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📄 icon.tex

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
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\section{\class{wxIcon}}\label{wxicon}An icon is a small rectangular bitmap usually used for denoting aminimized application. It differs from a wxBitmap in alwayshaving a mask associated with it for transparent drawing. On some platforms,icons and bitmaps are implemented identically, since there is no real distinction betweena wxBitmap with a mask and an icon; and there is no specific icon format onsome platforms (X-based applications usually standardize on XPMs for small bitmapsand icons). However, some platforms (such as Windows) make the distinction, soa separate class is provided.\wxheading{Derived from}\helpref{wxBitmap}{wxbitmap}\\\helpref{wxGDIObject}{wxgdiobject}\\\helpref{wxObject}{wxobject}\wxheading{Include files}<wx/icon.h>\wxheading{Predefined objects}Objects:{\bf wxNullIcon}\wxheading{Remarks}It is usually desirable to associate a pertinent icon with a frame. Iconscan also be used for other purposes, for example with \helpref{wxTreeCtrl}{wxtreectrl} and \helpref{wxListCtrl}{wxlistctrl}.Icons have different formats on different platforms.Therefore, separate icons will usually be created for the differentenvironments.  Platform-specific methods for creating a {\bf wxIcon}\rtfspstructure are catered for, and this is an occasion where conditionalcompilation will probably be required.Note that a new icon must be created for every time the icon is to beused for a new window. In Windows, the icon will not bereloaded if it has already been used. An icon allocated to a frame willbe deleted when the frame is deleted.For more information please see \helpref{Bitmap and icon overview}{wxbitmapoverview}.\wxheading{See also}\helpref{Bitmap and icon overview}{wxbitmapoverview}, \helpref{supported bitmap file formats}{supportedbitmapformats}, \helpref{wxDC::DrawIcon}{wxdcdrawicon}, \helpref{wxCursor}{wxcursor}\latexignore{\rtfignore{\wxheading{Members}}}\membersection{wxIcon::wxIcon}\label{wxiconctor}\func{}{wxIcon}{\void}Default constructor.\func{}{wxIcon}{\param{const wxIcon\& }{icon}}Copy constructor.\func{}{wxIcon}{\param{void*}{ data}, \param{int}{ type}, \param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}Creates an icon from the given data, which can be of arbitrary type.\func{}{wxIcon}{\param{const char}{ bits[]}, \param{int}{ width}, \param{int}{ height}\\  \param{int}{ depth = 1}}Creates an icon from an array of bits.\func{}{wxIcon}{\param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}Creates a new icon.\func{}{wxIcon}{\param{char**}{ bits}}\func{}{wxIcon}{\param{const char**}{ bits}}Creates an icon from XPM data.\func{}{wxIcon}{\param{const wxString\& }{name}, \param{wxBitmapType}{ type},  \param{int}{ desiredWidth = -1}, \param{int}{ desiredHeight = -1}}Loads an icon from a file or resource.\func{}{wxIcon}{\param{const wxIconLocation\& }{loc}}Loads an icon from the specified \helpref{location}{wxiconlocation}.\wxheading{Parameters}\docparam{bits}{Specifies an array of pixel values.}\docparam{width}{Specifies the width of the icon.}\docparam{height}{Specifies the height of the icon.}\docparam{desiredWidth}{Specifies the desired width of the icon. Thisparameter only has an effect in Windows (32-bit) where icon resources can containseveral icons of different sizes.}\docparam{desiredWidth}{Specifies the desired height of the icon. Thisparameter only has an effect in Windows (32-bit) where icon resources can containseveral icons of different sizes.}\docparam{depth}{Specifies the depth of the icon. If this is omitted, the display depth of thescreen is used.