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📄 defines.java

📁 JAKE2用JAVA写的queck2的3D游戏开发引擎
💻 JAVA
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	public final static int MZ2_MEDIC_BLASTER_1 = 60;	public final static int MZ2_GLADIATOR_RAILGUN_1 = 61;	public final static int MZ2_HOVER_BLASTER_1 = 62;	public final static int MZ2_ACTOR_MACHINEGUN_1 = 63;	public final static int MZ2_SUPERTANK_MACHINEGUN_1 = 64;	public final static int MZ2_SUPERTANK_MACHINEGUN_2 = 65;	public final static int MZ2_SUPERTANK_MACHINEGUN_3 = 66;	public final static int MZ2_SUPERTANK_MACHINEGUN_4 = 67;	public final static int MZ2_SUPERTANK_MACHINEGUN_5 = 68;	public final static int MZ2_SUPERTANK_MACHINEGUN_6 = 69;	public final static int MZ2_SUPERTANK_ROCKET_1 = 70;	public final static int MZ2_SUPERTANK_ROCKET_2 = 71;	public final static int MZ2_SUPERTANK_ROCKET_3 = 72;	public final static int MZ2_BOSS2_MACHINEGUN_L1 = 73;	public final static int MZ2_BOSS2_MACHINEGUN_L2 = 74;	public final static int MZ2_BOSS2_MACHINEGUN_L3 = 75;	public final static int MZ2_BOSS2_MACHINEGUN_L4 = 76;	public final static int MZ2_BOSS2_MACHINEGUN_L5 = 77;	public final static int MZ2_BOSS2_ROCKET_1 = 78;	public final static int MZ2_BOSS2_ROCKET_2 = 79;	public final static int MZ2_BOSS2_ROCKET_3 = 80;	public final static int MZ2_BOSS2_ROCKET_4 = 81;	public final static int MZ2_FLOAT_BLASTER_1 = 82;	public final static int MZ2_SOLDIER_BLASTER_3 = 83;	public final static int MZ2_SOLDIER_SHOTGUN_3 = 84;	public final static int MZ2_SOLDIER_MACHINEGUN_3 = 85;	public final static int MZ2_SOLDIER_BLASTER_4 = 86;	public final static int MZ2_SOLDIER_SHOTGUN_4 = 87;	public final static int MZ2_SOLDIER_MACHINEGUN_4 = 88;	public final static int MZ2_SOLDIER_BLASTER_5 = 89;	public final static int MZ2_SOLDIER_SHOTGUN_5 = 90;	public final static int MZ2_SOLDIER_MACHINEGUN_5 = 91;	public final static int MZ2_SOLDIER_BLASTER_6 = 92;	public final static int MZ2_SOLDIER_SHOTGUN_6 = 93;	public final static int MZ2_SOLDIER_MACHINEGUN_6 = 94;	public final static int MZ2_SOLDIER_BLASTER_7 = 95;	public final static int MZ2_SOLDIER_SHOTGUN_7 = 96;	public final static int MZ2_SOLDIER_MACHINEGUN_7 = 97;	public final static int MZ2_SOLDIER_BLASTER_8 = 98;	public final static int MZ2_SOLDIER_SHOTGUN_8 = 99;	public final static int MZ2_SOLDIER_MACHINEGUN_8 = 100;	// --- Xian shit below ---	public final static int MZ2_MAKRON_BFG = 101;	public final static int MZ2_MAKRON_BLASTER_1 = 102;	public final static int MZ2_MAKRON_BLASTER_2 = 103;	public final static int MZ2_MAKRON_BLASTER_3 = 104;	public final static int MZ2_MAKRON_BLASTER_4 = 105;	public final static int MZ2_MAKRON_BLASTER_5 = 106;	public final static int MZ2_MAKRON_BLASTER_6 = 107;	public final static int MZ2_MAKRON_BLASTER_7 = 108;	public final static int MZ2_MAKRON_BLASTER_8 = 109;	public final static int MZ2_MAKRON_BLASTER_9 = 110;	public final static int MZ2_MAKRON_BLASTER_10 = 111;	public final static int MZ2_MAKRON_BLASTER_11 = 112;	public final static int MZ2_MAKRON_BLASTER_12 = 113;	public final static int MZ2_MAKRON_BLASTER_13 = 114;	public final static int MZ2_MAKRON_BLASTER_14 = 115;	public final static int MZ2_MAKRON_BLASTER_15 = 116;	public final static int MZ2_MAKRON_BLASTER_16 = 117;	public final static int MZ2_MAKRON_BLASTER_17 = 118;	public final static int MZ2_MAKRON_RAILGUN_1 = 119;	public final static int MZ2_JORG_MACHINEGUN_L1 = 120;	public final static int MZ2_JORG_MACHINEGUN_L2 = 121;	public final static int MZ2_JORG_MACHINEGUN_L3 = 122;	public final static int MZ2_JORG_MACHINEGUN_L4 = 123;	public final static int MZ2_JORG_MACHINEGUN_L5 = 124;	public final static int MZ2_JORG_MACHINEGUN_L6 = 125;	public final static int MZ2_JORG_MACHINEGUN_R1 = 126;	public final static int MZ2_JORG_MACHINEGUN_R2 = 127;	public final static int MZ2_JORG_MACHINEGUN_R3 = 128;	public final static int MZ2_JORG_MACHINEGUN_R4 = 129;	public final static int MZ2_JORG_MACHINEGUN_R5 = 130;	public final static int MZ2_JORG_MACHINEGUN_R6 = 131;	public final static int MZ2_JORG_BFG_1 = 132;	public final static int MZ2_BOSS2_MACHINEGUN_R1 = 133;	public final static int MZ2_BOSS2_MACHINEGUN_R2 = 134;	public final static int MZ2_BOSS2_MACHINEGUN_R3 = 135;	public final static int MZ2_BOSS2_MACHINEGUN_R4 = 136;	public final static int MZ2_BOSS2_MACHINEGUN_R5 = 137;	//ROGUE	public final static int MZ2_CARRIER_MACHINEGUN_L1 = 138;	public final static int MZ2_CARRIER_MACHINEGUN_R1 = 139;	public final static int MZ2_CARRIER_GRENADE = 140;	public final static int MZ2_TURRET_MACHINEGUN = 141;	public final static int MZ2_TURRET_ROCKET = 142;	public final static int MZ2_TURRET_BLASTER = 143;	public final static int MZ2_STALKER_BLASTER = 144;	public final static int MZ2_DAEDALUS_BLASTER = 145;	public final static int MZ2_MEDIC_BLASTER_2 = 146;	public final static int MZ2_CARRIER_RAILGUN = 147;	public final static int MZ2_WIDOW_DISRUPTOR = 148;	public final static int MZ2_WIDOW_BLASTER = 149;	public final static int MZ2_WIDOW_RAIL = 150;	public final static int MZ2_WIDOW_PLASMABEAM = 151; // PMM - not used 	public final static int MZ2_CARRIER_MACHINEGUN_L2 = 152;	public final static int MZ2_CARRIER_MACHINEGUN_R2 = 153;	public final static int MZ2_WIDOW_RAIL_LEFT = 154;	public final static int MZ2_WIDOW_RAIL_RIGHT = 155;	public final static int MZ2_WIDOW_BLASTER_SWEEP1 = 156;	public final static int MZ2_WIDOW_BLASTER_SWEEP2 = 157;	public final static int MZ2_WIDOW_BLASTER_SWEEP3 = 158;	public final static int MZ2_WIDOW_BLASTER_SWEEP4 = 159;	public final static int MZ2_WIDOW_BLASTER_SWEEP5 = 160;	public final static int MZ2_WIDOW_BLASTER_SWEEP6 = 161;	public final static int MZ2_WIDOW_BLASTER_SWEEP7 = 162;	public final static int MZ2_WIDOW_BLASTER_SWEEP8 = 163;	public final static int MZ2_WIDOW_BLASTER_SWEEP9 = 164;	public final static int MZ2_WIDOW_BLASTER_100 = 165;	public final static int MZ2_WIDOW_BLASTER_90 = 166;	public final static int MZ2_WIDOW_BLASTER_80 = 167;	public final static int MZ2_WIDOW_BLASTER_70 = 168;	public final static int MZ2_WIDOW_BLASTER_60 = 169;	public final static int MZ2_WIDOW_BLASTER_50 = 170;	public final static int MZ2_WIDOW_BLASTER_40 = 171;	public final static int MZ2_WIDOW_BLASTER_30 = 172;	public final static int MZ2_WIDOW_BLASTER_20 = 173;	public final static int MZ2_WIDOW_BLASTER_10 = 174;	public final static int MZ2_WIDOW_BLASTER_0 = 175;	public final static int MZ2_WIDOW_BLASTER_10L = 176;	public final static int MZ2_WIDOW_BLASTER_20L = 177;	public final static int MZ2_WIDOW_BLASTER_30L = 178;	public final static int MZ2_WIDOW_BLASTER_40L = 