📄 symbols.h
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/////////////////////////////////////////////////////////////////////////////// Name: contrib/samples/ogl/studio/symbols.h// Purpose: Symbol classes (symbol database)// Author: Julian Smart// Modified by:// Created: 12/07/98// RCS-ID: $Id: symbols.h,v 1.7 2006/02/10 11:59:49 ABX Exp $// Copyright: (c) Julian Smart// Licence: wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _STUDIO_SYMBOLS_H_#define _STUDIO_SYMBOLS_H_#include "wx/docview.h"#include "wx/string.h"#include "wx/ogl/ogl.h" // base header of OGL, includes and adjusts wx/deprecated/setup.h/* * csSymbol * Represents information about a symbol. */class csSymbol: public wxObject{public: csSymbol(const wxString& name, wxShape* shape); ~csSymbol(); inline void SetName(const wxString& name) { m_name = name; } inline wxString GetName() const { return m_name; } inline void SetShape(wxShape* shape) { m_shape = shape; } inline wxShape* GetShape() const { return m_shape; } inline void SetToolId(int id) { m_toolId = id; } inline int GetToolId() const { return m_toolId; }protected: wxString m_name; wxShape* m_shape; int m_toolId;};/* * A table of all possible shapes. * We can use this to construct a palette, etc. */class csSymbolDatabase: public wxObject{public: csSymbolDatabase(); ~csSymbolDatabase();// Accessors inline wxList& GetSymbols() const { return (wxList&) m_symbols; }// Operations void AddSymbol(csSymbol* symbol); void ClearSymbols(); csSymbol* FindSymbol(const wxString& name) const; csSymbol* FindSymbol(int toolId) const; wxBitmap* CreateToolBitmap(csSymbol* symbol, const wxSize& sz);protected: wxList m_symbols; int m_currentId;};#endif // _STUDIO_SYMBOLS_H_
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