📄 region.cpp
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/////////////////////////////////////////////////////////////////////////////// File: src/mac/classic/region.cpp// Purpose: Region class// Author: Stefan Csomor// Created: Fri Oct 24 10:46:34 MET 1997// RCS-ID: $Id: region.cpp,v 1.8 2006/09/05 20:47:22 VZ Exp $// Copyright: (c) 1997 Stefan Csomor// Licence: wxWindows licence/////////////////////////////////////////////////////////////////////////////#include "wx/wxprec.h"#include "wx/region.h"#ifndef WX_PRECOMP #include "wx/gdicmn.h"#endif#include "wx/mac/uma.h"IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject)IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator, wxObject)//-----------------------------------------------------------------------------// wxRegionRefData implementation//-----------------------------------------------------------------------------class WXDLLEXPORT wxRegionRefData : public wxGDIRefData {public: wxRegionRefData() { m_macRgn = NewRgn() ; } wxRegionRefData(const wxRegionRefData& data) : wxGDIRefData() { m_macRgn = NewRgn() ; CopyRgn( data.m_macRgn , m_macRgn ) ; } virtual ~wxRegionRefData() { DisposeRgn( m_macRgn ) ; } RgnHandle m_macRgn ;};#define M_REGION (((wxRegionRefData*)m_refData)->m_macRgn)#define OTHER_M_REGION(a) (((wxRegionRefData*)(a.m_refData))->m_macRgn)//-----------------------------------------------------------------------------// wxRegion//-----------------------------------------------------------------------------/*! * Create an empty region. */wxRegion::wxRegion(){ m_refData = new wxRegionRefData;}wxRegion::wxRegion(WXHRGN hRegion ){ m_refData = new wxRegionRefData; CopyRgn( (RgnHandle) hRegion , (RgnHandle) M_REGION ) ;}wxRegion::wxRegion(long x, long y, long w, long h){ m_refData = new wxRegionRefData; SetRectRgn( (RgnHandle) M_REGION , x , y , x+w , y+h ) ;}wxRegion::wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight){ m_refData = new wxRegionRefData; SetRectRgn( (RgnHandle) M_REGION , topLeft.x , topLeft.y , bottomRight.x , bottomRight.y ) ;}wxRegion::wxRegion(const wxRect& rect){ m_refData = new wxRegionRefData; SetRectRgn( (RgnHandle) M_REGION , rect.x , rect.y , rect.x+rect.width , rect.y+rect.height ) ;}/*! * Destroy the region. */wxRegion::~wxRegion(){ // m_refData unrefed in ~wxObject}//-----------------------------------------------------------------------------//# Modify region//-----------------------------------------------------------------------------//! Clear current regionvoid wxRegion::Clear(){ UnRef();}//! Combine rectangle (x, y, w, h) with this.bool wxRegion::Combine(long x, long y, long width, long height, wxRegionOp op){ // Don't change shared data if (!m_refData) { m_refData = new wxRegionRefData(); } else if (m_refData->GetRefCount() > 1) { wxRegionRefData* ref = (wxRegionRefData*)m_refData; UnRef(); m_refData = new wxRegionRefData(*ref); } RgnHandle rgn = NewRgn() ; SetRectRgn( rgn , x , y, x+width,y + height ) ; switch (op) { case wxRGN_AND: SectRgn( M_REGION , rgn , M_REGION ) ; break ; case wxRGN_OR: UnionRgn( M_REGION , rgn , M_REGION ) ; break ; case wxRGN_XOR: XorRgn( M_REGION , rgn , M_REGION ) ; break ; case wxRGN_DIFF: DiffRgn( M_REGION , rgn , M_REGION ) ; break ; case wxRGN_COPY: default: CopyRgn( rgn ,M_REGION ) ; break ; } DisposeRgn( rgn ) ; return true;}//! Union /e region with this.bool wxRegion::Combine(const wxRegion& region, wxRegionOp op){ if (region.Empty()) return false; // Don't change shared data if (!m_refData) { m_refData = new wxRegionRefData(); } else if (m_refData->GetRefCount() > 1) { wxRegionRefData* ref = (wxRegionRefData*)m_refData; UnRef(); m_refData = new wxRegionRefData(*ref); } switch (op) { case wxRGN_AND: SectRgn( M_REGION , OTHER_M_REGION(region) , M_REGION ) ; break ; case wxRGN_OR: UnionRgn( M_REGION , OTHER_M_REGION(region) , M_REGION ) ; break ; case wxRGN_XOR: XorRgn( M_REGION , OTHER_M_REGION(region) , M_REGION ) ; break ; case wxRGN_DIFF: DiffRgn( M_REGION , OTHER_M_REGION(region) , M_REGION ) ; break ; case wxRGN_COPY: default: CopyRgn( OTHER_M_REGION(region) ,M_REGION ) ; break ; } return true;}bool wxRegion::Combine(const wxRect& rect, wxRegionOp op){ return Combine(rect.GetLeft(), rect.GetTop(), rect.GetWidth(), rect.GetHeight(), op);}//-----------------------------------------------------------------------------//# Information on