179;	public final static int MZ2_WIDOW_BLASTER_50L = 180;	public final static int MZ2_WIDOW_BLASTER_60L = 181;	public final static int MZ2_WIDOW_BLASTER_70L = 182;	public final static int MZ2_WIDOW_RUN_1 = 183;	public final static int MZ2_WIDOW_RUN_2 = 184;	public final static int MZ2_WIDOW_RUN_3 = 185;	public final static int MZ2_WIDOW_RUN_4 = 186;	public final static int MZ2_WIDOW_RUN_5 = 187;	public final static int MZ2_WIDOW_RUN_6 = 188;	public final static int MZ2_WIDOW_RUN_7 = 189;	public final static int MZ2_WIDOW_RUN_8 = 190;	public final static int MZ2_CARRIER_ROCKET_1 = 191;	public final static int MZ2_CARRIER_ROCKET_2 = 192;	public final static int MZ2_CARRIER_ROCKET_3 = 193;	public final static int MZ2_CARRIER_ROCKET_4 = 194;	public final static int MZ2_WIDOW2_BEAMER_1 = 195;	public final static int MZ2_WIDOW2_BEAMER_2 = 196;	public final static int MZ2_WIDOW2_BEAMER_3 = 197;	public final static int MZ2_WIDOW2_BEAMER_4 = 198;	public final static int MZ2_WIDOW2_BEAMER_5 = 199;	public final static int MZ2_WIDOW2_BEAM_SWEEP_1 = 200;	public final static int MZ2_WIDOW2_BEAM_SWEEP_2 = 201;	public final static int MZ2_WIDOW2_BEAM_SWEEP_3 = 202;	public final static int MZ2_WIDOW2_BEAM_SWEEP_4 = 203;	public final static int MZ2_WIDOW2_BEAM_SWEEP_5 = 204;	public final static int MZ2_WIDOW2_BEAM_SWEEP_6 = 205;	public final static int MZ2_WIDOW2_BEAM_SWEEP_7 = 206;	public final static int MZ2_WIDOW2_BEAM_SWEEP_8 = 207;	public final static int MZ2_WIDOW2_BEAM_SWEEP_9 = 208;	public final static int MZ2_WIDOW2_BEAM_SWEEP_10 = 209;	public final static int MZ2_WIDOW2_BEAM_SWEEP_11 = 210;	public final static int SPLASH_UNKNOWN = 0;	public final static int SPLASH_SPARKS = 1;	public final static int SPLASH_BLUE_WATER = 2;	public final static int SPLASH_BROWN_WATER = 3;	public final static int SPLASH_SLIME = 4;	public final static int SPLASH_LAVA = 5;	public final static int SPLASH_BLOOD = 6;	//	   sound channels	//	   channel 0 never willingly overrides	//	   other channels (1-7) allways override a playing sound on that channel	public final static int CHAN_AUTO = 0;	public final static int CHAN_WEAPON = 1;	public final static int CHAN_VOICE = 2;	public final static int CHAN_ITEM = 3;	public final static int CHAN_BODY = 4;	//	   modifier flags	public final static int CHAN_NO_PHS_ADD = 8;	// send to all clients, not just ones in PHS (ATTN 0 will also do this)	public final static int CHAN_RELIABLE = 16; // send by reliable message, not datagram 	//	   sound attenuation values	public final static int ATTN_NONE = 0; // full volume the entire level 	public final static int ATTN_NORM = 1;	public final static int ATTN_IDLE = 2;	public final static int ATTN_STATIC = 3; // diminish very rapidly with distance 	//	   player_state->stats[] indexes	public final static int STAT_HEALTH_ICON = 0;	public final static int STAT_HEALTH = 1;	public final static int STAT_AMMO_ICON = 2;	public final static int STAT_AMMO = 3;	public final static int STAT_ARMOR_ICON = 4;	public final static int STAT_ARMOR = 5;	public final static int STAT_SELECTED_ICON = 6;	public final static int STAT_PICKUP_ICON = 7;	public final static int STAT_PICKUP_STRING = 8;	public final static int STAT_TIMER_ICON = 9;	public final static int STAT_TIMER = 10;	public final static int