prepinclude.h

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/******************************************************************************                       wxWindows HTML Applet Package**               Copyright (C) 1991-2001 SciTech Software, Inc.*                            All rights reserved.**  ========================================================================**    The contents of this file are subject to the wxWindows License*    Version 3.0 (the "License"); you may not use this file except in*    compliance with the License. You may obtain a copy of the License at*    http://www.wxwindows.org/licence3.txt**    Software distributed under the License is distributed on an*    "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or*    implied. See the License for the specific language governing*    rights and limitations under the License.**  ========================================================================** Language:		ANSI C++* Environment:	Any** Description:  Header file for the Preprocessor of the #include directive* in wxHTML.*****************************************************************************/#ifndef __WX_PREPINCLUDE_H#define __WX_PREPINCLUDE_H#include "wx/object.h"#include "wx/html/htmlproc.h"/*------------------------------- Prototypes ------------------------------*/class wxFileSystem;/*--------------------------- Class Definitions ---------------------------*//****************************************************************************REMARKS:wxIncludePrep class Definition****************************************************************************/class wxIncludePrep : public wxHtmlProcessor {private:    //DECLARE_DYNAMIC_CLASS(wxIncludePrep);    wxFileSystem *m_FS;public:    wxIncludePrep() : wxHtmlProcessor() {}    virtual ~wxIncludePrep() {}		// Process input text and return processed result    wxString Process(const wxString& text) const;    // Return priority value of this processor. The higher, the sooner    // is the processor applied to the text.    int GetPriority() const { return wxHTML_PRIORITY_SYSTEM; }	    void ChangeDirectory(wxFileSystem *);    };		#endif // __WX_PREPINCLUDE_H

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