📄 thread.cpp
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/////////////////////////////////////////////////////////////////////////////// Name: src/mac/classic/thread.cpp// Purpose: wxThread Implementation// Author: Original from Wolfram Gloger/Guilhem Lavaux/Vadim Zeitlin// Modified by: Stefan Csomor// Created: 04/22/98// RCS-ID: $Id: thread.cpp,v 1.6 2006/08/31 19:30:49 ABX Exp $// Copyright: (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998),// Vadim Zeitlin (1999) , Stefan Csomor (2000)// Licence: wxWindows licence/////////////////////////////////////////////////////////////////////////////// ----------------------------------------------------------------------------// headers// ----------------------------------------------------------------------------// For compilers that support precompilation, includes "wx.h".#include "wx/wxprec.h"#if defined(__BORLANDC__) #pragma hdrstop#endif#ifndef WX_PRECOMP #include "wx/wx.h" #include "wx/module.h"#endif#if wxUSE_THREADS#include "wx/thread.h"#ifdef __WXMAC__#include <Threads.h>#include "wx/mac/uma.h"#include "wx/mac/macnotfy.h"#include <Timer.h>#endif#define INFINITE 0xFFFFFFFF// ----------------------------------------------------------------------------// constants// ----------------------------------------------------------------------------// the possible states of the thread ("=>" shows all possible transitions from// this state)enum wxThreadState{ STATE_NEW, // didn't start execution yet (=> RUNNING) STATE_RUNNING, // thread is running (=> PAUSED, CANCELED) STATE_PAUSED, // thread is temporarily suspended (=> RUNNING) STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED) STATE_EXITED // thread is terminating};// ----------------------------------------------------------------------------// this module globals// ----------------------------------------------------------------------------static ThreadID gs_idMainThread = kNoThreadID ;static bool gs_waitingForThread = false ;size_t g_numberOfThreads = 0;// ============================================================================// MacOS implementation of thread classes// ============================================================================class wxMacStCritical{public : wxMacStCritical() { if ( UMASystemIsInitialized() ) { OSErr err = ThreadBeginCritical() ; wxASSERT( err == noErr ) ; } } ~wxMacStCritical() { if ( UMASystemIsInitialized() ) { OSErr err = ThreadEndCritical() ; wxASSERT( err == noErr ) ; } }};// ----------------------------------------------------------------------------// wxMutex implementation// ----------------------------------------------------------------------------class wxMutexInternal{public: wxMutexInternal(wxMutexType WXUNUSED(mutexType)) { m_owner = kNoThreadID ; m_locked = 0; } ~wxMutexInternal() { if ( m_locked > 0 ) { wxLogDebug(_T("Warning: freeing a locked mutex (%ld locks)."), m_locked); } } bool IsOk() const { return true; } wxMutexError Lock() ; wxMutexError TryLock() ; wxMutexError Unlock();public: ThreadID m_owner ; wxArrayLong m_waiters ; long m_locked ;};wxMutexError wxMutexInternal::Lock(){ wxMacStCritical critical ; if ( UMASystemIsInitialized() ) { OSErr err ; ThreadID current = kNoThreadID; err = ::MacGetCurrentThread(¤t); // if we are not the owner, add this thread to the list of waiting threads, stop this thread // and invoke the scheduler to continue executing the owner's thread while ( m_owner != kNoThreadID && m_owner != current) { m_waiters.Add(current); err = ::SetThreadStateEndCritical(kCurrentThreadID, kStoppedThreadState, m_owner); err = ::ThreadBeginCritical(); wxASSERT( err == noErr ) ; } m_owner = current; } m_locked++; return wxMUTEX_NO_ERROR;}wxMutexError wxMutexInternal::TryLock(){ wxMacStCritical critical ; if ( UMASystemIsInitialized() ) { ThreadID current = kNoThreadID; ::MacGetCurrentThread(¤t); // if we are not the owner, give an error back if ( m_owner != kNoThreadID && m_owner != current ) return wxMUTEX_BUSY; m_owner = current; } m_locked++; return wxMUTEX_NO_ERROR;}wxMutexError wxMutexInternal::Unlock(){ if ( UMASystemIsInitialized() ) { OSErr err; err = ::ThreadBeginCritical(); wxASSERT( err == noErr ) ; if (m_locked > 0) m_locked--; // this mutex is not owned by anybody anmore m_owner = kNoThreadID; // now pass on to the first waiting thread ThreadID firstWaiting = kNoThreadID; bool found = false; while (!m_waiters.IsEmpty() && !found) { firstWaiting = m_waiters[0]; err = ::SetThreadState(firstWaiting, kReadyThreadState, kNoThreadID); // in case this was not successful (dead thread), we just loop on and reset the id found = (err != threadNotFoundErr); if ( !found ) firstWaiting = kNoThreadID ; m_waiters.RemoveAt(0) ; } // now we have a valid firstWaiting thread, which has been scheduled to run next, just end the // critical section and invoke the scheduler err = ::SetThreadStateEndCritical(kCurrentThreadID, kReadyThreadState, firstWaiting); } else { if (m_locked > 0) m_locked--; } return wxMUTEX_NO_ERROR;}// --------------------------------------------------------------------------// wxSemaphore// --------------------------------------------------------------------------// TODO not yet implementedclass