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📄 sndwave.tex

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
💻 TEX
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%% automatically generated by HelpGen from% /home/guilhem/PROJECTS/wxWindows/utils/wxMMedia2/lib/sndwav.h at 26/Feb/00 14:26:40%\section{\class{wxSoundWave}}\label{wxsoundwave}WAVE codec\wxheading{Derived from}\helpref{wxSoundFileStream}{wxsoundfilestream}\wxheading{Data structures}\latexignore{\rtfignore{\wxheading{Members}}}\membersection{wxSoundWave::wxSoundWave}\label{wxsoundwavewxsoundwave}\func{}{wxSoundWave}{\param{wxInputStream\& }{stream}, \param{wxSoundStream\& }{io\_sound}}\func{}{wxSoundWave}{\param{wxOutputStream\& }{stream}, \param{wxSoundStream\& }{io\_sound}}\membersection{wxSoundWave::\destruct{wxSoundWave}}\label{wxsoundwavedtor}\func{}{\destruct{wxSoundWave}}{\void}\membersection{wxSoundWave::CanRead}\label{wxsoundwavecanread}\func{bool}{CanRead}{\void}\membersection{wxSoundWave::GetCodecName}\label{wxsoundwavegetcodecname}\constfunc{wxString}{GetCodecName}{\void}\membersection{wxSoundWave::PrepareToPlay}\label{wxsoundwavepreparetoplay}\func{bool}{PrepareToPlay}{\void}\membersection{wxSoundWave::PrepareToRecord}\label{wxsoundwavepreparetorecord}\func{bool}{PrepareToRecord}{\param{wxUint32 }{time}}\membersection{wxSoundWave::FinishRecording}\label{wxsoundwavefinishrecording}\func{bool}{FinishRecording}{\void}\membersection{wxSoundWave::RepositionStream}\label{wxsoundwaverepositionstream}\func{bool}{RepositionStream}{\param{wxUint32 }{position}}\membersection{wxSoundWave::GetData}\label{wxsoundwavegetdata}\func{wxUint32}{GetData}{\param{void* }{buffer}, \param{wxUint32 }{len}}\membersection{wxSoundWave::PutData}\label{wxsoundwaveputdata}\func{wxUint32}{PutData}{\param{const void* }{buffer}, \param{wxUint32 }{len}}\membersection{wxSoundWave::HandleOutputPCM}\label{wxsoundwavehandleoutputpcm}\func{bool}{HandleOutputPCM}{\param{wxDataInputStream\& }{data}, \param{wxUint16 }{channels}, \param{wxUint32 }{sample\_fq}, \param{wxUint32 }{byte\_p\_sec}, \param{wxUint16 }{byte\_p\_spl}, \param{wxUint16 }{bits\_p\_spl}}\membersection{wxSoundWave::HandleOutputG721}\label{wxsoundwavehandleoutputg721}\func{bool}{HandleOutputG721}{\param{wxDataInputStream\& }{data}, \param{wxUint16 }{channels}, \param{wxUint32 }{sample\_fq}, \param{wxUint32 }{byte\_p\_sec}, \param{wxUint16 }{byte\_p\_spl}, \param{wxUint16 }{bits\_p\_spl}}\membersection{wxSoundWave::HandleInputPCM}\label{wxsoundwavehandleinputpcm}\func{wxSoundFormatBase*}{HandleInputPCM}{\param{wxDataOutputStream\& }{data}}\membersection{wxSoundWave::HandleInputG72X}\label{wxsoundwavehandleinputg72x}\func{wxSoundFormatBase*}{HandleInputG72X}{\param{wxDataOutputStream\& }{data}}

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