}\docparam{name}{This can refer to a resource name under MS Windows, or a filename under MS Windows and X.Its meaning is determined by the {\it flags} parameter.}\docparam{loc}{The object describing the location of the native icon, see \helpref{wxIconLocation}{wxiconlocation}.}\docparam{type}{May be one of the following:\twocolwidtha{5cm}\begin{twocollist}\twocolitem{\indexit{wxBITMAP\_TYPE\_ICO}}{Load a Windows icon file.}\twocolitem{\indexit{wxBITMAP\_TYPE\_ICO\_RESOURCE}}{Load a Windows icon from the resource database.}\twocolitem{\indexit{wxBITMAP\_TYPE\_GIF}}{Load a GIF bitmap file.}\twocolitem{\indexit{wxBITMAP\_TYPE\_XBM}}{Load an X bitmap file.}\twocolitem{\indexit{wxBITMAP\_TYPE\_XPM}}{Load an XPM bitmap file.}%\twocolitem{\indexit{wxBITMAP\_TYPE\_RESOURCE}}{Load a Windows resource name.}\end{twocollist}The validity of these flags depends on the platform and wxWidgets configuration.If all possible wxWidgets settings are used, the Windows platform supports ICO file, ICO resource,XPM data, and XPM file. Under wxGTK, the available formats are BMP file, XPM data, XPM file, and PNG file.Under wxMotif, the available formats are XBM data, XBM file, XPM data, XPM file.}\wxheading{Remarks}The first form constructs an icon object with no data; an assignment or another member function such as Createor LoadFile must be called subsequently.The second and third forms provide copy constructors. Note that these do not copy theicon data, but instead a pointer to the data, keeping a reference count. They are thereforevery efficient operations.The fourth form constructs an icon from data whose type and value depends onthe value of the {\it type} argument.The fifth form constructs a (usually monochrome) icon from an array of pixel values, under bothX and Windows.The sixth form constructs a new icon.The seventh form constructs an icon from pixmap (XPM) data, if wxWidgets has been configuredto incorporate this feature.To use this constructor, you must first include an XPM file. Forexample, assuming that the file {\tt mybitmap.xpm} contains an XPM arrayof character pointers called mybitmap:\begin{verbatim}#include "mybitmap.xpm"...wxIcon *icon = new wxIcon(mybitmap);\end{verbatim}A macro, wxICON, is available which creates an icon using an XPMon the appropriate platform, or an icon resource on Windows.\begin{verbatim}wxIcon icon(wxICON(mondrian));// Equivalent to:#if defined(__WXGTK__) || defined(__WXMOTIF__)wxIcon icon(mondrian_xpm);#endif#if defined(__WXMSW__)wxIcon icon("mondrian");#endif\end{verbatim}The eighth form constructs an icon from a file or resource. {\it name} can referto a resource name under MS Windows, or a filename under MS Windows and X.Under Windows, {\it type} defaults to wxBITMAP\_TYPE\_ICO\_RESOURCE.Under X, {\it type} defaults to wxBITMAP\_TYPE\_XPM.\wxheading{See also}\membersection{wxIcon::CopyFromBitmap}\label{wxiconcopyfrombitmap}\func{void}{CopyFromBitmap}{\param{const wxBitmap\&}{ bmp}}Copies {\it bmp} bitmap to this icon. Under MS Windows the bitmapmust have mask colour set.\helpref{wxIcon::LoadFile}{wxiconloadfile}\perlnote{Constructors supported by wxPerl are:\par\begin{itemize}\item{Wx::Icon->new( width, height, depth = -1 )}\item{Wx::Icon->new( name, type, desiredWidth = -1, desiredHeight = -1 )}\item{Wx::Icon->newFromBits( bits, width, height, depth = 1 )}\item{Wx::Icon->newFromXPM( data )}\end{itemize}}\membersection{wxIcon::\destruct{wxIcon}}\label{wxicondtor}\func{}{\destruct{wxIcon}}{\void}Destructor.See \helpref{reference-counted object destruction}{refcountdestruct} for more info.If the application omits to delete the icon explicitly, the icon will bedestroyed automatically by wxWidgets when the application exits.Do not delete an icon that is selected into a memory device context.