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📄 sndulaw.h

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
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// --------------------------------------------------------------------------// Name: sndulaw.h// Purpose:// Date: 08/11/1999// Author: Guilhem Lavaux <lavaux@easynet.fr> (C) 1999// CVSID: $Id: sndulaw.h,v 1.4 2005/09/23 12:47:05 MR Exp $// License:    wxWindows license// --------------------------------------------------------------------------#ifndef _WX_SNDULAW_H#define _WX_SNDULAW_H#include "wx/defs.h"#include "wx/mmedia/defs.h"#include "wx/mmedia/sndcodec.h"#include "wx/mmedia/sndbase.h"//// ULAW format//class WXDLLIMPEXP_MMEDIA wxSoundFormatUlaw: public wxSoundFormatBase {public:    wxSoundFormatUlaw();    ~wxSoundFormatUlaw();        void SetSampleRate(wxUint32 srate);    wxUint32 GetSampleRate() const;        void SetChannels(wxUint8 channels);    wxUint8 GetChannels() const;        wxSoundFormatType GetType() const { return wxSOUND_ULAW; }    wxSoundFormatBase *Clone() const;        wxUint32 GetTimeFromBytes(wxUint32 bytes) const;    wxUint32 GetBytesFromTime(wxUint32 time) const;        bool operator !=(const wxSoundFormatBase& frmt2) const;    protected:    wxUint32 m_srate;    wxUint8 m_channels;};//// ULAW converter class//class WXDLLIMPEXP_MMEDIA wxSoundRouterStream;class WXDLLIMPEXP_MMEDIA wxSoundStreamUlaw: public wxSoundStreamCodec {public:    wxSoundStreamUlaw(wxSoundStream& sndio);    ~wxSoundStreamUlaw();        wxSoundStream& Read(void *buffer, wxUint32 len);    wxSoundStream& Write(const void *buffer, wxUint32 len);        bool SetSoundFormat(const wxSoundFormatBase& format);        wxUint32 GetBestSize() const;    protected:    wxSoundRouterStream *m_router;};#endif

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