wxSemaphoreInternal{public: wxSemaphoreInternal(int initialcount, int maxcount); ~wxSemaphoreInternal(); bool IsOk() const { return true ; } wxSemaError Wait() { return WaitTimeout(INFINITE); } wxSemaError TryWait() { return WaitTimeout(0); } wxSemaError WaitTimeout(unsigned long milliseconds); wxSemaError Post();private:};wxSemaphoreInternal::wxSemaphoreInternal(int initialcount, int maxcount){ if ( maxcount == 0 ) { // make it practically infinite maxcount = INT_MAX; }}wxSemaphoreInternal::~wxSemaphoreInternal(){}wxSemaError wxSemaphoreInternal::WaitTimeout(unsigned long milliseconds){ return wxSEMA_MISC_ERROR;}wxSemaError wxSemaphoreInternal::Post(){ return wxSEMA_MISC_ERROR;}// ----------------------------------------------------------------------------// wxCondition implementation// ----------------------------------------------------------------------------// TODO this is not yet completedclass wxConditionInternal{public: wxConditionInternal(wxMutex& mutex) : m_mutex(mutex) { m_excessSignals = 0 ; } ~wxConditionInternal() { } bool IsOk() const { return m_mutex.IsOk() ; } wxCondError Wait() { return WaitTimeout(0xFFFFFFFF ); } wxCondError WaitTimeout(unsigned long msectimeout) { wxMacStCritical critical ; if ( m_excessSignals > 0 ) { --m_excessSignals ; return wxCOND_NO_ERROR ; } else if ( msectimeout == 0 ) { return wxCOND_MISC_ERROR ; } else { } /* waiters++; // FIXME this should be MsgWaitForMultipleObjects() as well probably DWORD rc = ::WaitForSingleObject(event, timeout); waiters--; return rc != WAIT_TIMEOUT; */ return wxCOND_NO_ERROR ; } wxCondError Signal() { wxMacStCritical critical ; return wxCOND_NO_ERROR; } wxCondError Broadcast() { wxMacStCritical critical ; return wxCOND_NO_ERROR; } wxArrayLong m_waiters ; wxInt32 m_excessSignals ; wxMutex& m_mutex;};// ----------------------------------------------------------------------------// wxCriticalSection implementation// ----------------------------------------------------------------------------// it's implemented as a mutex on mac os, so it is defined in the headers// ----------------------------------------------------------------------------// wxThread implementation// ----------------------------------------------------------------------------// wxThreadInternal class// ----------------------class wxThreadInternal{public: wxThreadInternal() { m_tid = kNoThreadID ; m_state = STATE_NEW; m_priority = WXTHREAD_DEFAULT_PRIORITY; } ~wxThreadInternal() { } void Free() { } // create a new (suspended) thread (for the given thread object) bool Create(wxThread *thread, unsigned int stackSize); // suspend/resume/terminate bool Suspend(); bool Resume(); void Cancel() { m_state = STATE_CANCELED; } // thread state void SetState(wxThreadState state) { m_state = state; } wxThreadState GetState() const { return m_state; } // thread priority void SetPriority(unsigned int priority); unsigned int GetPriority() const { return m_priority; } void SetResult( void *res ) { m_result = res ; } void *GetResult() { return m_result ; } // thread handle and id ThreadID GetId() const { return m_tid; } // thread function static pascal void* MacThreadStart(wxThread* arg);private: wxThreadState m_state; // state, see wxThreadState enum unsigned int m_priority; // thread priority in "wx" units ThreadID m_tid; // thread id void* m_result; static ThreadEntryUPP s_threadEntry ;};static wxArrayPtrVoid s_threads ;ThreadEntryUPP wxThreadInternal::s_threadEntry = NULL ;pascal void* wxThreadInternal::MacThreadStart(wxThread *thread){ // first of all, check whether we hadn't been cancelled already if ( thread->m_internal->GetState() == STATE_EXITED ) { return (void*)-1; } void* rc = thread->Entry(); // enter m_critsect before changing the thread state thread->m_critsect.Enter(); bool wasCancelled = thread->m_internal->GetState() == STATE_CANCELED; thread->m_internal->SetState(STATE_EXITED); thread->m_critsect.Leave(); thread->OnExit(); // if the thread was cancelled (from Delete()), then it the handle is still // needed there if ( thread->IsDetached() && !wasCancelled ) { // auto delete delete thread; } //else: the joinable threads handle will be closed when Wait() is done return rc;}void wxThreadInternal::SetPriority(unsigned int priority){ // Priorities don't exist on Mac}bool wxThreadInternal::Create(wxThread *thread, unsigned int stackSize){ if ( s_threadEntry == NULL ) { s_threadEntry = NewThreadEntryUPP( (ThreadEntryProcPtr) MacThreadStart ) ; } OSErr err = NewThread( kCooperativeThread, s_threadEntry, (void*) thread, stackSize, kNewSuspend, &m_result, &m_tid ); if ( err != noErr ) { wxLogSysError(_("Can't create thread")); return false; } if ( m_priority != WXTHREAD_DEFAULT_PRIORITY ) { SetPriority(m_priority); } m_state = STATE_NEW; return true;}bool wxThreadInternal::Suspend(){ OSErr err ; err = ::ThreadBeginCritical(); wxASSERT( err == noErr ) ; if ( m_state != STATE_RUNNING ) { err = ::ThreadEndCritical() ; wxASSERT( err == noErr ) ; wxLogSysError(_("Can not suspend thread %x"), m_tid); return false; } m_state = STATE_PAUSED; err = ::SetThreadStateEndCritical(m_tid, kStoppedThreadState, kNoThreadID);
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