📄 overlay.cpp
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/////////////////////////////////////////////////////////////////////////////// Name: src/mac/carbon/overlay.cpp// Purpose: common wxOverlay code// Author: Stefan Csomor// Modified by:// Created: 2006-10-20// RCS-ID: $Id: overlay.cpp,v 1.9 2006/12/03 18:56:25 VZ Exp $// Copyright: (c) wxWidgets team// Licence: wxWindows licence/////////////////////////////////////////////////////////////////////////////// ============================================================================// declarations// ============================================================================// ----------------------------------------------------------------------------// headers// ----------------------------------------------------------------------------// For compilers that support precompilation, includes "wx.h".#include "wx/wxprec.h"#ifdef __BORLANDC__ #pragma hdrstop#endif#include "wx/overlay.h"#ifndef WX_PRECOMP #include "wx/dcclient.h"#endif#include "wx/private/overlay.h"#ifdef wxHAS_NATIVE_OVERLAY// ============================================================================// implementation// ============================================================================wxOverlayImpl::wxOverlayImpl(){ m_window = NULL ; m_overlayContext = NULL ; m_overlayWindow = NULL ;}wxOverlayImpl::~wxOverlayImpl(){ Reset();}bool wxOverlayImpl::IsOk(){ return m_overlayWindow != NULL ;}void wxOverlayImpl::MacGetBounds( Rect *bounds ){ int x, y; x=y=0; m_window->MacWindowToRootWindow( &x , &y ) ; WindowRef window = (WindowRef) m_window->MacGetTopLevelWindowRef() ; Point localwhere = { y, x }; wxMacLocalToGlobal( window, &localwhere ) ; bounds->top = localwhere.v+m_y; bounds->left = localwhere.h+m_x; bounds->bottom = localwhere.v+m_y+m_height; bounds->right = localwhere.h+m_x+m_width;}OSStatus wxOverlayImpl::CreateOverlayWindow(){ OSStatus err; WindowAttributes overlayAttributes = kWindowIgnoreClicksAttribute; if ( m_window ) { m_overlayParentWindow =(WindowRef) m_window->MacGetTopLevelWindowRef(); Rect bounds ; MacGetBounds(&bounds); err = CreateNewWindow( kOverlayWindowClass, overlayAttributes, &bounds, &m_overlayWindow ); if ( err == noErr ) { SetWindowGroup( m_overlayWindow, GetWindowGroup(m_overlayParentWindow)); // Put them in the same group so that their window layers are consistent } } else { m_overlayParentWindow = NULL ; CGRect cgbounds ; cgbounds = CGDisplayBounds(CGMainDisplayID()); Rect bounds; bounds.top = (short)cgbounds.origin.y; bounds.left = (short)cgbounds.origin.x; bounds.bottom = (short)(bounds.top + cgbounds.size.height); bounds.right = (short)(bounds.left + cgbounds.size.width); err = CreateNewWindow( kOverlayWindowClass, overlayAttributes, &bounds, &m_overlayWindow ); } ShowWindow(m_overlayWindow); return err;}void wxOverlayImpl::Init( wxWindowDC* dc, int x , int y , int width , int height ){ wxASSERT_MSG( !IsOk() , _("You cannot Init an overlay twice") ); m_window = dc->GetWindow(); m_x = x ; m_y = y ; if ( dc->IsKindOf( CLASSINFO( wxClientDC ) )) { wxPoint origin = m_window->GetClientAreaOrigin(); m_x += origin.x; m_y += origin.y; } m_width = width ; m_height = height ; OSStatus err = CreateOverlayWindow(); wxASSERT_MSG( err == noErr , _("Couldn't create the overlay window") );#ifndef __LP64__ err = QDBeginCGContext(GetWindowPort(m_overlayWindow), &m_overlayContext);#endif CGContextTranslateCTM( m_overlayContext, 0, m_height ); CGContextScaleCTM( m_overlayContext, 1, -1 ); CGContextTranslateCTM( m_overlayContext, -m_x , -m_y ); wxASSERT_MSG( err == noErr , _("Couldn't init the context on the overlay window") );}void wxOverlayImpl::BeginDrawing( wxWindowDC* dc){ dc->SetGraphicsContext( wxGraphicsContext::CreateFromNative( m_overlayContext ) ); wxSize size = dc->GetSize() ; dc->SetClippingRegion( 0 , 0 , size.x , size.y ) ;}void wxOverlayImpl::EndDrawing( wxWindowDC* dc){ dc->SetGraphicsContext(NULL); CGContextSynchronize( m_overlayContext );}void wxOverlayImpl::Clear(wxWindowDC* dc){ wxASSERT_MSG( IsOk() , _("You cannot Clear an overlay that is not inited") ); CGRect box = CGRectMake( m_x - 1, m_y - 1 , m_width + 2 , m_height + 2 ); CGContextClearRect( m_overlayContext, box );}void wxOverlayImpl::Reset(){ if ( m_overlayContext ) {#ifndef __LP64__ OSStatus err = QDEndCGContext(GetWindowPort(m_overlayWindow), &m_overlayContext); wxASSERT_MSG( err == noErr , _("Couldn't end the context on the overlay window") );#endif m_overlayContext = NULL ; } // todo : don't dispose, only hide and reposition on next run if (m_overlayWindow) { DisposeWindow(m_overlayWindow); m_overlayWindow = NULL ; }}#endif // wxHAS_NATIVE_OVERLAY
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