STAT_HELPICON = 11;	public final static int STAT_SELECTED_ITEM = 12;	public final static int STAT_LAYOUTS = 13;	public final static int STAT_FRAGS = 14;	public final static int STAT_FLASHES = 15; // cleared each frame, 1 = health, 2 = armor 	public final static int STAT_CHASE = 16;	public final static int STAT_SPECTATOR = 17;	public final static int MAX_STATS = 32;	//	   dmflags->value flags	public final static int DF_NO_HEALTH = 0x00000001; // 1 	public final static int DF_NO_ITEMS = 0x00000002; // 2 	public final static int DF_WEAPONS_STAY = 0x00000004; // 4 	public final static int DF_NO_FALLING = 0x00000008; // 8 	public final static int DF_INSTANT_ITEMS = 0x00000010; // 16 	public final static int DF_SAME_LEVEL = 0x00000020; // 32 	public final static int DF_SKINTEAMS = 0x00000040; // 64 	public final static int DF_MODELTEAMS = 0x00000080; // 128 	public final static int DF_NO_FRIENDLY_FIRE = 0x00000100; // 256 	public final static int DF_SPAWN_FARTHEST = 0x00000200; // 512 	public final static int DF_FORCE_RESPAWN = 0x00000400; // 1024 	public final static int DF_NO_ARMOR = 0x00000800; // 2048 	public final static int DF_ALLOW_EXIT = 0x00001000; // 4096 	public final static int DF_INFINITE_AMMO = 0x00002000; // 8192 	public final static int DF_QUAD_DROP = 0x00004000; // 16384 	public final static int DF_FIXED_FOV = 0x00008000; // 32768 	//	   RAFAEL	public final static int DF_QUADFIRE_DROP = 0x00010000; // 65536 	//	  ROGUE	public final static int DF_NO_MINES = 0x00020000;	public final static int DF_NO_STACK_DOUBLE = 0x00040000;	public final static int DF_NO_NUKES = 0x00080000;	public final static int DF_NO_SPHERES = 0x00100000;	//	  ROGUE	//	//	config strings are a general means of communication from	//	the server to all connected clients.	//	Each config string can be at most MAX_QPATH characters.	//	public final static int CS_NAME = 0;	public final static int CS_CDTRACK = 1;	public final static int CS_SKY = 2;	public final static int CS_SKYAXIS = 3; // %f %f %f format 	public final static int CS_SKYROTATE = 4;	public final static int CS_STATUSBAR = 5; // display program string 	public final static int CS_AIRACCEL = 29; // air acceleration control 	public final static int CS_MAXCLIENTS = 30;	public final static int CS_MAPCHECKSUM = 31; // for catching cheater maps 	public final static int CS_MODELS = 32;	public final static int CS_SOUNDS = (CS_MODELS + MAX_MODELS);	public final static int CS_IMAGES = (CS_SOUNDS + MAX_SOUNDS);	public final static int CS_LIGHTS = (CS_IMAGES + MAX_IMAGES);	public final static int CS_ITEMS = (CS_LIGHTS + MAX_LIGHTSTYLES);	public final static int CS_PLAYERSKINS = (CS_ITEMS + MAX_ITEMS);	public final static int CS_GENERAL = (CS_PLAYERSKINS + MAX_CLIENTS);	public final static int MAX_CONFIGSTRINGS = (CS_GENERAL + MAX_GENERAL);	public final static int HEALTH_IGNORE_MAX = 1;	public final static int HEALTH_TIMED = 2;	// gi.BoxEdicts() can return a list of either solid or trigger entities	// FIXME: eliminate AREA_ distinction?	