save_file_data.h
来自「fdtd的2d算法」· C头文件 代码 · 共 23 行
H
23 行
#include <stdio.h>
#include <Afx.h>
//functions to save data in ascii files
BOOL save_1D(double *Tomb, int &n_x_a, int &n_x_b, int &n_t, CString &ut_nev);
BOOL save_2D(double **Tomb, int &n_x_a, int &n_x_b, int &n_y_a, int &n_y_b, int &n_t,
CString &ut_nev);
BOOL save_2D_binary(double **Tomb, int &nx, int &ny, int &n_t, CString &ut_nev);
BOOL save_2D_int(int **Tomb, int &n_x_a, int &n_x_b, int &n_y_a, int &n_y_b, int &n_t,
CString &ut_nev);
//functions to read data from ascii files
//double elements
int load_2D(double **Tomb, int &nx, int &ny, CString &ut_nev);
//int elements
int load_2D_int(int **Tomb, int &nx, int &ny, CString &ut_nev);
//read data from binary files
BOOL load_2D_binary(double **Tomb, int &nx, int &ny, CString &ut_nev);
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?