📄 evtloop.cpp
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///////////////////////////////////////////////////////////////////////////////// Name: src/mac/carbon/evtloop.cpp// Purpose: implementation of wxEventLoop for wxMac// Author: Vadim Zeitlin// Modified by:// Created: 2006-01-12// RCS-ID: $Id: evtloop.cpp,v 1.5 2006/04/28 12:43:56 ABX Exp $// Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>// Licence: wxWindows licence///////////////////////////////////////////////////////////////////////////////// ============================================================================// declarations// ============================================================================// ----------------------------------------------------------------------------// headers// ----------------------------------------------------------------------------// for compilers that support precompilation, includes "wx.h".#include "wx/wxprec.h"#ifdef __BORLANDC__ #pragma hdrstop#endif#include "wx/evtloop.h"#ifndef WX_PRECOMP #include "wx/app.h"#endif // WX_PRECOMP#ifdef __DARWIN__ #include <Carbon/Carbon.h>#else #include <Carbon.h>#endif// ============================================================================// wxEventLoop implementation// ============================================================================// ----------------------------------------------------------------------------// high level functions for RunApplicationEventLoop() case// ----------------------------------------------------------------------------#if wxMAC_USE_RUN_APP_EVENT_LOOPint wxEventLoop::Run(){ wxEventLoopActivator activate(this); RunApplicationEventLoop(); return m_exitcode;}void wxEventLoop::Exit(int rc){ m_exitcode = rc; QuitApplicationEventLoop(); OnExit();}#else // manual event loop// ----------------------------------------------------------------------------// functions only used by wxEventLoopManual-based implementation// ----------------------------------------------------------------------------void wxEventLoop::WakeUp(){ extern void wxMacWakeUp(); wxMacWakeUp();}#endif // high/low-level event loop// ----------------------------------------------------------------------------// low level functions used in both cases// ----------------------------------------------------------------------------bool wxEventLoop::Pending() const{ EventRef theEvent; return ReceiveNextEvent ( 0, // we want any event at all so we don't specify neither NULL, // the number of event types nor the types themselves kEventDurationNoWait, false, // don't remove the event from queue &theEvent ) == noErr;}bool wxEventLoop::Dispatch(){ // TODO: we probably should do the dispatching directly from here but for // now it's easier to forward to wxApp which has all the code to do // it if ( !wxTheApp ) return false; wxTheApp->MacDoOneEvent(); return true;}
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