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📄 m_boss3.java

📁 JAKE2用JAVA写的queck2的3D游戏开发引擎
💻 JAVA
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/* * Copyright (C) 1997-2001 Id Software, Inc. *  * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. *  * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. *  * See the GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. *   */// Created on 13.11.2003 by RST.// $Id: M_Boss3.java,v 1.3 2005/11/20 22:18:33 salomo Exp $package jake2.game.monsters;import jake2.Defines;import jake2.game.EntThinkAdapter;import jake2.game.EntUseAdapter;import jake2.game.GameBase;import jake2.game.GameUtil;import jake2.game.edict_t;import jake2.util.Math3D;public class M_Boss3 {    static EntUseAdapter Use_Boss3 = new EntUseAdapter() {    	public String getID() { return "Use_Boss3"; }        public void use(edict_t ent, edict_t other, edict_t activator) {            GameBase.gi.WriteByte(Defines.svc_temp_entity);            GameBase.gi.WriteByte(Defines.TE_BOSSTPORT);            GameBase.gi.WritePosition(ent.s.origin);            GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS);            GameUtil.G_FreeEdict(ent);        }    };    static EntThinkAdapter Think_Boss3Stand = new EntThinkAdapter() {    	public String getID() { return "Think_Boss3Stand"; }        public boolean think(edict_t ent) {            if (ent.s.frame == M_Boss32.FRAME_stand260)                ent.s.frame = M_Boss32.FRAME_stand201;            else                ent.s.frame++;            ent.nextthink = GameBase.level.time + Defines.FRAMETIME;            return true;        }    };    /*     * QUAKED monster_boss3_stand (1 .5 0) (-32 -32 0) (32 32 90)     *      * Just stands and cycles in one place until targeted, then teleports away.     */    public static void SP_monster_boss3_stand(edict_t self) {        if (GameBase.deathmatch.value != 0) {            GameUtil.G_FreeEdict(self);            return;        }        self.movetype = Defines.MOVETYPE_STEP;        self.solid = Defines.SOLID_BBOX;        self.model = "models/monsters/boss3/rider/tris.md2";        self.s.modelindex = GameBase.gi.modelindex(self.model);        self.s.frame = M_Boss32.FRAME_stand201;        GameBase.gi.soundindex("misc/bigtele.wav");        Math3D.VectorSet(self.mins, -32, -32, 0);        Math3D.VectorSet(self.maxs, 32, 32, 90);        self.use = Use_Boss3;        self.think = Think_Boss3Stand;        self.nextthink = GameBase.level.time + Defines.FRAMETIME;        GameBase.gi.linkentity(self);    }}

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