📄 dialog.cpp
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/////////////////////////////////////////////////////////////////////////////// Name: src/mac/classic/dialog.cpp// Purpose: wxDialog class// Author: Stefan Csomor// Modified by:// Created: 1998-01-01// RCS-ID: $Id: dialog.cpp,v 1.12 2006/05/26 16:12:21 PC Exp $// Copyright: (c) Stefan Csomor// Licence: wxWindows licence/////////////////////////////////////////////////////////////////////////////#include "wx/wxprec.h"#include "wx/dialog.h"#ifndef WX_PRECOMP #include "wx/app.h" #include "wx/utils.h" #include "wx/frame.h" #include "wx/settings.h"#endif // WX_PRECOMP#include "wx/mac/uma.h"// Lists to keep track of windows, so we can disable/enable them// for modal dialogswxList wxModalDialogs;IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow)BEGIN_EVENT_TABLE(wxDialog, wxDialogBase) EVT_BUTTON(wxID_OK, wxDialog::OnOK) EVT_BUTTON(wxID_APPLY, wxDialog::OnApply) EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel) EVT_CHAR_HOOK(wxDialog::OnCharHook) EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged) EVT_CLOSE(wxDialog::OnCloseWindow)END_EVENT_TABLE()void wxDialog::Init(){ m_isModalStyle = false; SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));}bool wxDialog::Create(wxWindow *parent, wxWindowID id, const wxString& title, const wxPoint& pos, const wxSize& size, long style, const wxString& name){ SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)); if ( !wxTopLevelWindow::Create(parent, id, title, pos, size, style, name) ) return false; MacCreateRealWindow( title , pos , size , MacRemoveBordersFromStyle(style) & ~(wxYES|wxOK|wxNO|wxCANCEL) , name ) ; m_macWindowBackgroundTheme = kThemeBrushDialogBackgroundActive ; SetThemeWindowBackground( (WindowRef) m_macWindow , m_macWindowBackgroundTheme , false ) ; return true;}void wxDialog::SetModal(bool flag){ if ( flag ) { m_isModalStyle = true; wxModelessWindows.DeleteObject(this);#if TARGET_CARBON SetWindowModality( (WindowRef) MacGetWindowRef() , kWindowModalityAppModal , NULL ) ;#endif } else { m_isModalStyle = false; wxModelessWindows.Append(this); }}wxDialog::~wxDialog(){ m_isBeingDeleted = true; Show(false);}// By default, pressing escape cancels the dialog , on mac command-stop does the same thingvoid wxDialog::OnCharHook(wxKeyEvent& event){ if (( event.m_keyCode == WXK_ESCAPE || ( event.m_keyCode == '.' && event.MetaDown() ) ) && FindWindow(wxID_CANCEL) ) { // Behaviour changed in 2.0: we'll send a Cancel message // to the dialog instead of Close. wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL); cancelEvent.SetEventObject( this ); GetEventHandler()->ProcessEvent(cancelEvent); return; } // We didn't process this event. event.Skip();}bool wxDialog::IsModal() const{ return m_isModalStyle;}bool wxDialog::IsModalShowing() const{ return wxModalDialogs.Find((wxDialog *)this) != NULL; // const_cast}bool wxDialog::Show(bool show){ if ( !wxDialogBase::Show(show) ) { // nothing to do return false; } if ( show ) { // usually will result in TransferDataToWindow() being called InitDialog(); } if ( IsModal() ) { if ( show ) { DoShowModal(); } else // end of modal dialog { // this will cause IsModalShowing() return false and our local // message loop will terminate wxModalDialogs.DeleteObject(this); } } return true;}#if !TARGET_CARBONextern bool s_macIsInModalLoop ;#endifvoid wxDialog::DoShowModal(){ wxCHECK_RET( !IsModalShowing(), _T("DoShowModal() called twice") ); wxModalDialogs.Append(this);#if TARGET_CARBON BeginAppModalStateForWindow( (WindowRef) MacGetWindowRef()) ;#else // TODO : test whether parent gets disabled bool formerModal = s_macIsInModalLoop ; s_macIsInModalLoop = true ;#endif while ( IsModalShowing() ) { wxTheApp->MacDoOneEvent() ; // calls process idle itself }#if TARGET_CARBON EndAppModalStateForWindow( (WindowRef) MacGetWindowRef() ) ;#else // TODO probably reenable the parent window if any s_macIsInModalLoop = formerModal ;#endif}// Replacement for Show(true) for modal dialogs - returns return codeint wxDialog::ShowModal(){ if ( !IsModal() ) { SetModal(true); } Show(true); return GetReturnCode();}// NB: this function (surprizingly) may be called for both modal and modeless// dialogs and should work for both of themvoid wxDialog::EndModal(int retCode){ SetReturnCode(retCode); Show(false);}// Standard buttonsvoid wxDialog::OnOK(wxCommandEvent& WXUNUSED(event)){ if ( Validate() && TransferDataFromWindow() ) { EndModal(wxID_OK); }}void wxDialog::OnApply(wxCommandEvent& WXUNUSED(event)){ if (Validate()) TransferDataFromWindow(); // TODO probably need to disable the Apply button until things change again}void wxDialog::OnCancel(wxCommandEvent& WXUNUSED(event)){ EndModal(wxID_CANCEL);}void wxDialog::OnCloseWindow(wxCloseEvent& WXUNUSED(event)){ // We'll send a Cancel message by default, // which may close the dialog. // Check for looping if the Cancel event handler calls Close(). // Note that if a cancel button and handler aren't present in the dialog, // nothing will happen when you close the dialog via the window manager, or // via Close(). // We wouldn't want to destroy the dialog by default, since the dialog may have been // created on the stack. // However, this does mean that calling dialog->Close() won't delete the dialog // unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be // sure to destroy the dialog. // The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog. static wxList closing; if ( closing.Member(this) ) return; closing.Append(this); wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL); cancelEvent.SetEventObject( this ); GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog closing.DeleteObject(this);}void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event)){ SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)); Refresh();}
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