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📄 gitem_t.java

📁 JAKE2用JAVA写的queck2的3D游戏开发引擎
💻 JAVA
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/* * Copyright (C) 1997-2001 Id Software, Inc. *  * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. *  * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. *  * See the GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. *   */// Created on 20.11.2003 by RST.// $Id: gitem_t.java,v 1.5 2005/02/06 19:08:00 salomo Exp $package jake2.game;import jake2.*;import jake2.*;public class gitem_t {    private static int id = 0;    public gitem_t(int xxx) {        index = xxx;    }    public gitem_t(String classname, EntInteractAdapter pickup,            ItemUseAdapter use, ItemDropAdapter drop,            EntThinkAdapter weaponthink) {    }    public gitem_t(String classname, EntInteractAdapter pickup,            ItemUseAdapter use, ItemDropAdapter drop,            EntThinkAdapter weaponthink, String pickup_sound,            String world_model, int world_model_flags, String view_model,            String icon, String pickup_name, int count_width, int quantity,            String ammo, int flags, int weapmodel, gitem_armor_t info, int tag,            String precaches) {        this.classname = classname;        this.pickup = pickup;        this.use = use;        this.drop = drop;        this.weaponthink = weaponthink;        this.pickup_sound = pickup_sound;        this.world_model = world_model;        this.world_model_flags = world_model_flags;        this.view_model = view_model;        this.icon = icon;        this.pickup_name = pickup_name;        this.count_width = count_width;        this.quantity = quantity;        this.ammo = ammo;        this.flags = flags;        this.weapmodel = weapmodel;        this.info = info;        this.tag = tag;        this.precaches = precaches;        this.index = id++;    }    String classname; // spawning name    EntInteractAdapter pickup;    ItemUseAdapter use;    ItemDropAdapter drop;    EntThinkAdapter weaponthink;    String pickup_sound;    String world_model;    int world_model_flags;    String view_model;    // client side info    String icon;    String pickup_name; // for printing on pickup    int count_width; // number of digits to display by icon    int quantity; // for ammo how much, for weapons how much is used per shot    String ammo; // for weapons    int flags; // IT_* flags    int weapmodel; // weapon model index (for weapons)    Object info;    int tag;    String precaches; // string of all models, sounds, and images this item will                      // use    public int index;}

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