📄 sndwin.tex
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%% automatically generated by HelpGen from% /home/guilhem/PROJECTS/wxWindows/utils/wxMMedia2/lib/sndwin.h at 26/Feb/00 14:26:51%\section{\class{wxSoundStreamWin}}\label{wxsoundstreamwin}\wxheading{Derived from}\helpref{wxSoundStream}{wxsoundstream}\wxheading{Data structures}{\small \begin{verbatim}typedef struct \_wxSoundInternal wxSoundInternal\end{verbatim}}{\small \begin{verbatim}typedef struct \_wxSoundInfoHeader wxSoundInfoHeader\end{verbatim}}\latexignore{\rtfignore{\wxheading{Members}}}\membersection{wxSoundStreamWin::wxSoundStreamWin}\label{wxsoundstreamwinwxsoundstreamwin}\func{}{wxSoundStreamWin}{\void}\membersection{wxSoundStreamWin::\destruct{wxSoundStreamWin}}\label{wxsoundstreamwindtor}\func{}{\destruct{wxSoundStreamWin}}{\void}\membersection{wxSoundStreamWin::Write}\label{wxsoundstreamwinwrite}\func{wxSoundStream\&}{Write}{\param{const void* }{buffer}, \param{wxUint32 }{len}}\membersection{wxSoundStreamWin::Read}\label{wxsoundstreamwinread}\func{wxSoundStream\&}{Read}{\param{void* }{buffer}, \param{wxUint32 }{len}}\membersection{wxSoundStreamWin::SetSoundFormat}\label{wxsoundstreamwinsetsoundformat}\func{bool}{SetSoundFormat}{\param{wxSoundFormatBase\& }{base}}\membersection{wxSoundStreamWin::StartProduction}\label{wxsoundstreamwinstartproduction}\func{bool}{StartProduction}{\param{int }{evt}}\membersection{wxSoundStreamWin::StopProduction}\label{wxsoundstreamwinstopproduction}\func{bool}{StopProduction}{\void}\membersection{wxSoundStreamWin::QueueFilled}\label{wxsoundstreamwinqueuefilled}\constfunc{bool}{QueueFilled}{\void}\membersection{wxSoundStreamWin::NotifyDoneBuffer}\label{wxsoundstreamwinnotifydonebuffer}\func{void}{NotifyDoneBuffer}{\param{wxUint32 }{dev\_handle}, \param{int }{flag}}Internal but defined as public\membersection{wxSoundStreamWin::GetBestSize}\label{wxsoundstreamwingetbestsize}\constfunc{wxUint32}{GetBestSize}{\void}\membersection{wxSoundStreamWin::CreateSndWindow}\label{wxsoundstreamwincreatesndwindow}\func{void}{CreateSndWindow}{\void}\membersection{wxSoundStreamWin::DestroySndWindow}\label{wxsoundstreamwindestroysndwindow}\func{void}{DestroySndWindow}{\void}\membersection{wxSoundStreamWin::OpenDevice}\label{wxsoundstreamwinopendevice}\func{bool}{OpenDevice}{\param{int }{mode}}\membersection{wxSoundStreamWin::CloseDevice}\label{wxsoundstreamwinclosedevice}\func{void}{CloseDevice}{\void}\membersection{wxSoundStreamWin::AllocHeader}\label{wxsoundstreamwinallocheader}\func{wxSoundInfoHeader*}{AllocHeader}{\param{int }{mode}}\membersection{wxSoundStreamWin::FreeHeader}\label{wxsoundstreamwinfreeheader}\func{void}{FreeHeader}{\param{wxSoundInfoHeader* }{header}, \param{int }{mode}}\membersection{wxSoundStreamWin::AllocHeaders}\label{wxsoundstreamwinallocheaders}\func{bool}{AllocHeaders}{\param{int }{mode}}\membersection{wxSoundStreamWin::FreeHeaders}\label{wxsoundstreamwinfreeheaders}\func{void}{FreeHeaders}{\param{int }{mode}}\membersection{wxSoundStreamWin::WaitFor}\label{wxsoundstreamwinwaitfor}\func{void}{WaitFor}{\param{wxSoundInfoHeader* }{info}}\membersection{wxSoundStreamWin::AddToQueue}\label{wxsoundstreamwinaddtoqueue}\func{bool}{AddToQueue}{\param{wxSoundInfoHeader* }{info}}\membersection{wxSoundStreamWin::ClearHeader}\label{wxsoundstreamwinclearheader}\func{void}{ClearHeader}{\param{wxSoundInfoHeader* }{info}}\membersection{wxSoundStreamWin::NextFragmentOutput}\label{wxsoundstreamwinnextfragmentoutput}\func{wxSoundInfoHeader*}{NextFragmentOutput}{\void}\membersection{wxSoundStreamWin::NextFragmentInput}\label{wxsoundstreamwinnextfragmentinput}\func{wxSoundInfoHeader*}{NextFragmentInput}{\void}
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