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📄 lexlout.cxx

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
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// Scintilla source code edit control/** @file LexLout.cxx ** Lexer for the Basser Lout (>= version 3) typesetting language **/// Copyright 2003 by Kein-Hong Man <mkh@pl.jaring.my>// The License.txt file describes the conditions under which this software may be distributed.#include <stdlib.h>#include <string.h>#include <ctype.h>#include <stdio.h>#include <stdarg.h>#include "Platform.h"#include "PropSet.h"#include "Accessor.h"#include "StyleContext.h"#include "KeyWords.h"#include "Scintilla.h"#include "SciLexer.h"static inline bool IsAWordChar(const int ch) {	return (ch < 0x80) && (isalpha(ch) || ch == '@' || ch == '_');}static inline bool IsAnOther(const int ch) {	return (ch < 0x80) && (ch == '{' || ch == '}' ||	ch == '!' || ch == '$' || ch == '%' || ch == '&' || ch == '\'' ||	ch == '(' || ch == ')' || ch == '*' || ch == '+' || ch == ',' ||	ch == '-' || ch == '.' || ch == '/' || ch == ':' || ch == ';' ||	ch == '<' || ch == '=' || ch == '>' || ch == '?' || ch == '[' ||	ch == ']' || ch == '^' || ch == '`' || ch == '|' || ch == '~');}static void ColouriseLoutDoc(unsigned int startPos, int length, int initStyle,			     WordList *keywordlists[], Accessor &styler) {	WordList &keywords = *keywordlists[0];	WordList &keywords2 = *keywordlists[1];	WordList &keywords3 = *keywordlists[2];	int visibleChars = 0;	int firstWordInLine = 0;	int leadingAtSign = 0;	StyleContext sc(startPos, length, initStyle, styler);	for (; sc.More(); sc.Forward()) {		if (sc.atLineStart && (sc.state == SCE_LOUT_STRING)) {			// Prevent SCE_LOUT_STRINGEOL from leaking back to previous line			sc.SetState(SCE_LOUT_STRING);		}		// Determine if the current state should terminate.		if (sc.state == SCE_LOUT_COMMENT) {			if (sc.atLineEnd) {				sc.SetState(SCE_LOUT_DEFAULT);				visibleChars = 0;			}		} else if (sc.state == SCE_LOUT_NUMBER) {			if (!IsADigit(sc.ch) && sc.ch != '.') {				sc.SetState(SCE_LOUT_DEFAULT);			}		} else if (sc.state == SCE_LOUT_STRING) {			if (sc.ch == '\\') {				if (sc.chNext == '\"' || sc.chNext == '\\') {					sc.Forward();				}			} else if (sc.ch == '\"') {				sc.ForwardSetState(SCE_LOUT_DEFAULT);			} else if (sc.atLineEnd) {				sc.ChangeState(SCE_LOUT_STRINGEOL);				sc.ForwardSetState(SCE_LOUT_DEFAULT);				visibleChars = 0;			}		} else if (sc.state == SCE_LOUT_IDENTIFIER) {			if (!IsAWordChar(sc.ch)) {				char s[100];				sc.GetCurrent(s, sizeof(s));				if (leadingAtSign) {					if (keywords.InList(s)) {						sc.ChangeState(SCE_LOUT_WORD);					} else {						sc.ChangeState(SCE_LOUT_WORD4);					}				} else if (firstWordInLine && keywords3.InList(s)) {					sc.ChangeState(SCE_LOUT_WORD3);				}				sc.SetState(SCE_LOUT_DEFAULT);			}		} else if (sc.state == SCE_LOUT_OPERATOR) {			if (!IsAnOther(sc.ch)) {				char s[100];				sc.GetCurrent(s, sizeof(s));				if (keywords2.InList(s)) {					sc.ChangeState(SCE_LOUT_WORD2);				}				sc.SetState(SCE_LOUT_DEFAULT);			}		}		// Determine if a new state should be entered.		if (sc.state == SCE_LOUT_DEFAULT) {			if (sc.ch == '#') {				sc.SetState(SCE_LOUT_COMMENT);			} else if (sc.ch == '\"') {				sc.SetState(SCE_LOUT_STRING);			} else if (IsADigit(sc.ch) ||				  (sc.ch == '.' && IsADigit(sc.chNext))) {				sc.SetState(SCE_LOUT_NUMBER);			} else if (IsAWordChar(sc.ch)) {				firstWordInLine = (visibleChars == 0);				leadingAtSign = (sc.ch == '@');				sc.SetState(SCE_LOUT_IDENTIFIER);			} else if (IsAnOther(sc.ch)) {				sc.SetState(SCE_LOUT_OPERATOR);			}		}		if (sc.atLineEnd) {			// Reset states to begining of colourise so no surprises			// if different sets of lines lexed.			visibleChars = 0;		}		if (!IsASpace(sc.ch)) {			visibleChars++;		}	}	sc.Complete();}static void FoldLoutDoc(unsigned int startPos, int length, int, WordList *[],                        Accessor &styler) {	unsigned int endPos = startPos + length;	int visibleChars = 0;	int lineCurrent = styler.GetLine(startPos);	int levelPrev = styler.LevelAt(lineCurrent) & SC_FOLDLEVELNUMBERMASK;	int levelCurrent = levelPrev;	char chNext = styler[startPos];	bool foldCompact = styler.GetPropertyInt("fold.compact", 1) != 0;	int styleNext = styler.StyleAt(startPos);	char s[10];	for (unsigned int i = startPos; i < endPos; i++) {		char ch = chNext;		chNext = styler.SafeGetCharAt(i + 1);		int style = styleNext;		styleNext = styler.StyleAt(i + 1);		bool atEOL = (ch == '\r' && chNext != '\n') || (ch == '\n');		if (style == SCE_LOUT_WORD) {			if (ch == '@') {				for (unsigned int j = 0; j < 8; j++) {					if (!IsAWordChar(styler[i + j])) {						break;					}					s[j] = styler[i + j];					s[j + 1] = '\0';				}				if (strcmp(s, "@Begin") == 0) {					levelCurrent++;				} else if (strcmp(s, "@End") == 0) {					levelCurrent--;				}			}		} else if (style == SCE_LOUT_OPERATOR) {			if (ch == '{') {				levelCurrent++;			} else if (ch == '}') {				levelCurrent--;			}		}		if (atEOL) {			int lev = levelPrev;			if (visibleChars == 0 && foldCompact) {				lev |= SC_FOLDLEVELWHITEFLAG;			}			if ((levelCurrent > levelPrev) && (visibleChars > 0)) {				lev |= SC_FOLDLEVELHEADERFLAG;			}			if (lev != styler.LevelAt(lineCurrent)) {				styler.SetLevel(lineCurrent, lev);			}			lineCurrent++;			levelPrev = levelCurrent;			visibleChars = 0;		}		if (!isspacechar(ch))			visibleChars++;	}	// Fill in the real level of the next line, keeping the current flags as they will be filled in later	int flagsNext = styler.LevelAt(lineCurrent) & ~SC_FOLDLEVELNUMBERMASK;	styler.SetLevel(lineCurrent, levelPrev | flagsNext);}static const char * const loutWordLists[] = {            "Predefined identifiers",            "Predefined delimiters",            "Predefined keywords",            0,        };LexerModule lmLout(SCLEX_LOUT, ColouriseLoutDoc, "lout", FoldLoutDoc, loutWordLists);

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