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📄 sndwin.h

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
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// --------------------------------------------------------------------------// Name: sndwin.h// Purpose:// Date: 08/11/1999// Author: Guilhem Lavaux <lavaux@easynet.fr> (C) 1999// CVSID: $Id: sndwin.h,v 1.5 2004/11/22 20:05:26 JS Exp $// License:    wxWindows license// --------------------------------------------------------------------------#ifndef _WX_SNDWIN_H#define _WX_SNDWIN_H#include "wx/defs.h"#include "wx/mmedia/defs.h"#include "wx/mmedia/sndbase.h"typedef struct _wxSoundInternal wxSoundInternal;typedef struct _wxSoundInfoHeader wxSoundInfoHeader;// class WXDLLIMPEXP_MMEDIA wxSoundInternal;class WXDLLIMPEXP_MMEDIA wxSoundStreamWin : public wxSoundStream { public:  wxSoundStreamWin();  ~wxSoundStreamWin();  wxSoundStream& Write(const void *buffer, wxUint32 len);  wxSoundStream& Read(void *buffer, wxUint32 len);   bool SetSoundFormat(const wxSoundFormatBase& base);  bool StartProduction(int evt);  bool StopProduction();  bool QueueFilled() const;  // Internal but defined as public  void NotifyDoneBuffer(wxUint32 dev_handle, int flag);  wxUint32 GetBestSize() const { return 4096; } protected:  wxSoundInternal *m_internal;  wxUint32 m_current_frag_in, m_current_frag_out;  wxUint32 m_input_frag_in, m_output_frag_out;  wxSoundInfoHeader **m_headers_play, **m_headers_rec;  bool m_production_started, m_queue_filled, m_waiting_for; protected:  void CreateSndWindow();  void DestroySndWindow();  bool OpenDevice(int mode);  void CloseDevice();  wxSoundInfoHeader *AllocHeader(int mode);  void FreeHeader(wxSoundInfoHeader *header, int mode);  bool AllocHeaders(int mode);  void FreeHeaders(int mode);  void WaitFor(wxSoundInfoHeader *info);  bool AddToQueue(wxSoundInfoHeader *info);  void ClearHeader(wxSoundInfoHeader *info);  wxSoundInfoHeader *NextFragmentOutput();  wxSoundInfoHeader *NextFragmentInput();};#endif

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