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📄 fontutil.cpp

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///////////////////////////////////////////////////////////////////////////////// Name:        msw/fontutil.cpp// Purpose:     font-related helper functions for wxMSW// Author:      Vadim Zeitlin// Modified by:// Created:     05.11.99// RCS-ID:      $Id: fontutil.cpp,v 1.4 2005/09/23 12:54:22 MR Exp $// Copyright:   (c) 1999 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>// Licence:     wxWindows licence///////////////////////////////////////////////////////////////////////////////// ============================================================================// declarations// ============================================================================// ----------------------------------------------------------------------------// headers// ----------------------------------------------------------------------------// For compilers that support precompilation, includes "wx.h".#include "wx/wxprec.h"#ifdef __BORLANDC__    #pragma hdrstop#endif#ifndef WX_PRECOMP    #include "wx/string.h"    #include "wx/log.h"    #include "wx/intl.h"#endif //WX_PRECOMP#include "wx/fontutil.h"#include "wx/fontmap.h"#include "wx/encinfo.h"#include "wx/tokenzr.h"// ============================================================================// implementation// ============================================================================// ----------------------------------------------------------------------------// wxNativeEncodingInfo// ----------------------------------------------------------------------------// convert to/from the string representation: format is//      facename[;charset]bool wxNativeEncodingInfo::FromString(const wxString& s){    wxStringTokenizer tokenizer(s, _T(";"));    facename = tokenizer.GetNextToken();    if ( !facename )        return FALSE;    wxString tmp = tokenizer.GetNextToken();    if ( !tmp )    {        // default charset (don't use DEFAULT_CHARSET though because of subtle        // Windows 9x/NT differences in handling it)        charset = 0;    }    else    {        if ( wxSscanf(tmp, _T("%u"), &charset) != 1 )        {            // should be a number!            return FALSE;        }    }    return TRUE;}wxString wxNativeEncodingInfo::ToString() const{    wxString s(facename);    if ( charset != 0 )    {        s << _T(';') << charset;    }    return s;}// ----------------------------------------------------------------------------// helper functions// ----------------------------------------------------------------------------bool wxGetNativeFontEncoding(wxFontEncoding encoding,                             wxNativeEncodingInfo *info){    wxCHECK_MSG( info, FALSE, _T("bad pointer in wxGetNativeFontEncoding") );    if ( encoding == wxFONTENCODING_DEFAULT )    {        encoding = wxFont::GetDefaultEncoding();    }    info->encoding = encoding ;    return TRUE;}bool wxTestFontEncoding(const wxNativeEncodingInfo& info){	// basically we should be able to support every encoding via the OS    return true ;}

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