_attack_fire_rocket;            return true;        }    };    static EntThinkAdapter tank_refire_rocket = new EntThinkAdapter() {    	public String getID(){ return "tank_refire_rocket"; }        public boolean think(edict_t self) {            // Only on hard or nightmare

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