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📄 fontutil.cpp

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///////////////////////////////////////////////////////////////////////////////// Name:        msw/fontutil.cpp// Purpose:     font-related helper functions for wxMSW// Author:      Vadim Zeitlin// Modified by:// Created:     05.11.99// RCS-ID:      $Id: fontutil.cpp,v 1.14 2006/01/15 07:20:59 vell Exp $// Copyright:   (c) 1999 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>// Licence:     wxWindows licence///////////////////////////////////////////////////////////////////////////////#include "wx/wxprec.h"#ifdef __BORLANDC__    #pragma hdrstop#endif#ifndef WX_PRECOMP    #include "wx/string.h"    #include "wx/log.h"    #include "wx/intl.h"#endif#include "wx/fontutil.h"#include "wx/fontmap.h"#include "wx/encinfo.h"#include "wx/tokenzr.h"// convert to/from the string representation:// format is facename[;charset]//bool wxNativeEncodingInfo::FromString( const wxString& s ){    wxStringTokenizer tokenizer(s, wxT(";"));    facename = tokenizer.GetNextToken();    if ( !facename )        return false;    wxString tmp = tokenizer.GetNextToken();    if ( !tmp )    {        // default charset (don't use DEFAULT_CHARSET though because of subtle        // Windows 9x/NT differences in handling it)        charset = 0;    }    else    {        if ( wxSscanf( tmp, wxT("%u"), &charset ) != 1 )            // should be a number!            return false;    }    return true;}wxString wxNativeEncodingInfo::ToString() const{    wxString s(facename);    if ( charset != 0 )        s << wxT(';') << charset;    return s;}// ----------------------------------------------------------------------------// helper functions// ----------------------------------------------------------------------------bool wxGetNativeFontEncoding( wxFontEncoding encoding, wxNativeEncodingInfo *info ){    wxCHECK_MSG( info, false, wxT("bad pointer in wxGetNativeFontEncoding") );    if ( encoding == wxFONTENCODING_DEFAULT )        encoding = wxFont::GetDefaultEncoding();    info->encoding = encoding;    return true;}bool wxTestFontEncoding( const wxNativeEncodingInfo& info ){    // basically we should be able to support every encoding via the OS    return true;}

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