📄 renderer.cpp
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///////////////////////////////////////////////////////////////////////////////// Name: src/mac/carbon/renderer.cpp// Purpose: implementation of wxRendererNative for Mac// Author: Vadim Zeitlin// Modified by:// Created: 20.07.2003// RCS-ID: $Id: renderer.cpp,v 1.40 2006/11/30 23:44:40 RD Exp $// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>// License: wxWindows licence///////////////////////////////////////////////////////////////////////////////// for compilers that support precompilation, includes "wx.h".#include "wx/wxprec.h"#ifdef __BORLANDC__ #pragma hdrstop#endif#ifndef WX_PRECOMP #include "wx/string.h" #include "wx/dc.h" #include "wx/bitmap.h" #include "wx/settings.h" #include "wx/dcclient.h" #include "wx/toplevel.h"#endif#include "wx/renderer.h"#include "wx/graphics.h"#include "wx/mac/uma.h"class WXDLLEXPORT wxRendererMac : public wxDelegateRendererNative{public: // draw the header control button (used by wxListCtrl) virtual int DrawHeaderButton( wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0, wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, wxHeaderButtonParams* params = NULL ); virtual int GetHeaderButtonHeight(wxWindow *win); // draw the expanded/collapsed icon for a tree control item virtual void DrawTreeItemButton( wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0 ); // draw a (vertical) sash virtual void DrawSplitterSash( wxWindow *win, wxDC& dc, const wxSize& size, wxCoord position, wxOrientation orient, int flags = 0 ); virtual void DrawComboBoxDropButton(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0); virtual void DrawPushButton(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0); virtual void DrawItemSelectionRect(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0);private: void DrawMacThemeButton(wxWindow *win, wxDC& dc, const wxRect& rect, int flags, int kind, int adornment); // the tree buttons wxBitmap m_bmpTreeExpanded; wxBitmap m_bmpTreeCollapsed;};// ============================================================================// implementation// ============================================================================// staticwxRendererNative& wxRendererNative::GetDefault(){ static wxRendererMac s_rendererMac; return s_rendererMac;}int wxRendererMac::DrawHeaderButton( wxWindow *win, wxDC& dc, const wxRect& rect, int flags, wxHeaderSortIconType sortArrow, wxHeaderButtonParams* params ){#if !wxMAC_USE_CORE_GRAPHICS const wxCoord x = dc.LogicalToDeviceX(rect.x); const wxCoord y = dc.LogicalToDeviceY(rect.y); const wxCoord w = dc.LogicalToDeviceXRel(rect.width); const wxCoord h = dc.LogicalToDeviceYRel(rect.height);#else // now the wxGCDC is using native transformations const wxCoord x = rect.x; const wxCoord y = rect.y; const wxCoord w = rect.width; const wxCoord h = rect.height;#endif dc.SetBrush( *wxTRANSPARENT_BRUSH ); HIRect headerRect = CGRectMake( x, y, w, h ); if ( !dc.IsKindOf( CLASSINFO( wxPaintDC ) ) ) { Rect r = { (short) headerRect.origin.y, (short) headerRect.origin.x, (short) (headerRect.origin.y + headerRect.size.height), (short) (headerRect.origin.x + headerRect.size.width) }; RgnHandle updateRgn = NewRgn(); RectRgn( updateRgn, &r ); HIViewSetNeedsDisplayInRegion( (HIViewRef) win->GetHandle(), updateRgn, true ); DisposeRgn( updateRgn ); } else { CGContextRef cgContext;#if wxMAC_USE_CORE_GRAPHICS cgContext = (CGContextRef) dc.GetGraphicsContext()->GetNativeContext();#else Rect bounds; GetPortBounds( (CGrafPtr) dc.m_macPort, &bounds ); QDBeginCGContext( (CGrafPtr) dc.m_macPort, &cgContext ); CGContextTranslateCTM( cgContext, 0, bounds.bottom - bounds.top ); CGContextScaleCTM( cgContext, 1, -1 ); HIShapeReplacePathInCGContext( HIShapeCreateWithQDRgn( (RgnHandle) dc.m_macCurrentClipRgn ), cgContext ); CGContextClip( cgContext ); HIViewConvertRect( &headerRect, (HIViewRef) win->GetHandle(), (HIViewRef) win->MacGetTopLevelWindow()->GetHandle() );#endif { HIThemeButtonDrawInfo drawInfo; HIRect labelRect; memset( &drawInfo, 0, sizeof(drawInfo) ); drawInfo.version = 0; drawInfo.kind = kThemeListHeaderButton; drawInfo.state = (flags & wxCONTROL_DISABLED) ? kThemeStateInactive : kThemeStateActive; drawInfo.value = (flags & wxCONTROL_SELECTED) ? kThemeButtonOn : kThemeButtonOff; drawInfo.adornment = kThemeAdornmentNone; // The down arrow is drawn automatically, change it to an up arrow if needed. if ( sortArrow == wxHDR_SORT_ICON_UP ) drawInfo.adornment = kThemeAdornmentHeaderButtonSortUp; HIThemeDrawButton( &headerRect, &drawInfo, cgContext, kHIThemeOrientationNormal, &labelRect ); // If we don't want any arrows we need to draw over the one already there if ( (flags & wxCONTROL_SELECTED) && (sortArrow == wxHDR_SORT_ICON_NONE) ) { // clip to the header rectangle CGContextSaveGState( cgContext ); CGContextClipToRect( cgContext, headerRect ); // but draw bigger than that so the arrow will get clipped off headerRect.size.width += 25; HIThemeDrawButton( &headerRect, &drawInfo, cgContext, kHIThemeOrientationNormal, &labelRect ); CGContextRestoreGState( cgContext ); } }#if wxMAC_USE_CORE_GRAPHICS#else QDEndCGContext( (CGrafPtr) dc.m_macPort, &cgContext );#endif } // Reserve room for the arrows before writing the label, and turn off the // flags we've already handled wxRect newRect(rect); if ( (flags & wxCONTROL_SELECTED) && (sortArrow != wxHDR_SORT_ICON_NONE) ) { newRect.width -= 12; sortArrow = wxHDR_SORT_ICON_NONE; } flags &= ~wxCONTROL_SELECTED; return DrawHeaderButtonContents(win, dc, newRect, flags, sortArrow, params);}int wxRendererMac::GetHeaderButtonHeight(wxWindow* WXUNUSED(win)){ SInt32 standardHeight; OSStatus errStatus; errStatus = GetThemeMetric( kThemeMetricListHeaderHeight, &standardHeight ); if (errStatus == noErr) { return standardHeight; } return -1;}void wxRendererMac::DrawTreeItemButton( wxWindow *win, wxDC& dc, const wxRect& rect, int flags ){#if !wxMAC_USE_CORE_GRAPHICS const wxCoord x = dc.LogicalToDeviceX(rect.x); const wxCoord y = dc.LogicalToDeviceY(rect.y); const wxCoord w = dc.LogicalToDeviceXRel(rect.width); const wxCoord h = dc.LogicalToDeviceYRel(rect.height);#else // now the wxGCDC is using native transformations const wxCoord x = rect.x; const wxCoord y = rect.y; const wxCoord w = rect.width; const wxCoord h = rect.height;#endif dc.SetBrush( *wxTRANSPARENT_BRUSH ); HIRect headerRect = CGRectMake( x, y, w, h ); if ( !dc.IsKindOf( CLASSINFO( wxPaintDC ) ) ) { Rect r = { (short) headerRect.origin.y, (short) headerRect.origin.x,
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