📄 list.h
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/* FreeRTOS V3.2.4 - Copyright (C) 2003-2005 Richard Barry. This file is part of the FreeRTOS distribution. FreeRTOS is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. FreeRTOS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FreeRTOS; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA A special exception to the GPL can be applied should you wish to distribute a combined work that includes FreeRTOS, without being obliged to provide the source code for any proprietary components. See the licensing section of http://www.FreeRTOS.org for full details of how and when the exception can be applied. *************************************************************************** See http://www.FreeRTOS.org for documentation, latest information, license and contact details. Please ensure to read the configuration and relevant port sections of the online documentation. ****************************************************************************//* * This is the list implementation used by the scheduler. While it is tailored * heavily for the schedulers needs, it is also available for use by * application code. * * xLists can only store pointers to xListItems. Each xListItem contains a * numeric value (xItemValue). Most of the time the lists are sorted in * descending item value order. * * Lists are created already containing one list item. The value of this * item is the maximum possible that can be stored, it is therefore always at * the end of the list and acts as a marker. The list member pxHead always * points to this marker - even though it is at the tail of the list. This * is because the tail contains a wrap back pointer to the true head of * the list. * * In addition to it's value, each list item contains a pointer to the next * item in the list (pxNext), a pointer to the list it is in (pxContainer) * and a pointer to back to the object that contains it. These later two * pointers are included for efficiency of list manipulation. There is * effectively a two way link between the object containing the list item and * the list item itself. * * * \page ListIntroduction List Implementation * \ingroup FreeRTOSIntro */#ifndef LIST_H#define LIST_H/* * Definition of the only type of object that a list can contain. */struct xLIST_ITEM{ portTickType xItemValue; /*< The value being listed. In most cases this is used to sort the list in descending order. */ volatile struct xLIST_ITEM * pxNext; /*< Pointer to the next xListItem in the list. */ volatile struct xLIST_ITEM * pxPrevious;/*< Pointer to the previous xListItem in the list. */ void * pvOwner; /*< Pointer to the object (normally a TCB) that contains the list item. There is therefore a two way link between the object containing the list item and the list item itself. */ void * pvContainer; /*< Pointer to the list in which this list item is placed (if any). */};typedef struct xLIST_ITEM xListItem; /* For some reason lint wants this as two separate definitions. *//* * Definition of the type of queue used by the scheduler. */typedef struct xLIST{ unsigned portBASE_TYPE uxNumberOfItems; volatile xListItem * pxHead; /*< Pointer to the xListEnd item. xListEnd contains a wrap back pointer to true list head. */ volatile xListItem * pxIndex; /*< Used to walk through the list. Points to the last item returned by a call to pvListGetOwnerOfNextEntry (). */ volatile xListItem xListEnd; /*< List item that contains the maximum possible item value meaning it is always at the end of the list and is therefore used as a marker. */} xList;/* * Access macro to set the owner of a list item. The owner of a list item * is the object (usually a TCB) that contains the list item. * * \page listSET_LIST_ITEM_OWNER listSET_LIST_ITEM_OWNER * \ingroup LinkedList */#define listSET_LIST_ITEM_OWNER( pxListItem, pxOwner ) { ( pxListItem )->pvOwner = ( void * ) pxOwner; }/* * Access macro to set the value of the list item. In most cases the value is * used to sort the list in descending order. * * \page listSET_LIST_ITEM_VALUE listSET_LIST_ITEM_VALUE * \ingroup LinkedList */#define listSET_LIST_ITEM_VALUE( pxListItem, xValue ) { ( pxListItem )->xItemValue = xValue; }/* * Access macro the retrieve the value of the list item. The value can * represent anything - for example a the priority of a task, or the time at * which a task should be unblocked. * * \page listGET_LIST_ITEM_VALUE listGET_LIST_ITEM_VALUE * \ingroup LinkedList */#define listGET_LIST_ITEM_VALUE( pxListItem ) ( ( pxListItem )->xItemValue )/* * Access macro to determine if a list contains any items. The macro will * only have the value true if the list is empty. * * \page listLIST_IS_EMPTY listLIST_IS_EMPTY * \ingroup LinkedList */#define listLIST_IS_EMPTY( pxList ) ( ( pxList )->uxNumberOfItems == ( unsigned portBASE_TYPE ) 0 )/* * Access macro to return the number of items in the list. */#define listCURRENT_LIST_LENGTH( pxList ) ( ( pxList )->uxNumberOfItems )/* * Access function to obtain the owner of the next entry in a list. * * The list member pxIndex is used to walk through a list. Calling * listGET_OWNER_OF_NEXT_ENTRY increments pxIndex to the next item in the list * and returns that entries pxOwner parameter. Using multiple calls to this * function it is therefore possible to move through every item contained in * a list. * * The pxOwner parameter of a list item is a pointer to the object that owns * the list item. In the scheduler this is normally a task control block. * The pxOwner parameter effectively creates a two way link between the list * item and its owner. * * @param pxList The list from which the next item owner is to be returned. * * \page listGET_OWNER_OF_NEXT_ENTRY listGET_OWNER_OF_NEXT_ENTRY * \ingroup LinkedList */#define listGET_OWNER_OF_NEXT_ENTRY( pxTCB, pxList ) \{ \ /* Increment the index to the next item and return the item, ensuring */ \ /* we don't return the marker used at the end of the list. */ \ \ ( pxList )->pxIndex = ( pxList )->pxIndex->pxNext; \ if( ( pxList )->pxIndex == ( pxList )->pxHead ) \ { \ ( pxList )->pxIndex = ( pxList )->pxIndex->pxNext; \ } \ pxTCB = ( volatile tskTCB * ) ( pxList )->pxIndex->pvOwner; \}/* * Access function to obtain the owner of the first entry in a list. Lists * are normally sorted in ascending item value order. * * This function returns the pxOwner member of the first item in the list. * The pxOwner parameter of a list item is a pointer to the object that owns * the list item. In the scheduler this is normally a task control block. * The pxOwner parameter effectively creates a two way link between the list * item and its owner. * * @param pxList The list from which the owner of the head item is to be * returned. * * \page listGET_OWNER_OF_HEAD_ENTRY listGET_OWNER_OF_HEAD_ENTRY * \ingroup LinkedList */#define listGET_OWNER_OF_HEAD_ENTRY( pxList ) ( ( pxList->uxNumberOfItems != ( unsigned portBASE_TYPE ) 0 ) ? ( pxList->pxHead->pxNext->pvOwner ) : ( NULL ) )/* * Check to see if a list item is within a list. The list item maintains a * "container" pointer that points to the list it is in. All this macro does * is check to see if the container and the list match. * * @param pxList The list we want to know if the list item is within. * @param pxListItem The list item we want to know if is in the list. * @return pdTRUE is the list item is in the list, otherwise pdFALSE. * pointer against */#define listIS_CONTAINED_WITHIN( pxList, pxListItem ) ( ( pxListItem )->pvContainer == ( void * ) pxList )/* * Must be called before a list is used! This initialises all the members * of the list structure and inserts the xListEnd item into the list as a * marker to the back of the list. * * @param pxList Pointer to the list being initialised. * * \page vListInitialise vListInitialise * \ingroup LinkedList */void vListInitialise( xList *pxList );/* * Must be called before a list item is used. This sets the list container to * null so the item does not think that it is already contained in a list. * * @param pxItem Pointer to the list item being initialised. * * \page vListInitialiseItem vListInitialiseItem * \ingroup LinkedList */void vListInitialiseItem( xListItem *pxItem );/* * Insert a list item into a list. The item will be inserted into the list in * a position determined by its item value (descending item value order). * * @param pxList The list into which the item is to be inserted. * * @param pxNewListItem The item to that is to be placed in the list. * * \page vListInsert vListInsert * \ingroup LinkedList */void vListInsert( xList *pxList, xListItem *pxNewListItem );/* * Insert a list item into a list. The item will be inserted in a position * such that it will be the last item within the list returned by multiple * calls to listGET_OWNER_OF_NEXT_ENTRY. * * The list member pvIndex is used to walk through a list. Calling * listGET_OWNER_OF_NEXT_ENTRY increments pvIndex to the next item in the list. * Placing an item in a list using vListInsertEnd effectively places the item * in the list position pointed to by pvIndex. This means that every other * item within the list will be returned by listGET_OWNER_OF_NEXT_ENTRY before * the pvIndex parameter again points to the item being inserted. * * @param pxList The list into which the item is to be inserted. * * @param pxNewListItem The list item to be inserted into the list. * * \page vListInsertEnd vListInsertEnd * \ingroup LinkedList */void vListInsertEnd( xList *pxList, xListItem *pxNewListItem );/* * Remove an item from a list. The list item has a pointer to the list that * it is in, so only the list item need be passed into the function. * * @param vListRemove The item to be removed. The item will remove itself from * the list pointed to by it's pxContainer parameter. * * \page vListRemove vListRemove * \ingroup LinkedList */void vListRemove( xListItem *pxItemToRemove );#endif
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