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📄 evtloop.cpp

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///////////////////////////////////////////////////////////////////////////////// Name:        src/mac/carbon/evtloop.cpp// Purpose:     implementation of wxEventLoop for wxMac// Author:      Vadim Zeitlin// Modified by:// Created:     2006-01-12// RCS-ID:      $Id: evtloop.cpp,v 1.5 2006/04/28 12:43:56 ABX Exp $// Copyright:   (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>// Licence:     wxWindows licence///////////////////////////////////////////////////////////////////////////////// ============================================================================// declarations// ============================================================================// ----------------------------------------------------------------------------// headers// ----------------------------------------------------------------------------// for compilers that support precompilation, includes "wx.h".#include "wx/wxprec.h"#ifdef __BORLANDC__    #pragma hdrstop#endif#include "wx/evtloop.h"#ifndef WX_PRECOMP    #include "wx/app.h"#endif // WX_PRECOMP#ifdef __DARWIN__    #include <Carbon/Carbon.h>#else    #include <Carbon.h>#endif// ============================================================================// wxEventLoop implementation// ============================================================================// ----------------------------------------------------------------------------// high level functions for RunApplicationEventLoop() case// ----------------------------------------------------------------------------#if wxMAC_USE_RUN_APP_EVENT_LOOPint wxEventLoop::Run(){    wxEventLoopActivator activate(this);    RunApplicationEventLoop();    return m_exitcode;}void wxEventLoop::Exit(int rc){    m_exitcode = rc;    QuitApplicationEventLoop();    OnExit();}#else // manual event loop// ----------------------------------------------------------------------------// functions only used by wxEventLoopManual-based implementation// ----------------------------------------------------------------------------void wxEventLoop::WakeUp(){    extern void wxMacWakeUp();    wxMacWakeUp();}#endif // high/low-level event loop// ----------------------------------------------------------------------------// low level functions used in both cases// ----------------------------------------------------------------------------bool wxEventLoop::Pending() const{    EventRef theEvent;    return ReceiveNextEvent           (            0,          // we want any event at all so we don't specify neither            NULL,       // the number of event types nor the types themselves            kEventDurationNoWait,            false,      // don't remove the event from queue            &theEvent           ) == noErr;}bool wxEventLoop::Dispatch(){    // TODO: we probably should do the dispatching directly from here but for    //       now it's easier to forward to wxApp which has all the code to do    //       it    if ( !wxTheApp )        return false;    wxTheApp->MacDoOneEvent();    return true;}

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