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📄 emulator.h

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///////////////////////////////////////////////////////////////////////////////// Name:        emulator.h// Purpose:     wxX11-based PDA emulator classes// Author:      Julian Smart// Modified by:// Created:     2002-03-10// RCS-ID:      $Id: emulator.h,v 1.9 2005/09/23 12:56:27 MR Exp $// Copyright:   (c) wxWidgets team// Licence:     wxWindows licence///////////////////////////////////////////////////////////////////////////////#ifndef _WX_EMULATOR_H_#define _WX_EMULATOR_H_#define wxEMULATOR_VERSION 0.1// Information about the emulator decorationsclass wxEmulatorInfo: public wxObject{public:    wxEmulatorInfo() { Init(); }    wxEmulatorInfo(const wxEmulatorInfo& info) : wxObject() { Init(); Copy(info); }    void operator= (const wxEmulatorInfo& info) { Copy(info); }    void Copy(const wxEmulatorInfo& info);    // Initialisation    void Init();    // Loads bitmaps    bool Load(const wxString& appDir);    // Emulator config filename    wxString m_emulatorFilename;    // Emulator title    wxString m_emulatorTitle;    // Emulator description    wxString m_emulatorDescription;    // The offset from the top-left of the main emulator    // bitmap and the virtual screen (where Xnest is    // positioned)    wxPoint m_emulatorScreenPosition;    // The emulated screen size, e.g. 320x240    wxSize m_emulatorScreenSize;    // The emulated device size. This is ignored    // if there is a background bitmap    wxSize m_emulatorDeviceSize;    // The bitmap used for drawing the main emulator    // decorations    wxBitmap m_emulatorBackgroundBitmap;    wxString m_emulatorBackgroundBitmapName;    // The intended background colour (for filling in    // areas of the window not covered by the bitmap)    wxColour m_emulatorBackgroundColour;    // TODO: an array of bitmaps and ids for custom buttons};// Emulator app classclass wxEmulatorContainer;class wxEmulatorApp : public wxApp{public:    wxEmulatorApp();    virtual bool OnInit();    // Load the specified emulator    bool LoadEmulator(const wxString& appDir);    // Get app dir    wxString GetAppDir() const { return m_appDir; }    // Prepend the current app program directory to the name    wxString GetFullAppPath(const wxString& filename) const;public:    wxEmulatorInfo          m_emulatorInfo;#ifdef __WXX11__    wxAdoptedWindow*        m_xnestWindow;#else    wxWindow*               m_xnestWindow;#endif    wxEmulatorContainer*    m_containerWindow;    wxString                m_appDir;    wxString                m_displayNumber;    long                    m_xnestPID;};// The container for the Xnest window. The decorations// will be drawn on this window.class wxEmulatorContainer: public wxWindow{public:    wxEmulatorContainer(wxWindow* parent, wxWindowID id);    void DoResize();    void OnSize(wxSizeEvent& event);    void OnPaint(wxPaintEvent& event);    void OnEraseBackground(wxEraseEvent& event);DECLARE_CLASS(wxEmulatorContainer)DECLARE_EVENT_TABLE()};// Frame classclass wxEmulatorFrame : public wxFrame{public:    // ctor(s)    wxEmulatorFrame(const wxString& title, const wxPoint& pos, const wxSize& size);    // event handlers    void OnQuit(wxCommandEvent& event);    void OnAbout(wxCommandEvent& event);    void OnCloseWindow(wxCloseEvent& event);private:    // any class wishing to process wxWidgets events must use this macro    DECLARE_EVENT_TABLE()};// ----------------------------------------------------------------------------// constants// ----------------------------------------------------------------------------// IDs for the controls and the menu commandsenum{    // menu items    Emulator_Quit = 1,    // it is important for the id corresponding to the "About" command to have    // this standard value as otherwise it won't be handled properly under Mac    // (where it is special and put into the "Apple" menu)    Emulator_About = wxID_ABOUT};// Returns the image type, or -1, determined from the extension.wxBitmapType wxDetermineImageType(const wxString& filename);// Convert a colour to a 6-digit hex stringwxString wxColourToHexString(const wxColour& col);// Convert 6-digit hex string to a colourwxColour wxHexStringToColour(const wxString& hex);// Find the absolute path where this application has been run from.wxString wxFindAppPath(const wxString& argv0, const wxString& cwd, const wxString& appVariableName);#endif    // _WX_EMULATOR_H_

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