📄 applet.h
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/****************************************************************************** wxWindows HTML Applet Package** Copyright (C) 1991-2001 SciTech Software, Inc.* All rights reserved.** ========================================================================** The contents of this file are subject to the wxWindows License* Version 3.0 (the "License"); you may not use this file except in* compliance with the License. You may obtain a copy of the License at* http://www.wxwindows.org/licence3.txt** Software distributed under the License is distributed on an* "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or* implied. See the License for the specific language governing* rights and limitations under the License.** ========================================================================** Language: ANSI C++* Environment: Any** Description: Main wxApplet sample program header file*****************************************************************************/#ifndef __SAMPLE_H/*------------------------------ Constants --------------------------------*/enum { // Menu items Minimal_Quit = 1, Minimal_About, Minimal_Back, Minimal_Forward, // Controls start here (the numbers are, of course, arbitrary) Minimal_Text = 1000, };/*--------------------------- Class Definitions ---------------------------*//****************************************************************************REMARKS:Define a new application type, each program should derive a class from wxApp****************************************************************************/class MyApp : public wxApp {public: // Initialise the application on startup virtual bool OnInit(); };/****************************************************************************REMARKS:Define a new frame type: this is going to be our main frame****************************************************************************/class MyFrame : public wxFrame {private: DECLARE_EVENT_TABLE() // Declare event table wxHtmlAppletWindow *html; // Pointer to the html applet windowpublic: // Constructor MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); // Event handlers void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnBack(wxCommandEvent& event); void OnForward(wxCommandEvent& event); };#endif // __SAMPLE_H
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