📄 sndaiff.tex
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%% automatically generated by HelpGen from% /home/guilhem/PROJECTS/wxWindows/utils/wxMMedia2/lib/sndaiff.h at 26/Feb/00 14:52:29%\section{\class{wxSoundAiff}}\label{wxsoundaiff}AIFF codec\wxheading{Derived from}\helpref{wxSoundFileStream}{wxsoundfilestream}\wxheading{Data structures}\latexignore{\rtfignore{\wxheading{Members}}}\membersection{wxSoundAiff::wxSoundAiff}\label{wxsoundaiffwxsoundaiff}\func{}{wxSoundAiff}{\param{wxInputStream\& }{stream}, \param{wxSoundStream\& }{io\_sound}}\func{}{wxSoundAiff}{\param{wxOutputStream\& }{stream}, \param{wxSoundStream\& }{io\_sound}}\membersection{wxSoundAiff::\destruct{wxSoundAiff}}\label{wxsoundaiffdtor}\func{}{\destruct{wxSoundAiff}}{\void}\membersection{wxSoundAiff::CanRead}\label{wxsoundaiffcanread}\func{bool}{CanRead}{\void}\membersection{wxSoundAiff::GetCodecName}\label{wxsoundaiffgetcodecname}\constfunc{wxString}{GetCodecName}{\void}\membersection{wxSoundAiff::PrepareToPlay}\label{wxsoundaiffpreparetoplay}\func{bool}{PrepareToPlay}{\void}\membersection{wxSoundAiff::PrepareToRecord}\label{wxsoundaiffpreparetorecord}\func{bool}{PrepareToRecord}{\param{wxUint32 }{time}}\membersection{wxSoundAiff::FinishRecording}\label{wxsoundaifffinishrecording}\func{bool}{FinishRecording}{\void}\membersection{wxSoundAiff::RepositionStream}\label{wxsoundaiffrepositionstream}\func{bool}{RepositionStream}{\param{wxUint32 }{position}}\membersection{wxSoundAiff::GetData}\label{wxsoundaiffgetdata}\func{wxUint32}{GetData}{\param{void* }{buffer}, \param{wxUint32 }{len}}\membersection{wxSoundAiff::PutData}\label{wxsoundaiffputdata}\func{wxUint32}{PutData}{\param{const void* }{buffer}, \param{wxUint32 }{len}}
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