region//-----------------------------------------------------------------------------// Outer bounds of regionvoid wxRegion::GetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const{ if (m_refData) { Rect box ; GetRegionBounds( M_REGION , &box ) ; x = box.left ; y = box.top ; w = box.right - box.left ; h = box.bottom - box.top ; } else { x = y = w = h = 0; }}wxRect wxRegion::GetBox() const{ wxCoord x, y, w, h; GetBox(x, y, w, h); return wxRect(x, y, w, h);}// Is region empty?bool wxRegion::Empty() const{ return EmptyRgn( M_REGION ) ;}const WXHRGN wxRegion::GetWXHRGN() const{ return M_REGION ;}//-----------------------------------------------------------------------------//# Tests//-----------------------------------------------------------------------------// Does the region contain the point (x,y)?wxRegionContain wxRegion::Contains(long x, long y) const{ if (!m_refData) return wxOutRegion; // TODO. Return wxInRegion if within region. if (0) return wxInRegion; return wxOutRegion;}// Does the region contain the point pt?wxRegionContain wxRegion::Contains(const wxPoint& pt) const{ if (!m_refData) return wxOutRegion; Point p = { pt.y , pt.x } ; if (PtInRgn( p , M_REGION ) ) return wxInRegion; return wxOutRegion;}// Does the region contain the rectangle (x, y, w, h)?wxRegionContain wxRegion::Contains(long x, long y, long w, long h) const{ if (!m_refData) return wxOutRegion; Rect rect = { y , x , y + h , x + w } ; if (RectInRgn( &rect , M_REGION ) ) return wxInRegion; else return wxOutRegion;}// Does the region contain the rectangle rectwxRegionContain wxRegion::Contains(const wxRect& rect) const{ if (!m_refData) return wxOutRegion; long x, y, w, h; x = rect.x; y = rect.y; w = rect.GetWidth(); h = rect.GetHeight(); return Contains(x, y, w, h);}///////////////////////////////////////////////////////////////////////////////// //// wxRegionIterator //// //////////////////////////////////////////////////////////////////////////////////*! * Initialize empty iterator */wxRegionIterator::wxRegionIterator() : m_current(0), m_numRects(0), m_rects(NULL){}wxRegionIterator::~wxRegionIterator(){ if (m_rects) { delete[] m_rects; m_rects = NULL; }}wxRegionIterator::wxRegionIterator(const wxRegionIterator& iterator) : wxObject() , m_current(iterator.m_current) , m_numRects(0) , m_rects(NULL){ SetRects(iterator.m_numRects, iterator.m_rects);}wxRegionIterator& wxRegionIterator::operator=(const wxRegionIterator& iterator){ m_current = iterator.m_current; SetRects(iterator.m_numRects, iterator.m_rects); return *this;}/*! * Set iterator rects for region */void wxRegionIterator::SetRects(long numRects, wxRect *rects){ if (m_rects) { delete[] m_rects; m_rects = NULL; } if (rects) { int i; m_rects = new wxRect[numRects]; for (i = 0; i < numRects; i++) m_rects[i] = rects[i]; } m_numRects = numRects;}/*! * Initialize iterator for region */wxRegionIterator::wxRegionIterator(const wxRegion& region){ m_rects = NULL; Reset(region);}/*! * Reset iterator for a new /e region. */void wxRegionIterator::Reset(const wxRegion& region){ m_current = 0; m_region = region; if (m_rects) { delete[] m_rects; m_rects = NULL; } if (m_region.Empty()) m_numRects = 0; else { // we cannot dissolve it into rects on mac m_rects = new wxRect[1]; Rect rect ; GetRegionBounds( OTHER_M_REGION( region ) , &rect ) ; m_rects[0].x = rect.left; m_rects[0].y = rect.top; m_rects[0].width = rect.right - rect.left; m_rects[0].height = rect.bottom - rect.top; m_numRects = 1; }}/*! * Increment iterator. The rectangle returned is the one after the * incrementation. */wxRegionIterator& wxRegionIterator::operator ++ (){ if (m_current < m_numRects) ++m_current; return *this;}/*! * Increment iterator. The rectangle returned is the one before the * incrementation. */wxRegionIterator wxRegionIterator::operator ++ (int){ wxRegionIterator previous(*this); if (m_current < m_numRects) ++m_current; return previous;}long wxRegionIterator::GetX() const{ if (m_current < m_numRects) return m_rects[m_current].x; return 0;}long wxRegionIterator::GetY() const{ if (m_current < m_numRects) return m_rects[m_current].y; return 0;}long wxRegionIterator::GetW() const{ if (m_current < m_numRects) return m_rects[m_current].width ; return 0;}long wxRegionIterator::GetH() const{ if (m_current < m_numRects) return m_rects[m_current].height; return 0;}
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