public final static int AREA_SOLID = 1;	public final static int AREA_TRIGGERS = 2;	public final static int TE_GUNSHOT = 0;	public final static int TE_BLOOD = 1;	public final static int TE_BLASTER = 2;	public final static int TE_RAILTRAIL = 3;	public final static int TE_SHOTGUN = 4;	public final static int TE_EXPLOSION1 = 5;	public final static int TE_EXPLOSION2 = 6;	public final static int TE_ROCKET_EXPLOSION = 7;	public final static int TE_GRENADE_EXPLOSION = 8;	public final static int TE_SPARKS = 9;	public final static int TE_SPLASH = 10;	public final static int TE_BUBBLETRAIL = 11;	public final static int TE_SCREEN_SPARKS = 12;	public final static int TE_SHIELD_SPARKS = 13;	public final static int TE_BULLET_SPARKS = 14;	public final static int TE_LASER_SPARKS = 15;	public final static int TE_PARASITE_ATTACK = 16;	public final static int TE_ROCKET_EXPLOSION_WATER = 17;	public final static int TE_GRENADE_EXPLOSION_WATER = 18;	public final static int TE_MEDIC_CABLE_ATTACK = 19;	public final static int TE_BFG_EXPLOSION = 20;	public final static int TE_BFG_BIGEXPLOSION = 21;	public final static int TE_BOSSTPORT = 22; // used as '22' in a map, so DON'T RENUMBER!!! 	public final static int TE_BFG_LASER = 23;	public final static int TE_GRAPPLE_CABLE = 24;	public final static int TE_WELDING_SPARKS = 25;	public final static int TE_GREENBLOOD = 26;	public final static int TE_BLUEHYPERBLASTER = 27;	public final static int TE_PLASMA_EXPLOSION = 28;	public final static int TE_TUNNEL_SPARKS = 29;	//ROGUE 	public final static int TE_BLASTER2 = 30;	public final static int TE_RAILTRAIL2 = 31;	public final static int TE_FLAME = 32;	public final static int TE_LIGHTNING = 33;	public final static int TE_DEBUGTRAIL = 34;	public final static int TE_PLAIN_EXPLOSION = 35;	public final static int TE_FLASHLIGHT = 36;	public final static int TE_FORCEWALL = 37;	public final static int TE_HEATBEAM = 38;	public final static int TE_MONSTER_HEATBEAM = 39;	public final static int TE_STEAM = 40;	public final static int TE_BUBBLETRAIL2 = 41;	public final static int TE_MOREBLOOD = 42;	public final static int TE_HEATBEAM_SPARKS = 43;	public final static int TE_HEATBEAM_STEAM = 44;	public final static int TE_CHAINFIST_SMOKE = 45;	public final static int TE_ELECTRIC_SPARKS = 46;	public final static int TE_TRACKER_EXPLOSION = 47;	public final static int TE_TELEPORT_EFFECT = 48;	public final static int TE_DBALL_GOAL = 49;	public final static int TE_WIDOWBEAMOUT = 50;	public final static int TE_NUKEBLAST = 51;	public final static int TE_WIDOWSPLASH = 52;	public final static int TE_EXPLOSION1_BIG = 53;	public final static int TE_EXPLOSION1_NP = 54;	public final static int TE_FLECHETTE = 55;	//	content masks	public final static int MASK_ALL = (-1);	public final static int MASK_SOLID = (CONTENTS_SOLID | CONTENTS_WINDOW);	public final static int MASK_PLAYERSOLID = (CONTENTS_SOLID | CONTENTS_PLAYERCLIP | CONTENTS_WINDOW | CONTENTS_MONSTER);	public final static int MASK_DEADSOLID = (CONTENTS_SOLID | CONTENTS_PLAYERCLIP | CONTENTS_WINDOW);	public final static int MASK_MONSTERSOLID = (CONTENTS_SOLID | CONTENTS_MONSTERCLIP | CONTENTS_WINDOW | CONTENTS_MONSTER);	public final static int MASK_WATER = (CONTENTS_WATER | CONTENTS_LAVA | CONTENTS_SLIME);	public final static int MASK_OPAQUE = (CONTENTS_SOLID | CONTENTS_SLIME | CONTENTS_LAVA);	public final static int MASK_SHOT = (CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_WINDOW | CONTENTS_DEADMONSTER);	public final static int MASK_CURRENT =

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