\membersection{wxIcon::GetDepth}\label{wxicongetdepth}\constfunc{int}{GetDepth}{\void}Gets the colour depth of the icon. A value of 1 indicates amonochrome icon.\membersection{wxIcon::GetHeight}\label{wxicongetheight}\constfunc{int}{GetHeight}{\void}Gets the height of the icon in pixels.\membersection{wxIcon::GetWidth}\label{wxicongetwidth}\constfunc{int}{GetWidth}{\void}Gets the width of the icon in pixels.\wxheading{See also}\helpref{wxIcon::GetHeight}{wxicongetheight}\membersection{wxIcon::LoadFile}\label{wxiconloadfile}\func{bool}{LoadFile}{\param{const wxString\&}{ name}, \param{wxBitmapType}{ type}}Loads an icon from a file or resource.\wxheading{Parameters}\docparam{name}{Either a filename or a Windows resource name.The meaning of {\it name} is determined by the {\it type} parameter.}\docparam{type}{One of the following values:\twocolwidtha{5cm}\begin{twocollist}\twocolitem{{\bf wxBITMAP\_TYPE\_ICO}}{Load a Windows icon file.}\twocolitem{{\bf wxBITMAP\_TYPE\_ICO\_RESOURCE}}{Load a Windows icon from the resource database.}\twocolitem{{\bf wxBITMAP\_TYPE\_GIF}}{Load a GIF bitmap file.}\twocolitem{{\bf wxBITMAP\_TYPE\_XBM}}{Load an X bitmap file.}\twocolitem{{\bf wxBITMAP\_TYPE\_XPM}}{Load an XPM bitmap file.}\end{twocollist}The validity of these flags depends on the platform and wxWidgets configuration.}\wxheading{Return value}true if the operation succeeded, false otherwise.\wxheading{See also}\helpref{wxIcon::wxIcon}{wxiconctor}\membersection{wxIcon::IsOk}\label{wxiconisok}\constfunc{bool}{IsOk}{\void}Returns true if icon data is present.\begin{comment}\membersection{wxIcon::SaveFile}\label{wxiconsavefile}\func{bool}{SaveFile}{\param{const wxString\& }{name}, \param{wxBitmapType}{ type}, \param{wxPalette* }{palette = NULL}}Saves an icon in the named file.\wxheading{Parameters}\docparam{name}{A filename. The meaning of {\it name} is determined by the {\it type} parameter.}\docparam{type}{One of the following values:\twocolwidtha{5cm}\begin{twocollist}\twocolitem{{\bf wxBITMAP\_TYPE\_ICO}}{Save a Windows icon file.}%\twocolitem{{\bf wxBITMAP\_TYPE\_GIF}}{Save a GIF icon file.}%\twocolitem{{\bf wxBITMAP\_TYPE\_XBM}}{Save an X bitmap file.}\twocolitem{{\bf wxBITMAP\_TYPE\_XPM}}{Save an XPM bitmap file.}\end{twocollist}The validity of these flags depends on the platform and wxWidgets configuration.}\docparam{palette}{An optional palette used for saving the icon.}\wxheading{Return value}true if the operation succeeded, false otherwise.\wxheading{Remarks}Depending on how wxWidgets has been configured, not all formats may be available.\wxheading{See also}\helpref{wxIcon::LoadFile}{wxiconloadfile}\end{comment}\membersection{wxIcon::SetDepth}\label{wxiconsetdepth}\func{void}{SetDepth}{\param{int }{depth}}Sets the depth member (does not affect the icon data).\wxheading{Parameters}\docparam{depth}{Icon depth.}\membersection{wxIcon::SetHeight}\label{wxiconsetheight}\func{void}{SetHeight}{\param{int }{height}}Sets the height member (does not affect the icon data).\wxheading{Parameters}\docparam{height}{Icon height in pixels.}\membersection{wxIcon::SetWidth}\label{wxiconsetwidth}\func{void}{SetWidth}{\param{int }{width}}Sets the width member (does not affect the icon data).\wxheading{Parameters}\docparam{width}{Icon width in pixels.}\membersection{wxIcon::operator $=$}\label{wxiconassign}\func{wxIcon\& }{operator $=$}{\param{const wxIcon\& }{icon}}Assignment operator, using \helpref{reference counting}{trefcount}.\wxheading{Parameters}\docparam{icon}{Icon to assign.}\wxheading{Return value}Returns 'this' object.

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